
Milano is on her own for summer vacation, and she’s ready to live her best life! Take on part-time jobs, personalize your home, or spend the day eating popcorn at the park. Experience this retro classic for the first time outside of Japan, now with modern improvements.
Modeled estimate, not a reported figure. How we estimate →
About
School’s out, but 11-year-old Milano’s mom needs to go to the hospital and Milano is sent to spend the summer with her uncle. There’s one small problem – her uncle is away on vacation! Left on her own, Milano decides to make the most of her situation by taking up a variety of part-time jobs in town. Over the next 40 days, Milano goes all in – delivering pizzas, nursing sick patients, milking flying cows, and more – to make this summer unforgettable. And maybe she can spruce up her uncle’s place and have some fun while she’s at it.
Previously only available in Japan, this charming classic delivers cute Japanese nostalgia to worldwide audiences for the first time!
Full English text and voiceovers bring Milano’s pixel-art adventures to a whole new audience. Fans can rest assured that the original Japanese is also available, complete with all-new English subtitles.
Rest and relaxation are important for work-life balance. Milano can style the house with new furniture and decor instead of going into work, and at night she can enjoy quiet time inside with her uncle’s cat, stargazing from her bedroom, and making use of items purchased with her hard-earned wages.
Help Milano earn money in eight unique mini games, including curing diseases as a nurse, catching falling fruits in an orchard, and more. Enrich Milano’s skill, mood, and energy in the evenings to unlock more odd jobs and higher difficulty levels. The tougher the challenge, the bigger the payday!
The charm and gameplay of the original release are intact, but improved load times, save states, and a rewind feature help update this classic title for modern audiences.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is pretty much a collection of fun mini games that remind me of when I was little myself, when Wario Ware and Pokémon Stadium were some of my favourite games. I absolutely adore the artstyle. I would’ve loved this as a kid, and I still do now being in my 30s. Update: I’ve had some issues playing with my Nintendo Pro Controller since the game doesn’t seem to recognize it, and I haven’t been able to use it in the beginning. I managed to resolve my problem by playing in the Big Picture Mode, enabling Steam Input for the game in its properties and restarted the game.
This game shows that even with a simple premise, a high-replayability game when done right can be genuinely fun and engaging! Playing it instantly brought me back to my childhood. That sense of achievement—earning pocket money, saving up, and finally buying something with your own effort🥹I didn’t expect this game to bring back a feeling I didn’t even realize I missed. What really made me fall in love with it is how the game encourages you to replay. You’re free to fail, learn, and try again—without punishment. Each run feels meaningful as you slowly improve, unlock new things, and experiment with different approaches. And knowing that future updates are planned honestly makes me even more excited to see what they will add next. By the end of it, my heart genuinely felt full. If you’re looking for a short, cozy game to unwind after a long day, something that makes you feel accomplished without pressure, this game might heal your heart more than you expect😆
I 100%ed the game so you don't have to...I also like this game that wasn't known outside of Japan.
This was a beautiful game that I wished did come over to the seas and not just be a Japanese exclusive! To be honest I think it would of done well and be apart of a lot of people's childhoods, the ending was sweet and Milano taking care of herself all by herself was adorable. I loved my time playing this.
part life sim, part game and watch gallery, all cute. short, but sweet.
So nice to see a quality translation of an unknown (to me at least lol) PS1 game. Just finished my first 'run' with a C grade and I think now I kinda see the scope and appeal of the game more. The job mini games that I played were all fun to master (except washing dishes lol), and I could see really fun speed runs of this game existing (like trying to get to a certain furniture item etc). In the first 10 days or so I was still on my toes waiting for a conflict to happen, some villain to impose some other deadline or fail state, but nope, the worst thing that can happen is that you screw up a game so bad that you don't get paid. That was pretty freeing once I realized it and switched gears into making a fun hangout spot for my girl. Gonna have to do another run or two to make sure she can get herself a game box. Translation was great, the minor modern wrapping around the game was sufficient for me (IMO didn't need the save states but I could see that being helpful for some players). My one gripe in that department would be that I would love some more display options around resolution and windowed/fullscreen modes - I personally got a dumb wide monitor and I'd rather have it be windowed than have the wallpaper + letterboxing that's in the current build. Loved the other display options like the CRT stuff.
( full review with screenshots: https://www.gaming-parrot.com/post/milano-s-odd-job-collection-review-workin-hard ) This is a neutral review. Milano's Odd Job Collection is a port of a Japan-only PS1 game in which you spend 40 days working living alone as 11 year-old Milano. Each day has three phases: one for working a job in order to earn money, one for performing two tasks at home to hopefully raise your stats, and a third for picking one bedtime activity to either raise stats or buy new home furnishings. It's a cute idea, but it doesn't quite stick the landing. Let's start with the jobs, because that's where you'll spend most of your time. There are eight in total, but six of them are locked behind stat raises and only a couple will ever be available at once depending on the weather. The jobs are a good variety of simple arcade games ranging from a Panel de Pon-esque match 2 (yes, not 3) game to a secret rhythm game, and all of them have five difficulty levels that you can unlock with more stats. The games are all pretty decent other than the garbage rhythm game, but the games barely change at all over repeat plays. It's not a huge issue early on since you'll be unlocking new games and difficulties quickly enough to prevent too much repetition, but once the unlocks run out, the remaining weeks of the game boil down to just playing the same games over and over again. It doesn't help that some games are just much easier than others despite all awarding the same amount of money, so it's best to just keep playing those if you're trying to save up. Once you're done working, it's time to go back home and pick your two daytime activities. This would be a fine system if it wasn't so determined to not tell you anything. You start out with six options available and five more locked, but no context about why you'd want to do any of them. Picking one will play a long, but thankfully fast-forwardable, animation and award you with either absolutely nothing or a stat increase. Trial and error will eventually lead you to realize that you want to cook an omelette and either drink tea or clean every day since that will boost your energy and mood by one each, leading to more jobs and more lenient time limits. The remaining locked activities require you to purchase certain items first, but the items are very expensive and there's no way to know if they have any point before you spend the money. It seems like you're still supposed to do some of the 'pointless' activities in order to receive a better grade at the end of the game, but there's no explanation of what this interaction might be. After that, or immediately if you chose 'sleep' as your daytime activity, it's time for bed. This always gives you three choices: shop, make a wish, or read. Shopping is pretty self-explanatory: you spend money to buy items, receive them on days divisible by 4, and then need to spend a future job period decorating the house to make the items usable. Making a wish basically always does absolutely nothing, but if you get lucky and a star appears, you can wish for either good weather or two options that have no explanation. Finally, you can pick one of six books to read. Four of these will have no effect, one will raise your mood, and one will be the only way to raise your skill until you buy a desk and can study. Skill is what allows access to higher-paying difficulties and you're going to need money to buy a desk, so you're going to want to save scum to pick the skill book here. Luckily this version has save states. In the original, you'd have had to restart the entire day to pick a different book.
A short game about a girl who is left in a house alone and has to do odd jobs to make money so that she can buy stuff! I haven't finished it yet, but it is quite a lot of fun... except the dish washing job for me... Side note: The pixel graphics are really nice!
Cozy & Fun
una cucada
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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