
Microbes and Machines is a roguelite action game where you control a little bubble robot that fights against the forces of evil.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bean
로그라이크 인듯 로그라이크 아닌 게임. 레벨시스템이 있고 레벨업시 랜덤스탯 3개중 하나를 올릴 수 있습니다. 레벨은 몹을 잡을때 나오는 경험치 구슬이나, 맵에 경험치 같은곳 가면 됩니다. 단, 스탯을 일정수치 이상 올리게 되면 다른 스탯에 패널티가 가는 구조이며, 예를들면, 공격력을 올릴 시 체력이 줄어들거나, 받는피해감소를 올릴 시 공격력이 줄어듭니다. 레벨과 이를통해 올린 스탯들은 죽어서도 유지됩니다. 로그라이크(트) 요소로는 게임내 열쇠, 아이템 그리고 추가 스탯이 있는데, 추가 스탯은 ?방(룰렛방) 또는, 적들을 콤보로 처리할시 조금씩 주어집니다. 근데, 콤보처리 판정이 좀 이상해서, 적 두마리씩 끊어잡는 컨트롤을 해야하며, 풀 파밍을 원한다면, 모든 방을 다 돌아야하는데, 미니맵 보면 알겠지만, 그냥 지칩니다. 아이템은 ?방중 한 군데에 있습니다. 얻기위해선 표시된 자물쇠만큼의 열쇠가 필요합니다. 3시간 했는데 나쁘진 않았으며 할거없으면 뭐.. 전 그만합니다.
O jogo é bem legalzinho, ele é bem simples (oque já era esperado pelo preço) mas consegue ter todos os elementos base de um roguelike e executa eles de uma forma interessante. Se eu tivesse que reclamar de algo, além da falta de originalidade já que o jogo não introduz nenhum elemento novo para o gênero, seria a palheta de cores que me deu uma dor no olho em alguns momentos, mas tirando isso acho que vale a pena.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prepare you to die... A lot! Well the nice GFX are deserved with some cool chip tune and it works! a remap for the controller would have been great! Some little bugs, nothing that ruin the game. cool price! you like 2D shooter? Give it a try!
Seemingly well made game. But far too reliant on a grindy meta progression in order to level up and actually make any progress. Pair this with essentially no content/variation and the game just gets extremely repetitive extremely fast. All rooms are basically just empty with the same couple enemies that spawn, that you deal with in the exact same way every time. Bosses are bullet sponges and repeat the same couple attacks forever and take a century to kill. Game is cheap, but otherwise you are infinitely better off playing either Monolith or Comet Striker, or any other number of other twin stick roguelikes. 1 of the positive reviews stated that the game apparently scales with your level so you can't actually grind to make it easier, but based on my low level experience and what I can see from the trailer, that is objectively not the case.
For the asking price, it's an instant purchase. What this game sets out to do, it does really well. It is limited in scope and depth, but I would rather a game keep it simple and tight, vs expansive and sloppy. The core gameplay/loop is satisfying and fun for repeatedly coming back to chip away at it. Not to criticize, but this is the kind of game where you stand ZERO chance of beating it first try. You're going to be grinding. I'm fine with that... it ties into the fact that the core gameplay loop is simple but satisfying enough. I've found a few minor bugs. A couple times I couldn't open the boss door. Sometimes the map indicators dissappear - so you've opened the boss room and left to explore the rest and grab XP before the boss fight but now you can't find the room again. Nothing major... given the fact that you're gonna grind, having to quit out and restart really is no biggie.
Pretty basic, but still fun and definitely worth it for the price! I mean, I don't know many other games that I've gotten 5hrs+ per $.
Bastante entretenido, y muy barato.
Nice Game! Looking forward to see were the Dev takes it with updates. Has a lot of potential!
Непогана мандрівна гра, яка ма потенціал, але, на жаль, швидко набридає, бо ігрові кімнати майже не відрізняються одна від одної. З плюсів гри хочу відмітити зрозумілий інтерфейс і предмети, добру мапу, цікавий візуальний стиль і непогану музику. А її головний мінус — це те, що в ній ніяк не можна виключити автоматичне прицілювання, тому грати в неї мишкою часами дуже бісить. До того в ній ще в ній погано видно, що є стіною або перешкодою, а що є, на приклад, скринею з бонусами, але до цього можна звикнути. [hr][/hr] [code]Любиш, щоб було добре і дешево? Підпишись на мою сторінку куратора! ([url=https://store.steampowered.com/curator/42949073-.404.Reviews./] .404.Reviews.[/url])[/code]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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