
Race through future cities and across the surface of other planets to out run, out maneuver and out pace your competition. Metric Racer, a fast paced, cartoon shaded futuristic racer.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The game has promise, but that promise is a long way off. Track editor is unintuitive and difficult to use. Game play is very fast and unforgiving. Crashes feel more like glitches than collisions. Gravity feels extreme, making jumps unsatisfying. It's very pretty for the price, and the sound design is on point though. I'll give this game another look in about a year to see how far it's come.
This isn't really a 'recommendation', more a show of my support in the development of what has some great potential for a very nice AG racing game.
[h1] has potential, but approach with caution[/h1] it's in very very early access. but this show some promisse already. i'm surprised it didn't show on my radar sooner for an AG-racer fan like me. however, i must stress that the content of some tracks in the game is very, very incomplete. with some of them being unplayable (Terraformer is a good example on it). water surfaces are glitchy, and the ships needs more grip in my honest opnion... since, there seems to be no "brake" to speak of (you can decelerate if you let go of trottle tho, but the deceleration is very steep, so my strategy is to have a fine control on the trigger buttons, be tapping or gently pressing it on curves, to get the maximum my ship can give). lots of placeholders and stuff to be completed yet, but hey... it's a very early access game, so it is to be expected. 8 months on Early Access tho i think is a steep deadline in my opnion given the current situation of the world. if i were the developer i would give me more time... maybe an year or two given the pandemic, i mean, even without the pandemic i would give more time for the project to mature, if i was the head of it. i'll give it a cautious recommendation for now. what i saw caught my atention but a lot of work needs to be done to solidify this project. so i'll show my support here.
terrible controls, took me 1 race to figure out this game isn't polished a tiny bit, yah the trailers and screens look awesome but thats about it, the experience is far too underwhelming
My first review was from march 2021 and the game was unplayable back then. 3 years later it still is unplayable, the visuals bug out like crazy and my ship is only half visible in the bottom right corner of my screen. You can't change controller keybindings in 2024. The menu controls with controller are as bad as in 2021. I had really high hopes that the game would turn out great over time but nope. If you're looking for an easy to pick up AG racer check out redout 1 and if you want a more hardcore but also way more rewarding experience buy Redout 2..
There's something off about this game, and I can't quite put my finger on it, but whatever it is gives me a headache.
Nope. It sees Linux and seems to assume Linux == Steam Deck. Resolution is set to 1280x800 "Fullscreen" while fullscreen is windowed. Which apparently is not an issue on gamescope but on literally any other compositor. Also the window is moved to the lower right quarter of the screen causing the game to be rendered partially outside the screen. Moving the game window back into the visible area of the display sometimes causes random mouse jumps and the window will get locked to any other random corner of the screen and also grepping the pointer preventing it from being used outside the game. Alt + F4 is the only hope in this situation. As you can not access the system settings in the main menu (or it was just not viisble to me even after moving the game window back into sight) but only in-game you have to somehow mange to launch a track and then you can fix the resolution and the fullscreen. The performance is very poor. We talk about 8 FPS on lowest possible settings on a GT 730M here (That thing can run Metro Exodus on 8 FPS! While this game is far far apart graphics wise from Metro and still performs just as good) Controller support ... there is some level of it yes but very unsatisfying to use. As much as I love anti gravity racers and I really really hope this game to fix the most imminent bugs soon. This game is not an enjoyable experience as of now. I am very sorry to leave a bad review. I know this does hurt if some random dude on the internet does talk bad about your own project you've spend countless hours in developing and working over night and who knows. Also it seems the developer does also develop their own engine which is a tough task too. (I know this by first hand experience) which hurts me even more to leave a bad review. This is truly a work of passion and with a little polishing this can be a very great game. I mean like super great. Maybe the new Wipeout form this century. (Beside BallisticNG ofc)
So far, this game has been highly unstable. Sometimes on some courses that I have raced on, I would constantly fly off the course for no reason. There would also be times where the main menu wouldn't load after a race. You could still go through it, but you would not be able to tell where you are in the menu since everything is black. I would suggest leaving this alone for at least a few years when its more successful. I just don't want to play a game that's just unstable and glitched.
This game has come a long way, there's been a number of improvements, the handling is better, there's more tracks available now and the overall feel of the game has been polished with better controller support all around. Worth checking out.
Impossible to control with a game pad.
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