
主角“真太郎”是很普通的高中生。 他终于和仰慕已久的“铭学姐”开始交往。 但这位学姐,却有不能告诉任何人的秘密……
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Languages: Simplified Chinese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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重制版和原版比起来差了点味道 支持CHARON
神作补票
On May 28th, 2013, Charon would release their first ever game: Mikoto Nikki. Mikoto Nikki, while not anything notable itself, would mark the start of a long line of visual novels going forward - a line that's, impressively, still being pushed out to this day. Almost a decade later, on November 26, 2022, Charon would then decide to release a remaster of their first piece that promised improved graphics, a new UI, and an overall improved experience. Does it live up to those expectations? Absolutely ♥♥♥♥♥♥♥ not. This remaster is ♥♥♥♥♥♥♥ atrocious. Let's just get this review out of the way so we can all just keep our $2 and move on with our lives. First of all, I think it's appropriate if we take a look at the first red flag: the new UI. The problem with it stems not necessarily from the fact itself that it's point-and-click, but rather the fact that the original was made in RPGMaker 2000 and was exclusively keyboard controlled. Now try to imagine if you took the standard RPGMaker game - exclusively make movement a line and have the interact button pop up whenever you needed, make every little movement you make a button on-screen you have to click and hold, and have distance determined solely based on how long you held the button - and that's the UI of Mikoto Nikki. It's ♥♥♥♥♥♥♥ ridiculous when the original was just the standard RPGMaker 2000 UI and works a billion times superior. Matarou wasn't exactly as quick as a rabbit in the original, but at the bloody bare minimum it didn't feel like I was wrestling with the game just to get him to move. Did I forget to mention that the "map" is practically a png of the original game's layout? You don't even have to play it to know it; just look at the store page screenshots and then back at the original game on YouTube or something. That surely that screams effort, doesn't it? Still not convinced to not blow your money on this piece of ♥♥♥♥? Silly me, I forgot to mention that there's another issue that's completely fixable by just experiencing the original. If you exit the game at any point - at ANY point - your progress is completely erased. There's no option to manually save, and the only compensation you get is an autosave feature that doesn't even ♥♥♥♥♥♥♥ work. Believe me, I tried it multiple times. It just locks you onto what might as well be a PNG of the living room with your own character Matarou to be nowhere in sight. Interesting how they could have avoided needing to poorly code into Unity by just importing what they already had into a newer version of RPGMaker, huh? Or maybe they could've avoided my hatred towards the Mikoto Nikki remaster if they had JUST FREAKING CODED BETTER. Well, I don't need to rant anymore for you to get a general idea of my thoughts on this really niche remaster of its slightly less niche original from currently 13 years ago. Part of the reason I'm so frustrated with it is because it clearly has artistic effort put in from Charon from 9 years of experience with game-making; it's effort that only shows in the new character models and cutscenes, and nowhere else. If more was put into actually making the game ♥♥♥♥♥♥' playable, maybe I'd even recommend it. You know what I can recommend, though? Playing the original. Unlike this steaming pile of ♥♥♥♥, it's completely free and devoid of problems you'd encounter here. 0/10
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流程有点小短,唉,万恶的原生家庭,虽然作为老牌病娇作品,但是现在病娇已经退环境了,令人感慨。
为什么要刀我
好 男主不是无期徒刑
不错的短篇
毫无诚意的重制版,简直敷衍至极!小人走路速度变的极慢,还不支持键盘,只能用鼠标点点点,谁玩谁知道这便秘的手感垃圾得很! 铭学姐原版咔嚓咔嚓富有压迫感的切菜动作也没了,光有音效玩个der,charon你还不如就把原版放上来算了,费劲巴拉做就整个缩水版,折磨自己还折磨老玩家,何苦呢。。。
这游戏短的实在是没话说。似乎以前玩过盗版,补个票吧
你知道的,我一直想和铭学姐结婚
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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