
Welcome to Mighty Marbles, a cute physics based game where you control the level to guide the marble to victory. Inspired by the desire to see real life physics toys as a video game! Roll, solve and triumph in the fast paced bite sized levels.
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About

A charming and cozy physics-based game where you control the level to guide the marble to victory. Inspired by classic real-life physics toys, Mighty Marbles brings the fun to your screen in a playful, challenging adventure.
With 4 unique courses, each featuring 9 levels for a total of 36, plus alternate game modes and over 50 marbles to collect, Mighty Marbles is a bite-sized experience packed with variety. Perfect for short bursts of fun or mastering your skills!
Each level is a playground of diverse puzzles, each with its own unique set of controls. Fear not; an intuitive on-screen controller showcases how to navigate each puzzle, granting you the freedom to switch between challenges at your whim!
Prepare for a series of interconnected puzzles in every level, each presenting distinct challenges that put your mastery of physics to the test. Losing your marble leads to a swift rescue thanks to the adorable Bobby Copters, getting you back in the action quickly.
The levels are organized into courses. Each course has 9 levels sharing the same theme with new puzzles introduced each level. Initially for early access there are 3 courses, toybox, machines and mini golf. Additionally each course can be played with different game modes to explore new and challenging ways to play.
After completing the courses, unlock exciting new modes! Test your skills in Collector Mode, where you’ll navigate challenging paths to collect every coin and face new obstacles. For the ultimate test, try Hardcore Mode—where the bobby copters are on strike, and every move counts!
No marble game is complete without the joy of collecting marbles! Completing fast times on each course and each mode will unlock new and exciting marbles. Once collected, these marbles become yours to choose from, allowing you to personalize your experience by selecting any of your acquired marbles before embarking on a course.
Mighty Marbles is a game made from a passion to see physics toys as a video game by a solo developer from Australia. Your feedback, advice, or a simple hello are always welcomed in my Discord community! Join anytime to share your thoughts, offer suggestions, or just to connect and be part of the journey!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
I absolutely love Mighty Marbles! It brings back that mix of nostalgia and playful frustration I used to feel when playing board games—trying to guide the marble to the finish without dropping it off the board or completely losing track of time. It’s one of those games that’s simple on the surface but so satisfying to play. What I really appreciate is how Mighty Marbles actually lives up to its trailers. So many games look cute and fun in videos, but then let you down when you play them. Not this one. Everything I saw throughout its development—from the teasers to the final game—felt true to what James was creating. Speaking of James, it’s been amazing following his journey on Discord. Seeing the game grow from early ideas to a fully polished experience has been so inspiring. You can really feel the love and effort he’s put into it—his custom sketches, his hard work, and the way he drew inspiration from old-school board games. If you’re looking for a game that’s charming, challenging, and genuinely fun, I can’t recommend Mighty Marbles enough. It’s been a joy to play and even more special knowing the passion behind it.
Very fun game, especially on steam deck! Highly recommend if you enjoy puzzle and coordination games. Remember that certain areas not only move but have "action" components to allow the marble to jump/bounce. A+ work!
[b][i]3D Arcade + Physics-based Puzzle in which you need to use various mechanisms to move the ball to the finish line.[/i][/b] Gameplay: https://youtu.be/iSpmTSTfUQ8 The game has 4 worlds (courses) with 9 levels each, 3 modes (standard, collector, hardcore), over 50 marbles to collect and 14 achievements. Levels and modes are unlocked as you progress. You can save your progress only after completing the entire course of 9 levels; otherwise after exiting to the menu or after leaving the game, you will have to start all over again. If the ball falls down, it is returned to the nearest checkpoint. If the ball gets stuck, you can select "Respawn Marble" in the menu.
We Screwball Scramble up in this mf. Controller support is a little wonky in the menus and the physics are a little off at times, but that didn't stop me from having a good time. A free roaming camera might also be a good addition some day.
A super cute game that absolutely delivers on the concept. I used to have a physics game like those this game is inspired by, so I've been looking forward to its release. The gameplay controls feel clean and tactile, providing audio feedback as you navigate your marble through the maze. The first few levels do a great job of slowly introducing you to the different module and control types, while still providing a challenge. Failure is also only a minor setback, but there's enough at stake to still want to come back and try to beat the levels faster. The menu is currently a little awkward to navigate at first, but the developer is very receptive to feedback and I expect this to improve over time. If nothing else, it matches the charm for the game and prepares the player for how they will engage with the game proper. Ultimately I think this is a great new game from a small developer, and I look forward to playing more levels, and seeing what updates it brings!
It's really cute, but the game has softlocked for me several attempts in a row as early as the second set of courses. A patch that fixes this will make it positive but I can't even finish the course right now.
Review after I played the first "course" (9 levels on a theme) in 30 minutes: This is more a "neutral" review than a negative/positive. Great idea, okay level design, fiddly controls, missing quality control. The tutorial "How to play" page is just completely wrong especially on controller: "B" is supposed to be "Start / UI Button", except it's actually the "Help", "X" is supposed to be "Help" but it's in fact "Use", "A" is supposed to be "Button" (wut?) but is in fact the "Start" (when you hold it, took me like 5 minutes to figure it out after trying all the keys on my keyboard). Bug: In level 1-5: the purple cup (last obstacle): you can land on them, by hitting the side: the game will count it as a fail (seems to work better on 1-6 which also has this obstacle) The forced respawn at the beginning breaks the flow, especially when you have to redo a whole multi-trap section, especially because the respawn animation is SO SLOW! Some "obstacle" are also hard to "figure out": the "Hammer" that push you, for example, really need to have a more obvious marking for orientation, the purple cups (again) really need to remember the position you shot them... The orange platform that you can't see inside means... you'll be fighting the camera to figure it out which isn't great... Overall, I want to see more... but it needs more polish. It also definitely needs more levels if I was able to do 9 of them in 30 minutes while spending like 5 minutes figuring out the controls. Currently, it's just not worth 11,79€ (Something cool I'd like to point out is that the developer did share his numbers/after-release-thoughts publicly, which is cool to see!) Edit: Changing this review to negative, I played more and I didn't see it becoming better, the purple cup happened again, which just made me quit after being stuck on them for 5-10 minutes
If you played with marble toys as a kid, you'll enjoy this. It captures the feel of holding a little plastic ball in your hand and tilting it back and forth until you get it just right to get the marble where it needs to go. I like the art. It reminds me of the pinball game that came default with PCs back in the day. Highly recommend!
Its a 50:50 Positiv review, so more a neutral. i played the first world "Toybox" but had a few bugs. • the Physic of the Marbel is sometimes odd, it should easily slide down the orange ramp but gets stuck on the fence. • the violet jump cups have something with the hitbox, if the marbel htis the rim of said cup, it sometimes count as if the ball is of the course and will reset the obstacle. besides the physic and some polishment its a nice game with a cool idea, i would like to see a free adjustable camera and better physic of the marbel, since im not a game dev myself but had some fun playing around in different engines i know how hard it is to get things right. give this game a chance, i think its worth it :)
A game that gives you nostalgia for a time when games weren't a big part of our lives. Fun simple game!
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