
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 230 reviews with recorded playtime.
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
FELIZ CUMPLEAÑOS ADRIAN CREISTE QUE VENDRIA CON LAS MANOS VACIAS? TE FELICITAMOS DESDE LSO ESTUDIOS YATCH PARA DECIRTE QUE SIGAS LARPEANDO JUEGOS, AQUI TIENES UNA FOTO DE PERFIL DIGNA DE UN LARPER VOID CHUD MAXXING LOVER
Bone up
Que experiencia incrível, vi a gameplay de um amigo e me interessei, e ainda bem que me interessei, pois esse jogo é uma experiência única e merece ser jogado se você curte um metroidvania maneiro.
ITS JUST PEAK
You could say any positive adjective in the English language and they would all aptly describe this game.
DIOS que joya de juego, desafiante, con lore que te lleva a explorar el mundo, la dificulta es increible y la banda sonora, uffffffff....... esto es un gran trabajo esto es oro y uno de los mejores juegos que he tenido el placer de jugar este año y por supuesto 100% recomendado
A delightfully fun that feels like a fusion of Oracle of Seasons (more combat focused) and Bloodborne souls-like mechanics that can be frustrating at times yet rewarding and feel like something that's new too.
As of writing this review (where I am very far from the end), I think I've discovered my opinion of this game. If anything really major changes then I'll update but here's what I think after a few hours. It will take some time for this game to click. It feels... odd. At first. It's quite unlike how many action games I've played have felt. The timings for things can be very weird. Not having any invincible dodge is weird. The enemies can be very werid, and are totally placed to be a thorn in the ass. But, what me and my house sized hammer have discovered together, is that you can get your head around the game... eventually. Just give it a few hours and see how you're feeling then. You CAN get used to the jumping, and burrowing, and overall positioning around battles with your weapons and tools and environmental hazards and enemies. I had one or two times where I put the game down in frustration, but coming back and trying again has been giving me a very fun experience. I've been slowly learning the systems, and the more I understand the game, the better I enjoy it and more motivated I am to keep pushing through it. Also, beyond the challenging levels there's a very charming world here. I just want to keep exploring to see what characters I meet and what I can do with them. I will say, my two biggest gripes is the amount of pits or tiles equal to pits (and if I want to only turn the quarter chunk of hp damage off then I would be forfeitting achievements (which btw, wtf? you wanna tout player customizability but then lock off even basic achievements behind a 'vanilla experience' wall? literally why? but anyways)) and the healing vials. You can feel how unique the game is within the first few hours, but the healing system?.. Just no. I like a nice, predictable amount of healing. Maybe a way to upgrade healing to be stronger would be nice. And maybe if there's unlocks for more artifacts later on I can make a build that suits me, but I just don't like being backed into a corner and having no way out healing wise cause I couldn't land a hit. It's a postive feedback system that benefits better players, and therefor can lead to many frustrating scenarios for a newbie getting the hang of the game lol.
love this
Fantastic game. This level of immaculate design, fun mechanics, world building, attention to detail, and overall polish doesn't come around often. One of the best games I've played in years.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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