
Help Milli to find Greg in this challenging platform game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 70reviews | 94% | — | $5K |
| $3.99 | 55ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute with nice music, but that's about it. Very floaty movement, lazy level design, uninspired collectibles, generally pretty bad all around.
adorei. começa leve e acaba difícil, mas não é hardcore
Before we begin, let me clarify that I'm one of the weirdos that did not like Celeste. At all. I have played that game and actually I hate it. The game simply did not click for me and I stopped playing after a while. That's why I was hesitant to get this game after reading the reviews and finding out that it took inspirations from Celeste. Still, I bought the game and in a nice twist, I'm really enjoying it. The thing is, the reviewers are not wrong. The game has similarities to Celeste, yet it does a bunch of different things compared to that game that will probably make people like me enjoy it. The most obvious difference is, this game does not bother with the story. You just want to find a ♥♥♥♥♥♥♥ cat and that's all. There are no thought provoking moments, no character development, no implications, no twists... just pure gameplay. Second, the levels consist of one screen rooms. Everything you see in a level is the entire thing. There are no extra areas to go to and the camera won't move around unless you use the second camera mode which zooms-in (why would you do that?). This gives you a clear view of all of the hazards, and let's you plan your path ahead of time instead of learning it on the go. Third, I believe the vanilla experience is much more forgiving than Celeste, which is a result of one screen rooms and what I'm about to talk about. While the main character can only dash once in the air like the aforementioned game, she won't get tired by constant wall jumping (Celeste has it as an assist option). I personally feel the game is less chaotic than Celeste. Like, you don't have to do tons of complicated things to finish a level and when you fail, you don't lose tons of progress and feel vast amounts of pain in return. I really enjoyed playing this game. The graphical style does its job well, the music tracks are pleasant to listen to, the levels are very short which is both a good and bad thing (good: retries are not painful - bad: game can be pretty short) and the gameplay was entertaining. But the gameplay changes from entertaining to infuriating the moment you go for the paintings... This game also has some collectibles that you can get in the levels. These collectibles include cherries and paintings. Cherries are mostly placed in fair locations, while painting are always in places that are difficult to reach and get out of. Unfortunately, a control issue shows itself the moment you go after these paintings or when you start going through tight/cramped areas. In many precision platformer games, you have complete control over the player's movement: You press and hold a button, the character moves, you release the button, the character stops. That's not the case here. In this game, the character retains momentum. If you release the movement buttons, it will take a while for the character to stop moving. Now As I said, this is usually not an issue when you're playing the game normally. But it can create tons of frustration if you go for the extra collectible paintings, as they sometimes require perfect navigation to get to and get out of. Overall, I think this is a nice game. Considering its price, I'd say what you're getting is worth it as the game is very well made for this price point.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
| $3.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun challenging little platformer. The controls are a bit floaty but the level design is solid, even tho it has quite a lot of difficulty spikes (you can get a really hard level between 2 relatively easy one) Still really fun overall, I had a good time playing it!
Pretty Celeste clone on a much smaller scale. There are no large interconnected worlds with several screens, instead, stand-alone 1-screen levels, whose difficulty is low-to-average on a precision platformer scale. 150 levels overall, can easily take you from 4-6 hours to go through. Chiptune soundtrack is neat, but unfortunately becomes boring repetitive after a while. Still worth your time and money (especially on a discount) and if you love the playstyle of Celeste.
https://youtu.be/bhGTI_wWlcQ None of the elements are genre breaking but are delivered with the right amount of care and attention to feel rewarding while offering a good amount of optional additional challenge.
Excellent platformer, lots of fun. It is challenging, but not too much. The fact that the levels are very short really mitigates the frustration found in other similar games.
celeste if the movement was clunky and the level design was crap how did they make the switches function this badly
Great precision platformer with just the right difficulty curve + 2 extra hard level packs. Highly recommended for the fans of the genre!
Puzzle muito bem feito! Parabéns aos criadores
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 34 | 94% | $1.99 | |
| $1.2K | 28 | 89% | $2.99 | |
| $1.9K | 24 | 88% | $4.99 | |
| $1.4K | 25 | 84% | $2.99 | |
| $623 | 6 | 100% | $4.99 | |
| $357 | 2 | 100% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 79 | 52% | $2.99 | |
| $5.1K | 55 | 82% | $2.99 | |
| $5.1K | 73 | 60% | $3.99 | |
| $5K | 86 | 41% | $1.99 | |
| $5.1K | 141 | 99% | $1.99 | |
| $5.1K | 123 | 91% | $1.99 |