
Explore the world with our largest fleet of aircraft and take simulation to new heights while pursuing your aviation career within Microsoft Flight Simulator 2024.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Finnish*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 650 reviews with recorded playtime.
Reviews
Themes across 645 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一进去想从老家广州开始,结果找不到白云机场,一看好嘛,北上广总共四个大机场全部要内购,一个机场等于小半个游戏,那只能说再见了
I was a fan of Flight SImulator, been playing 2000, 2002, 2004, FSX/Prepar3D until I made a long break flying. I was excited to finally play that modern version of a franchsie I love and played countless hours but I regret my purchase. - Beautiful,/Photo realistic if we take a bit of altitude - Crashes often - Setting an IFR flight is a chore - Menus are confusing - Aircrafts flights models are meh at best - No offline version, everything is in the cloud - Keeps not remembering the controls I set for all aircrafts - ATC feels lifeless, a downgrade compared to FSX - Performance are abysmal, lot of frame drops, GPU runs out of vram easily even with a good GPU with 16gb of vram depsite using reasonable graphics (no more than high + DLSS balanced + framegen x2 and getting 85fps to 120fps, it still stutters and give me warning to lower settings) - Extremely expensive - Autopilot disconnects randomnly when reaching altitude on some aircraft like on the Airbus 320 - ATC guiding to gates is buggy - Devs did it dirty to the 2020 version buyers, they used to say it will be a game as a service that will be updated throughout the years, misleading people thinking there won't be a new version of that game, to eventually not long after release a new game.
I have over 200 steam games and have played them all, this game is #1 as the worst game every made, Microsoft should have made this game, its so freaking laggy, the setup completly sucks, xplane12 and 2020 blow this away!
I was someone who had (and still has) Microsoft Flight Simulator 2020. I would say for normal screen mode gaming, if you have a good pc you should be good, i recommend trying ultra first then high end if you aren't satisfied with the framerate. *I have MSFS 2020, is it worth the upgrade?* Honestly, I would say do not upgrade unless you are an aviation geek or if it is on sale (i got this when it was on sale) *How does it run?* it does run super well, but at the same time lots of people are saying stuff about it crashing, i have had it for 2-3 days, not a single crash after ~10 hours (9.8) if you have a decent pc with decent internet, you *SHOULD* be good, I am not sure.
Take every piece of advise from the negative reviews don't do the same mistake i did
Started out with me buying a controller, which worked perfect, but when i had to load the game for the first time, it wouldnt let me login with a MS account. Got the: cant lookup your account. I went to several post, and youtube vids to fix it, which I did after about an hour. Primary interest for me was careermode, which was super buggy. After landing I got black screen, radiotower audio started looping, graphical glitches, polit sat on landinggear, or plane was sitting half inside a truck or a hangar. This game is not worth the €60
Way too many glitches that have been around for years at this point but the devs refuse to fix, even with there being a million DLCs. This game only survives because there are no other worthwhile flight simulators.
As a simulation of flight, it's decent enough and mostly similar to MSFS 2020. Minor differences in handling, at least with the default aircraft. A bit better feeling on the ground. The main problem is that literally everything else surrounding the actual simulation is utterly ♥♥♥♥♥♥♥ broken. The UI and UX in particular is atrocious. It's stuttery, takes forever to transition between menus, sometimes menu functions and buttons just don't work or do something entirely different from what you were expecting. There are multiple dead ends in menu navigation where the game offers the ability to open a certain screen only to tell you that you actually can't access this from here and you have to go back to the main menu or something to open it. There are certain functions that you would expect to be standard that just aren't there, like for instance cancelling a download in progress. Bit of a problem when this vibe-coded pile of garbage started a 350+ GB download when you were just trying to download a single aircraft. Certain settings just refused to save no matter what I tried, requiring me to set them again every time I started the game. Maybe I'm just doing something wrong. That's fine, I'd be okay with that. If that is the case, ANY amount of feedback should be the bare minimum to let me know why my settings aren't saving, why my inputs are doing absolutely nothing or entirely the wrong thing. MSFS 2020 was already an absolute mess with this, I don't know how they could possibly have made it even worse. I only covered my frustrations with the UX but that's only the tip of the iceberg with how busted this thing is. Unless you're REALLY invested in walking around outside your aircraft or doing the career mode activities, you'd be better off with 2020.
so many issues with either the planes or login in to Xbox. If i had the chance i would take my money back.
这个游戏啊,不是在处理bug,就是在处理bug的路上配置高的要命,真的 没16G显存和32G内存,别想玩这游戏 我这个配置只能拉最低,甚至还玩不流畅 并且我拉杆他给我低头,也不知道是什么鬼bug默认设置 还有一堆bug,我就不说了 不是bug就是bug,还有家里网速慢的别玩这游戏 你网速但凡慢一点就给你干掉线
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.