
Gem World is a short roguelike/puzzle hybrid. Explore 50 levels in 5 unique worlds. Dodge boulders, collect gems, fight (or avoid) monsters. Unlock and upgrade more than 10 diverse skills. Exploit obstacles like mines, icicles, cactii, and more. Turn-based and easy to play.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Very nice mash-up of BoulderDash and a traditional roguelike, and based on that alone it would be just my bread and butter. There's some room for improvements, but still a worthwhile game to try out.
Easy game to pick up (+ short tutorial). A variety of skills and tile mechanics that can be combined with some clever moves. Somehow I usually end up crushed under rocks or burned by my own fireball instead though.
Excellent rogue like with a good balance of difficulty and fun. The art style is very well done and feels innovative. The strongest part of the game however is the developer's attention to the community. Highly recommend supporting his games solely for his constant improvement of game design and art style. Great job night blade and look forward to your next release.
Clever Boulder Dash twist on roguelikes. Dodge falling boulders, mine your way towards shiny gems, but also attack enemies by bumping into them and throw around fireballs!
Fun puzzle game that makes you think tactically. Accessible but with lots of variety
If you like Boulder Dash and traditional Roguelikes, you will probably like this game. It is more forgiving than most Roguelikes, but it is also more like a puzzle. The price is very reasonable for the content. The developers seem to care about both their product and customers. I hope to see more from them in the future.
Really good puzzle-roguelike, just like it says on the tin. Includes things such as: [list] [*]Samosa [*]Difficulty right at the sweetspot between "too easy" and "too hard" [*]Samosa [*]Panic teleport button [*]Ajwa dates [*]Many different enemies, each requiring different tactics to deal with [*]Other, less panic-y teleport button [/list] *Some assembly required [strike] It's worth mentioning, however, that gamepad support could use some work. [/strike] Fixed in 1.2.1
This games was a fun little game. I definitely recommend picking up this game and playing it for 3 big reasons: 1. It's short. The biggest reason why I don't play games now that I'm an adult suffering from chronic time deficiency is that *they're too damn long*. I've played games where 20 hours in I still haven't reached the middle (I loved that as a kid tbh), and I've also play games I really wish the devs had fleshed things out a little more, but Gem Worlds sits right in that happy satisfying length where I'm not fatigued by the presentation of a new challenge. 2. It's relaxing. It's a turn-based game so you have as much time as you need to think about your next move. I do like games that require reflexes and skill, but when I'm done playing a good game of Smash Bros I'm sweating and my hands are shaking. This game is not like that. There's an odd satisfaction to the sound effects plinking away as you walk towards a new part of the map. 3. It engages faith in a normalizing way. There's a tendency within games to look at trust in the divine as a kind of "unique character quirk" or even a "limitation". The story in this game feels different--it normalizes a faith-engaged perspective, which as a person of faith I find refreshing.
Fun low stakes roguelite! Enjoyed the power and skill progression over the course of the game from feeling uncertain and hesitant early on to nicely capable for the later levels.
Surprisingly complex game that appears simple at first. I am enjoying the full release much more than the demo. I like that you can be very careful and plan each move, or you can kind of wing it. When you play too loosely, expect to be punished a bit though. I also enjoy that you can exploit the environment in your favor once you grasp how all the different pieces interact. It seems like a lot of thought was put into these different elements. If you ever played Boulderdash back in the day, you may also appreciate this "gem."
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Kamikaze Cube | $698.5 | 94 | 34% | $0.99 |
| Archery Blast | $695.2 | 52 | 52% | $0.69 |
| Halt | $695 | 76 | 70% | $0.49 |
| 100 Cats Mexico | $693.5 | 92 | 89% | $0.49 |
| Furry Nya | $693.4 | 112 | 79% | $0.99 |
| Colors! | $693.4 | 93 | 84% | $0.59 |