
Meteorfall: Rustbowl Rumble is a wild, no-holds barred card brawl in the wacky world of Meteorfall. Build a face-melting deck, break the rules, and stomp your opponents in this fast-paced & fresh take on roguelike deckbuilders.
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About
Welcome to the Rustbowl Rumble - the great tournament in all of Meteorfall - where the likes of sozzled bearbearians and nuke-addled snotwolves battle it out for a chance to win the legendary Mask of the Uberlich. Win over legions of fans and help fill Bramble’s pockets as he seeks to rebuild his once-mighty arena.
Play cards, maneuver your allies, and brawl in fast-paced battles.
Winning the Rustbowl Rumble isn't about fighting fair - it's about winning. The crowd demands spectacle! Take advantage of Wild Cards to change the rules of the brawl, exploiting them to your advantage.
Mix-and-match multiple upgrades on a single card to build overpowered combos
Impress the crowd and power-up in battle by completing challenging feats
Build your dream team of 3 heroes (from a pool of 8), each with their own unique set of cards
Discover more than 200 cards to turn the tides of battle in your favor
Poor, sad Bramble. One night, in a fit of idiocy, he gambled away the rights to his coliseum in a seedy saloon at the far reaches of Meteorfall.
While moping around the wastelands the next morning, he happened upon a mask that once belonged to the villainous Uberlich himself. The gears began to turn (albeit slowly) in that grizzled brown head of his. Some time later, a very rare stroke of genius befell him: he could offer the Mask of the Uberlich as the ultimate prize in a new tournament, attract the greatest heroes and deepest-pocketed fans, and rebuild his mighty Arena!
And thus, that fateful tournament, dubbed “The Rustbowl Rumble” was first conceived. However, as Bramble later realized - sometimes when you hit rock bottom, life hands you a shovel.
Between bouts in the arena, you'll take a break in Bramble Town, where you'll have an opportunity to upgrade your cards, train your heroes, or just enjoy the sights. There's not enough time between brawls to do it all, so you'll have to make critical decisions about which vendors you want to visit.
Deckbuilders sometimes take too long and don't always respect your time. Rustbowl Rumble has been designed from the ground up to be not just deep and challenging, but also quick to play.
Average run length of 45 minutes or less
Unlockable content that expands tactical options without power creep
Full content unlock option available in Settings
Rustbowl Rumble is the third game in the Meteorfall series. The first was Meteorfall (2017) followed by Krumit's Tale (2019). You don't need to play other games in the series to enjoy Rustbowl Rumble. Each game has very different mechanics, but take place in the same universe and have many of the same characters.
Despite the mechnical differences, Rustbowl Rumble carries on the series tradition with a common theme of card-based combat, wacky characters and a roguelike gameplay loop.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is as good as abandoned, with promised new characters and updates for 2025 not eventuating. Although the framework for an interesting game is here, and it gives a great first impression, the longer you play it the more apparent it becomes how unfinished it is. There are numerous visual bugs that make it difficult to tell what is going to happen when you end your turn. And given this is a roguelike game where losing your run means you must start over, that’s unforgivable. There’s also very little incentive to keep playing once you’ve won the game a couple of times. Aside from a few characters and powers to unlock, there’s no additional cards or levels to unlock for the characters. So when you’ve played a character once you’ve basically seen all they have to offer. Even the previous Meteorfall game had additional cards to unlock for each character. Compare this to Monster Train 2 where I still haven’t unlocked everything after playing for 40 hours, the difference here is night and day. Overall, a big disappointment.
Bro has DONE IT AGAIN. Every game in the Meteorfall series is peak.
This is a fantastic game. Not only is it really fun but it has so much personality and great production values.
之前版本没问题的,更新之后没办法出牌了,出牌就会卡在左下角,而且开游戏后没办法点击事件,根本没法玩
Great game! Combines turn based tactics, deck builders, and roguelikes with a cute Adventure Time/post apocalyptic theme. Fans of Slay the Spire, Griftlands, Deep Sky derelicts, or Monster Train should enjoy!
This is an prime example of an hidden gem game. Got little attention on release, yet was clearly shown a lot of love and care with it's Adventure Time aesthetic. It really shows how crowded the roguelike market is. This game is an simplified Monster Train two, where you manage an team of three heroes through rounds of an tournament. The draw is that each character has their own unique pool of cards which gets put into an single deck. Then there are quests you get during battles which will give boosts to your heroes if you complete them. Unlike most games, these are not randomly generated, but are drafted to you. Yes, you draft your own quests. That's pretty neat! Lastly there's cards off to the side that can be used once per battle to change the tide. This system isn't too meaty, but it shows that the thought was clearly put into this game. All in all, I can definitely recommend this game for lovers of the deckbuilding genre if you want to play something that's off the radar.
游戏轻松加愉悦,有时候打起来意犹未尽,可惜的是玩法机制略显单一,希望持续更新一些角色卡牌关卡,再进一步优化吧。
Un nuevo girito al mundo de Meteorfall, lo cual siempre es fantásticos. Está vez con un sistema de combates por equipos que reutiliza mecánicas vistas en krumits tale. Esto no es malo per se, ya que han conseguido modificar el sistema lo suficiente como para que se sienta fresco. Es divertido aunque más fácil y con mucha menos rejugabilidad que el anterior título. Aún así, es muy recomendable gracias a las nuevas mecánicas y al estilazo ya conocido de la saga.
Jeux très marrant bien que manquant de variété en termes de bestiaire.
This is a good deck building game with unique mechanics managed in a good manner. I find alot of deck builders feel like reading an essay. This one does a reasonable job balancing complexity with possibilities. Teams of three characters means each card you play can take a variety of forms. Alot of strategic possibilities. Pros: - Alot of replayability - Scratches that deck building itch - Complexity without confusion - Warm fuzzy UI - Animations that don't make you dizzy - Nice audio/voice acting - Descriptions for every status and icon - Really fun between-combat-deck-building Cons: - Can't turn off animations - No animation speed setting greater than x2 - No sync to android version - I won on my first run through the game (will need to play harder difficulties, fortunately there seem to be a bunch) - Its not entirely clear what the DEX/STR/INT/FAITH upgrades do to your cards - I have a job so cannot play this game as much as I want
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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