
Try to escape from the Forest as you setup camp, then realize you were locked in there by a Park officer. There were 5 keyholes, so you had to find one key for each one.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Очередной нищенский околомобильный хоррор, кривые анимации и геймплей. Есть какие-то настройки, но по факту данная игра бесполезна и является пустой тратой времени, не имея сюжета. Не качайте, зря потратите время.
[h1]Before I played Midnight at Forest, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
This has good game feel. :3
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
"Midnight at Forest" is a very badly made first person horror/jumpscare adventure with a few fake day 1 reviews and a bunch of "borrowed" Unity assets, and nothing else at all going for it. At least they're not trying to scam people into paying money for this. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this didn't understand that. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer seems to have decided to ignore Valve guidelines for developers just to reiterate the price of this asset flip... which is blatantly obvious already and, something I happen to also have mentioned in my review. A review that I guess the developer didn't read at all. Because I also explain why just because something is free doesn't mean it's valuable. Gamers have a right to be presented with honest and factual reviews of all products, good or bad... or asset flipped. And the fake reviews on this game are something gamers should be warned about, too. Review manipulation of the sort the developer seems to have engaged in here is the kind of thing that gets games removed from Steam and developers banned. It's absolutely wrong to mislead gamers with fake reviews, whether they're paid for or just sockpuppet "family and friends" reviews. This is the kind of reason why some indie devs have such a bad name, and why the majority of gamers ignore their products. And ignore this they did... SteamDB doesn't lie, this asset flip only ever had three concurrent players, and that only happened once. This kind of low effort asset flipping isn't harmless, either, it pollutes the Steam store and takes away valuable visibility and opportunity for exposure to genuine indie devs who do the right thing and don't dump a bunch of Unity assets on Steam in an attempt to get famous/impress their imaginary girlfriend. It also makes it harder for gamers to find those genuinely made products. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
I opened the game, it loaded up to a forest and music. Couldn't do anything, no menu, no movement. Just waited for the music to end and decided to close the game. It's either I'm doing something wrong or the game doesn't work. Edit: After this issue was fixed and I was able to play the game, I'd say its pretty well made for a free game. Nothing too eye catching, just a solid Horror game that makes you find "x" amount of things to escape. And it wasn't too bad. If your in a steam rabbit hole and wanna play random games, this would be a fun game to try.
yes
Игра "Midnight at Forest" - это захватывающий хоррор, который держит в напряжении с первой и до последней минуты. Атмосфера мрачного леса, пронизанного зловещими шорохами и неясными тенями, создана просто превосходно. Отлично подобранное звуковое сопровождение заставляет сердце биться чаще, а визуальный стиль добавляет жути происходящему. Несмотря на кажущуюся простоту механики, в игре есть глубокий смысл, заставляющий задуматься о природе страха и наших собственных демонах. Исследование локаций, сбор разбросанных улик и разгадывание головоломок – все это органично вплетается в сюжет, не давая заскучать. Сюжет, поначалу кажущийся достаточно банальным, постепенно раскрывается, подкидывая игроку неожиданные повороты и секреты. Но будьте осторожны, каждый ваш выбор может иметь последствия! "Midnight at Forest" - это не просто скример-фест, а действительно продуманная и атмосферная игра, которая оставит после себя долгое послевкусие. Рекомендую всем любителям качественных хорроров, желающим пощекотать себе нервы.
kravina
nice game but u can beat it fast
เกมกาก LAG ฃิบหาย
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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