
Try to escape from the Forest as you setup camp, then realize you were locked in there by a Park officer. There were 5 keyholes, so you had to find one key for each one.
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Languages: English**languages with full audio support
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Midnight at Forest is a first-person survival horror game that bears a lot of similarities to Slender: The Eight Pages. You're tasked with finding five keys that'll allow you to unlock a gate, granting you the ability to escape the forest and the monster that resides within. That monster is something you'll have to keep an eye out for when scouting through the woods, as it can appear virtually anywhere around you. However, on my first playthrough, I never actually encountered it at all. It was only when I increased the difficulty that I was able to spot it. As a whole, the game is pretty basic, and it definitely needs more time in the oven. Some more features would be nice, both mechanically and in terms of level design. Aside from the AI issue I mentioned, my character did get stuck on trees a few times when walking through an area. Nevertheless, the atmosphere is spot on, and it generally is a spooky game. It has the right foundations, it just needs a bit more built on top. If you would like to see a slightly more detailed version of this review, as well as reviews for other free to play indie games, be sure to check out my video for them here: https://www.youtube.com/watch?v=D83v1ouxSbA
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 39 reviews with recorded playtime.
I am giving a positive review because I feel like with enough time and polish, this game or a future game could well made. This game does seem to play well with the horror elements and I can see heavy inspiration from early Slender type games. The feeling of being hunted down is well realized, and the general atmosphere is good. What this game is lacking are a few distinct things as well things to improve upon are as follow: [u]Landmarks or a compass[/u] Besides the obvious gate and campsite, the world lacks any sort of physical landmarks to which to base your direction upon. And I often found myself stuck wandering around aimlessly. [u]World Design[/u] The world is flat with no terrain design and often feels like I'm not actually in a forest because of the forest floor not being well realized, lacking flora besides the copy and pasted tree asset many times over. With that said, I also became stuck on the hitboxes of trees or had to completely redirect myself because of said problem. [u]Monster/Character Design[/u] Frankly the design of the monster is silly. When I would slow down long enough to allow the monster to come close enough to peek out of the darkness, I would just end up laughing at the ugly thing lumbering towards me. Also, I like the idea of you knowing that the monster is getting close because of the music, but I feel like another ambient sound would be a better choice over music. I hope you guys continue to work hard on game design and continue to impress!
midnight at forest is a chilling horror adventure game that plunges players into a nightmarish world where the line between reality and the supernatural is blurred. Developed by Enigma Studios, this game takes the horror genre to new heights with its atmospheric design, psychological scares, and gripping narrative. Graphics and Atmosphere: The game's visuals are a standout feature, creating an unsettling atmosphere that immerses players in a world of shadows and darkness. The attention to detail in the environments, from dilapidated buildings to eerie forests, enhances the overall sense of dread. Lighting plays a crucial role in intensifying the horror, casting long shadows that seem to come alive. The use of dynamic weather effects and subtle animations adds to the immersive experience. Sound Design: The sound design in midnight at forest is masterfully executed. The game relies on ambient sounds, distant whispers, and unsettling music to build tension. The carefully crafted audio cues keep players on edge, making them constantly question what might be lurking in the shadows. The use of 3D audio enhances the immersive experience, contributing to the overall feeling of unease. Narrative and Characters: The storyline is a psychological rollercoaster that weaves a complex narrative filled with twists and turns. Players take on the role of a protagonist haunted by personal demons, exploring the hauntingly beautiful yet terrifying world to unravel the mystery. The characters are well-developed, each with their own dark secrets and fears. The game delves into psychological horror, using the narrative to explore the fragility of the human mind. Gameplay Mechanics: The gameplay combines traditional adventure elements with survival horror mechanics. Players must solve intricate puzzles, navigate treacherous environments, and manage limited resources to survive. The tension is heightened by the presence of otherworldly entities that lurk in the shadows, requiring a careful balance between exploration and evasion. The controls are intuitive, allowing for smooth navigation even in the most heart-pounding moments. Replayability: The game's multiple endings and hidden secrets encourage replayability. Different choices made by the player throughout the game influence the outcome, adding layers to the narrative and providing incentive for multiple playthroughs. Each decision carries weight, contributing to the overall sense of consequence and replay value. Conclusion: midnight at forest is a triumph in the horror genre, offering a gripping narrative, stunning visuals, and a spine-tingling atmosphere. It successfully combines psychological horror with engaging gameplay, creating an experience that will linger in the minds of players long after the credits roll. Enigma Studios has crafted a game that not only terrifies but also challenges players to confront their deepest fears in a world shrouded in darkness.
it mad
I get on with life as a alpha male, I'm an alpha male kinda person. I like watching films on Sundays, I like playing football in the week. I like to contemplate pizza. But when I start to daydream, My mind turns straight to pepperoni. Boom boom shake da boom-boom-boom! Do I love pepperoni more than pizza? I like to use words like 'shocking,' I like to use words like 'awesome.' I like to use words about pizza. But when I stop my talking, My mind turns straight to pepperoni. Boom boom shake da boom-boom-boom! Do I love pepperoni more than pizza? I like to hang out with Josh, I like to kick back with Finn, But when I'm alone, My mind turns straight to pepperoni. I'm not too fond of pineapple, I really hate cockroaches, But I just think back to pepperoni, And I'm happy once again.
Kamp kurarken Orman'dan kaçmaya çalışın, ardından bir Park görevlisi tarafından oraya kilitlendiğinizi fark edin. 5 anahtar deliği vardı, dolayısıyla her biri için bir anahtar bulmanız gerekiyordu. yussuff yussuff
decent game to play and to speedrun reminds me of very old games good performance 10/10
"Midnight at Forest" is a very badly made first person horror/jumpscare adventure with a few fake day 1 reviews and a bunch of "borrowed" Unity assets, and nothing else at all going for it. At least they're not trying to scam people into paying money for this. This features fairly low quality low poly 3D visuals which will deter a lot of gamers, understandably. Gaming is a visual medium, and it's clear the developers behind this didn't understand that. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer seems to have decided to ignore Valve guidelines for developers just to reiterate the price of this asset flip... which is blatantly obvious already and, something I happen to also have mentioned in my review. A review that I guess the developer didn't read at all. Because I also explain why just because something is free doesn't mean it's valuable. Gamers have a right to be presented with honest and factual reviews of all products, good or bad... or asset flipped. And the fake reviews on this game are something gamers should be warned about, too. Review manipulation of the sort the developer seems to have engaged in here is the kind of thing that gets games removed from Steam and developers banned. It's absolutely wrong to mislead gamers with fake reviews, whether they're paid for or just sockpuppet "family and friends" reviews. This is the kind of reason why some indie devs have such a bad name, and why the majority of gamers ignore their products. And ignore this they did... SteamDB doesn't lie, this asset flip only ever had three concurrent players, and that only happened once. This kind of low effort asset flipping isn't harmless, either, it pollutes the Steam store and takes away valuable visibility and opportunity for exposure to genuine indie devs who do the right thing and don't dump a bunch of Unity assets on Steam in an attempt to get famous/impress their imaginary girlfriend. It also makes it harder for gamers to find those genuinely made products. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
it's pretty decent for the first game made by these devs, i think the game should be a little more suspenseful as the monster just kind of appears behind you and you've got no chance to escape, with the occasional update the game would be even better, but it's still decent and i would suggest downloading it!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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