
Wander through dreamscapes woven from memories of the millennium. Use your camera to freeze tender fragments of days gone by, collecting lost shards of childhood. In an atmosphere where Chinese Dreamcore and Liminal Space intertwine, savor a warmth that feels both familiar and strange.
Modeled estimate, not a reported figure. How we estimate →
About

「Millennium Dream」 is a solo-developed walking and photography simulator built around the core aesthetic of "Chinese Dreamcore." You will submerge yourself in meticulously crafted dreams of days gone by...
Take a nap in your bed on a lazy, sun-drenched afternoon; wander through the pedestrian street with its faint, damp scent—the one you used to walk with your mother after school; or return to an empty campus, the place where you once "battled" day and night.
There are no clichéd jump scares or task lists here—only those fragments of old times that were once mundane but are now nowhere to be found.
Immerse yourself in scenes of "Chinese Dreamcore" aesthetics, wandering alone through places both familiar and alien. In these structures and spaces stripped of crowds, experience a unique sensation: quiet, nostalgic, yet slightly unsettling.
Everything here is incredibly familiar, like returning to your childhood home. Yet, at the same time, it feels so foreign...
An afternoon buzzing with cicadas is instantly blanketed by heavy snow; a twilight of pouring rain turns into a misty morning in the blink of an eye. Every scene has a thousand faces. You can freely control the cycles of rain, snow, dawn, and dusk to find the moment that best resonates with your current state of mind.
Will you use the grainy filter of an old mobile phone to recapture the unique, raw textures of the millennium? Or use high-contrast black-and-white film to capture the purest interplay of light and shadow? The camera in your hand is the perfect bridge to document your connection with this dream.
Set the alarm on the puppy clock once more, or wind up that tin frog with the loose spring. As you rotate and inspect these items, the traces of time etched upon them may just open a door to the past.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
回忆
讨厌冬天的大风,讨厌高墙,因为喜欢被窝不想上学,喜欢翻墙出去玩
~也许偶尔会回来看看。
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Languages: Simplified Chinese*, English, Traditional Chinese*, Spanish - Spain, Russian, Portuguese - Brazil, Spanish - Latin America, Japanese*languages with full audio support
Hours played at review time, across 160 reviews with recorded playtime.
细节拉满戳中集体回忆,独特中式梦核氛围熟悉又孤独,游戏节奏由自己掌控
有点小bug,问题不大,感觉场景是南北混杂在一起的,后面如果能做区分会更好
恍如隔世,大梦一场
卡成ppt了
仿佛做了一场梦 千禧梦为每一位念旧的人主办了一场时空穿越的盛典 每当进入高三的游戏环节 内心的感慨溢于言表 谢谢作者为我做了一场梦 这款游戏值得更多的人看到
独属国人的青春💌(“童年”神作无需多言)
人生走马灯,光怪陆离的中式梦核后室。有笑有泪、似曾相识,就像是一场梦、醒来还是很感动。整个游戏是“去叙事化”的,空间本身就是叙事:因为所有要面对的剧情,国人都再熟悉不过,所有文字过场都显得苍白。如果你是一个中国北方的90后,这款游戏非常适合你。 小辉家一看就是大户人家,房间比男主小王家的大多了,卧室就有两个,孩子卧室还是双层,2楼进去还有一个上万平米,好几层楼的后室,我想说计划生育时期可以在地级市区里生俩的家长都不简单! 看到那些熟悉的红木家具和挂画,都有点应激了。原来那个年代的父母品味都很相似,家具全是登味红木家具,看完感觉回到了爷爷家和爸爸家,他们以前总跟我说:“你现在阅历不够,没有岁月的沉淀,还不懂红木家具的美”,抱歉我现在也没懂,只觉得全家深色黑漆漆的很压抑,很硬,不够明亮。当然他们也不懂现代审美,尤其忌讳白色,在他们眼里,白色是死人的颜色,现代装修的白墙在他们眼里叫“四白落地”,可能这就是永远无法互相理解的时代鸿沟吧。偶尔在游戏里回味一下还好,不过我还是想快点醒来,回到我那“四白落地”、有科沃斯扫地机器人、有极米投影、有美的洗碗机、有5090显卡的温馨小家。 恐怖感全来自压力满满的高三牢笼。对于学习稍微好点,没有被送去国外读高中的,大部分要走高考独木桥的人来说,高三绝对是最沉重的噩梦回忆关卡。当然,那也是所有人数理化知识水平的巅峰。在游戏里,它被塑造成了一条“破败昏暗,冷清荒凉”的路。百日誓师大会、高三元旦晚会响起的《送别》(在我的现实版本里,是周杰伦的《彩虹》,暴露年龄了哈哈)、需要不断试错的五年高考三年模拟试题,这些细节精准地复刻了许多人共同的青春之痛。那些背过的单词、那些刷题熬过的长夜、那些来自高考排名的压力,在游戏里幻化成了几十米高的教材,墙面全是考卷的无尽长廊……最后在考场考试,真的让我做起了真题,Damn Bro! 考雅思、考研、考中级职称过后,真的他妈的再也不想考试了。有段时间偶尔还会做那种上考场,但是一道题都不会做的噩梦。压抑的教育现实带来的别样心理恐怖,它以刻在每个国人学生时代里“最温柔的残忍”,精准地刺痛了每一个曾在那样的环境中挣扎的人。那时候的惊涛骇浪,确实是真实存在的海啸;而如今的波澜不惊,不是海水退去了,而是我们长成了更宽阔的岸。 现在看来那时候是最无忧无虑的时光,还没有体验过办公室政治、酒桌文化、体制内潜规则、同事勾心斗角、性骚扰、职场霸凌、阿谀奉承、断章取义、背后穿小鞋、疫情裁员、结婚离婚、婆媳矛盾、孩子教育等人生长梦的DLC关卡。 但是所有的未来都是由过去的努力铺就,现在我们还能有钱有闲的在steam里玩3A大作,玩后室阈限空间,我们应该已经算千禧梦的90后里最幸福的一小波人了吧哈哈。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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