
Mibibli's Quest is a retro-style surrealistic platformer game. Join Mibibli as it blasts its way through over 20 crazy and eclectic levels! Conquer caves, dance through raves, wander the suburbs, and blow up eggs... travel through time and explore your nightmares along the way!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nmiaslkm!
I found Mibibli's Quest after about half an hour of scrolling through steam's on sale $7 CDN and under listings in search of hidden gems. Stumbling on this game was a blessing and a curse because on one hand I feel vindicated, but on the other hand I'm gonna be chasing the high of finding this game forever. Retro NES style platformers are pretty well worn territory at this point, but Mibibli stands out for its mechanical inventiveness and bizarre tone. Like any good platformer there's a lot of really strong level gimmicks that range from high concept stuff like DDR arrow projectiles you need to dance along with to evade, to simple things like a unique enemy or hazard. What really sells the game though is its structure. I don't want to give away the specifics, but it kind of keeps upping the ante. It's the kind of game where by the time you reach the actual ending it feels like it could've ended 3 times already, and with each time it could've ended it adds a new dimension to the game. All this to say it's just a really solid platformer. It's very challenging, but also very learnable, and knows how to throw you a bone here and there. But I think the aesthetics of the game are what make it really truly memorable. The most succinct way I can put it is this game looks like a copy of Action 52 attained sentience and desperately wanted to tell the world a fundamental truth of existence, but it can only communicate through the assets it was given. And I think the Action 52 comparison is apt, a lot of the sprites in this game are stylistically dissonant and bizarre in the same way. It's so unique and memorable the whole way through. The one caveat I'll give is that in the late game the controls gets a little iffy. It commits itself a little too much to a NES-esque control scheme, and as it introduces new mechanics they require some odd and unintuitive inputs. I'd recommend making use of Steam's input binding. If you want to play with a controller you'll have to do that anyways, there's no native controller support. But in summation this is a wonderful, bizarre, deeply enjoyable game, and especially for how dirt cheap it is I'd highly recommend picking it up. But for the record, if you want to find hidden gems on steam it's easier to use Steamdb to search by review count.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the best answers to the question, "are videogames art"
Mibibli's Quest really highlights the creative freedom that comes with being "crappy" By bucking traditional convention constantly it creates gameplay scenarios so unlike anything I've ever seen in a platformer, playing through it for the first time was an absolute joy just to see what new ♥♥♥♥♥♥♥♥ would happen to me next and it rarely disappointed. If I were to be a huge loser about it I'd compare it favorably to Cruelty Squad or the works of thecatamites (Space Funeral, Anthology of the Killer) so if you're a fan of those you owe it to yourself to check it out.
WHAT EVEN IS A MIBIBLI? After finishing the game getting the normal ending (1 + 2) and getting the Fabulous ending I think the game is fair for what I've had to go through. Though I do have experience on I Wanna Be The Guy likes so maybe that's probably why. I loved the soundtrack as always with this developer~!
A game filled with the kind of nonsense you can only get out of someone dead-seriously dedicated to the art of nonsense. Beneath all of the goofy jokes and pranks is some of the best level design chops I've ever seen in an indie action platformer of this design, brutal in all of the best ways (and maybe a few of the less good ways). Genuinely worth a look if you have any investment in the genre even if it looks like you may not vibe with it. Really good soundtrack too. One of the bonus level tracks goes insane.
I had a great time with the difficulty, creativity, and style of this game. Felt like a lot more than just Megaman with a quirky coat of paint; every level introduces a new gameplay gimmick that demands mastery by the end of it, and there's a lot of secrets and surrealist moments. Neither of the two endings I found were super satisfying but it was still a really unique/challenging experience.
👍
the man that made this game is a genuis
i wouldn't recommend it to most people, because most people won't be able to actually finish this game, at least not on the "regular" difficulty. if you really want to see everything and aren't willing to spend time repeating levels constantly due to the sparse checkpoints and low amount of health, you're gonna need to play on the easier difficulties. being the stubborn ♥♥♥♥♥♥♥ that I am, i plan on not taking my own advice. but to everyone else, this has a lot of stuff that point to signs of greatness. really unique gimmicks and ideas that I haven't seen any other platformer do. some tracks for this game are REALLY good, but a lot of it is just ok. it has a sense of humor i vibe with, and overall has a real personality that I really enjoy getting to see. that is, when the level design isn't almost rage game territory. it's not quite "I Wanna Be The Guy" level, but it can come pretty close at times. I find that once I play a level enough, I can clear a lot of it without getting hit once. That should tell you that the game isn't necessarily difficult because of the design being genuinely challenging, which it can be at times, but because you need to know what the trick is to actually get through it. It's like a puzzle game at times. A lot of the game isn't really that bad once you know the trick, but it might take you a second to find what the best way to progress is, and a lot of the game has instant death as punishment. bosses are mostly just patterns, some of them are fairly tough, and I don't really have an issue with any of the ones that I've come across so far. bosses overall feel more fair than some of the levels that precede them.
Players by region
Where this game's players are, estimated from review languages.
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