
Midnight Mazesoba is a bite-sized atmospheric horror-cooking sim where you run a cozy ramen stall, serving warm bowls of mazesoba amid creeping shadows. Upgrade your shop, get to know your customers, and uncover the fate of the other late-night food carts.
Modeled estimate, not a reported figure. How we estimate →
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About
A short, atmospheric horror story designed to be experienced in a single, late-night sitting.
~25 minutes
Open late at night, you’ve finally realized your dream of running a cozy mazesoba ramen stall. But it’s strange; no other food stands seem to be serving this late.
Boil noodles, chop toppings, and prepare the best midnight mazesoba in the city.
Serve a variety of late-night customers, keep up during meal rushes, and discover what happened to the other stalls that once lined the street.
At the end of each night, purchase new ingredients and upgrades for your stall. Some items can improve orders, while others might affect the strange events around your cart.

As the night deepens, the something in the air begins to shift. The streets grow quiet and uneasy. Lights flicker, shadows stretch, and a sense of unease builds.

Gameplay: Settle into the cozy, meditative rhythm of cooking and serving bowls of mazesoba, balancing preparation with the pace of customer orders.
Mystery: Uncover why your cart is the only one still open after dark, and what happened to the rest of the late-night food vendors.
Endless Mode: Focus on growing your reputation as a food stall owner. Horror elements are turned off, letting you decide between a purely cozy experience tinged with unsettling atmosphere. (Unavailable in the demo)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The controls are very intuitive and easy to learn, the management play style is relaxing, the graphics and audio, though basic and frugal, conveys both the calming mazesoba stall next to the steaming pot and the unsettling midnight streets well enough. It is a shame that the story run time is so short, perhaps there's alternative endings that I have yet to discover by offering different kinds of soba with different combinations of ingredients to the shrine prior to the ending. Or perhaps there's hidden messages by adjusting the radio.
마제소바만 팔다 가는 게 맞제??
이게 엔딩에요?? 진짜요??? 저는 왜 대체 열심히 마제소바를 바친거죠??? 가격대비 살만한 게임은 아니긴한데 혹시나 무한모드 하실분은 사시고... 스토리만 보실거면...예,,,데모만 해도...
1
이겜 플탐 25분임 마제소바만 존나 팔다가 마지막에 대가리 맞고 끌려감 진짜 그게 끝임 마제소바 온앤온 판매모드 있으니까 그거 할 사람만 사라
It's a fun and entertaining experience, but I don't personally think there are enough scares in it! But... it still gives you that unsettling feeling, the atmosphere itself is very horrory!
So charming! But I do wish there was more...
A fun little game about running a noodle stall on a haunted street. I enjoyed this, however I was disappointed at the Story Mode being so short. It barely lasted longer than the Demo version. My advice to the Dev would be to flesh out the Story a lot more. What's the point of burning incense and making offerings if it doesn't matter? For buyers, I would wait for a sale price, based on what you get for your money.
Not really scary but it is very fun. I really enjoyed the shop aspect of it. It was more of a quiet cozy game than a scary game. I think that they could definitely build upon this game. I would recommend this game.
I thought this would be a fun food horror game, but I can't progress at all. I played for maybe less than 30 minutes at most, and got stuck on a screen that only shows the title. If you leave that screen to exit, it doesn't save your game at all. Don't waster your money on this game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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