
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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Prices
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very difficult to understand, recommend playing on relaxed difficulty at first to get the hang of it, everything you love about a colony sim with some old school turn based RPG combat. I'm hooked!
魔法主题很新颖。玩法也有意思。 就是后期太坐牢了。效率很低,啥都缺
그냥 저냥 아는맛임 산미포급은 아니지만 할만함
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Totally worth it, though the room requirements can be a bit annoying.[/h1] The game delivers exactly what the trailers promised and a bit more. The difficulty curve is spot on, it scales linearly, so you actually feel like the challenges match your skill level as you go. Plus, it’s a really good-looking game. The only thing that bugs me is how the room goals work. I found myself ending up with a bunch of empty, useless space just to meet the specific requirements for certain rooms. It feels a bit off because I’d rather build stuff I’m actually going to use instead of just creating empty rooms to reach others requirements. Still, definitely recommended and fun.
[h1]🏫 Mind Over Magic — build your own cursed wizarding school[/h1] [b]🎮 Follow our curator group: [url=https://steamcommunity.com/groups/BuRuRe]Build, Rule, Repeat[/url] — curated strategy, simulation, and digital board games.[/b] [hr] [h2]🎓 Build your school. Train students. Survive the Underschool.[/h2] [i]Mind Over Magic[/i] is a colony sim set in a doomed magical academy. Build classrooms, manage students and staff, and battle horrors from the Underschool before the magical fog swallows everything. [h3]🧠 Core Features:[/h3] [list] [*]Campus construction with support systems — foundations, floors, walls, roofs [*]Research and crafting: potions, runes, magical farming, equipment [*]Rotating students and teachers, badge goals for progression [*]Turn-based combat in the Underschool, light RPG elements [*]Expeditions and relic systems for off-campus progression [/list] [hr] [h2]✅ Pros[/h2] [list] [*]Colorful, creepy cartoon style with detailed environments and moody weather [*]Combat is snappy and gets challenging over time [*]Flexible gameplay: customize school layout, magic builds, and adventuring systems [*]Beginner-friendly: tutorials, school journal, improved UX after 1.0 launch [/list] [hr] [h2]❌ Cons & Rough Edges[/h2] [list] [*]Progression bottlenecks: no way to skip tech or unlocks even when the path is obvious [*]Managing students and goals becomes messy at scale — scroll-heavy UI [*]Combat often feels like a stats check rather than tactical challenge [*]Structural systems are awkward: roofs, stairs, and foundations can break your flow [*]Too many crafting ingredients and overly decorative furniture clutter gameplay [/list] [hr] [h2]🎯 Recommended for players who[/h2] [list] [*]Enjoy colony sims like Oxygen Not Included, RimWorld, or Two Point Campus [*]Don’t mind rough edges in exchange for creative freedom and system depth [*]Want a mix of magic school management and dungeon crawling [*]Dream of building their own Hogwarts — where students might not survive the night [/list] [hr] [b]Mind Over Magic[/b] isn’t just a wizard school builder — it’s a weird, challenging, and promising colony sim. It sits somewhere between brilliance and chaos. If you’re into juggling spells, pipes, death fog and moody teens — it might just charm you. [b]Follow [url=https://steamcommunity.com/groups/BuRuRe]Build, Rule, Repeat[/url] for strategy games that break the mold and build stories.[/b]
Un gioco che si presta alla costruzione e ri-costruzione dell'accademia magica e a delle battaglie contro alcuni mostri di facile comprensione. Ciò che lo rende divertente è la possibilità di giocarlo più e più volte anche se alcune cose risulteranno molto simili, se non addirittura uguali, in ogni partita. Chi si aspetta di giocare velocemente, lasci perdere. Il tasto pausa è quasi sempre attivo per riflettere su come costruire cosa. Pro - grafica : minimale, ma curata per avere un ottima resa nell'insieme - gameplay e gameplay loop : le meccaniche di costruzione sono elaborate e si presta alla rigiocabilità - difficoltà : nella modalità standard, perdere un mago è piuttosto complicato, adatto a tutti - ricostruire l'accademia : non che sia facilissimo, ma viene consigliato di restaurare quanto costruito a più non posso. (anche se, prima di aver sbloccato le fondamenta, risulta alquanto complicato) Contro - Shuffle : la possibilità di rendere casuali i limiti costruttivi delle stanze è interessante, ma non proprio efficace. La mia partita ha previsto tantissime stanze "Interior" e "Private" bloccandomi sino allo studio delle fondamenta con tantissime stanze vuote. Sembra non si equilibri. - Priorità del task sui singoli oggetti : le intelligenze artificiali dei personaggi ignorano, per la maggior parte delle volte, ogni priorità data su un oggetto. Sia che questo sia da raccogliere, costruire o falciare. Di fatto, quella barra è inutile. Rispondono solo alla tabella delle loro priorità in basso a DX. Da migliorare - Skin : ci sono stanze che si possono cambiare di "colore", altre no. La porta? No. Il muro? Solo un unico grigio. Fondale? Uno solo. Visto che questi colori/fondi non sembrano avere una funzione nel gioco ci si potrebbe sbizzarrire un po' di più. - Battaglie : ad un certo punto si è costretti a fare una battaglia nel sottosuolo ogni 2/3 giorni per evitarsi l'apertura di un Rift. Visto che i combattimenti sono abbastanza monotoni, questo obbligo è fastidioso. Per non parlare delle sfide-sasso quasi sempre impraticabili. Da rivedere. - Interfaccia utente : sebbene si tratti di un gioco di costruzione senza una tastiera mi sembra molto complicato. Manca, però, l'invito a premerli i tasti della tastiera (compresi da F1 a F6), salvo aprire il menù e andarseli a guardare uno per uno. Forse un tutorial più attento su questo aspetto sarebbe comodo per chi non è avvezzo a questo genere di videogiochi. Ho scoperto il tasto T dopo 30 ore di gioco...
Muito bom recomendo
It is a really nice game. First, I needed to play along for a long time to come to the point, where I'm now. But it is possible. You learn how to get tasks done. And you level up so many things/mages. It's cool to organize. The only thing I would say what's not oki is, I play on two Computers and sometimes have the problem with keep playing where I was at PC 1 on PC 2
後半のバランスやクエストは微妙だったが、全体的には面白かった
It is nice
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