
Take on the role of the temple’s guardian, awakened to cleanse the temple from an evil force corrupting it. Fight and dodge your way through a series of corrupted denizens, wildlife, and guardians to confront Nafaset, the Defiler, and restore the blessed oases.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6
I anticipated playing this one even without a review someday, just as I feel about Nightreign and Shadow of the Erdtree while having yet to play either. I'm fairly out of practice, but the early designs of levels felt like a polished and considered imitation of the Undead Burg that flows really nicely. I have somewhat mixed feelings about the usage of one-time enemies blocking checkpoints; it's a nice shorthand for a "boss" arc in the design, but it's consequence weighed against its novelty is a heavily out of balance for initiating a return to the "boss." The final boss has a serviceable Smelter Demon phase that pays out in this regard, but due to certain bugs with my death markers, as well as my own admittedly faltering controller, Nafaset seemed to have the ability to take away my ability to move, attack, or dodge, and sometimes all three at once. The game is exactly as much of the kind of game it could be, which is a more pretentious way of saying what everyone else does in the reviews. Over the years I've become somewhat oversensitive for the small Land game elements like a zone title card, which doesn't appear for the Aqueduct of Purple Goo despite being one of the more striking environmental contrasts. Unfortunately the design of level encounters also somewhat deteriorates at this point, but that could be described as almost inherent to the checkpoint mechanic. Demon's Souls is the most brutal with the "runback" mech, since the philosophy scaled more towards providing shortcuts or treating the entire trail to the boss as part and parcel with reaching the next checkpoint, i.e. healing resources did not necessarily correlate to a tangible buffer for success apart from any other particular resource that the game expected of you. For a scope that is unable to accommodate the complexity of systems in From Software games, it seems prudent to focus that scope toward more simple & direct styles like Devil May Cry and Bayonetta, where combat execution doesn't have a character statistic; it's simply a consequence of whether or not the enemy is hitting you or in range of being hit. Metamorphos gets an A for Arachnid Slop.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Szar....KURVA SZAR
A few bugs around menuing and walking up/down stairs or short ledges. Mostly annoyed that it was stressing the hell out of my 3080 without looking great.
A very short, sweet little experience. It's nothing groundbreaking for the genre, but absolutely worth the play if you love Souls-likes. It's a little clunky, but in a charming way. I'd love to see more projects, these student devs have some brilliant potential.
I had so much fun from this little 40 minutes of gameplay (i zoomed past the enemies and fought the bosses), SO FUN.
I'm a religious player of the souls series, discovered this game with pineapple video As a demo for future game of a great studio, this game would have lacked a bit But for a student project, this was reaaaally cool. The bosses were enough of a challenge, but most importantly, the levels and graphics were reaaaaally good Good job to every body !
✔️
Игра "Metamorphosis" - это незабываемое и сюрреалистичное приключение, вдохновленное произведениями Кафки. Вы просыпаетесь однажды утром и обнаруживаете, что превратились в насекомое. Не только это, но и ваш лучший друг Йозеф арестован, и вам предстоит разобраться в хаотичном мире, чтобы помочь ему. Геймплей оригинален и увлекателен: передвижение по комнатам в обличье насекомого требует адаптации и ловкости. Цепляйтесь за поверхности, ползите по стенам и решайте головоломки, используя свои новые способности. Визуальный стиль, передающий атмосферу абсурда и отчаяния, выше всяких похвал. Сюжет захватывающий, хоть и довольно странный. По мере продвижения вы будете встречать самых разных персонажей, каждый со своими уникальными причудами и проблемами. Исследование мира, отражающего бюрократический ад, вызывает сильные эмоции. Однако стоит отметить, что игра может показаться кому-то короткой, а управление иногда неудобным. Тем не менее, эти недостатки не портят общего впечатления. "Metamorphosis" - это великолепный пример того, как видеоигры могут быть не только развлечением, но и глубоким художественным высказыванием. Рекомендую всем, кто ищет что-то необычное и запоминающееся.
Игра в жанре Souls Like в арабской стилистикой - нормальная, скорее даже хорошая, учитывая того, что она бесплатная и сделали её команда студентов. Пожелаю им удачи и чтоб в будущем нагнули FromSoftware. Нам нужно больше таких souls like игры, чтобы нас геймеров часто *****.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.