
Metaloid: Origin is an fast-paced gun’n'run 2D platformer. Take on the role of one out of three android warrior's known as “Predator” and dash through 9 different levels in order to save their planet from an robot army led by Lucian Corp, whom invade their planet and exploit the planetary resources to fuel their galactic war efforts.
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Languages: English, Italian, French, German, Spanish - Spain, Dutch, Portuguese - Portugal
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you're a fan of 16-bit style platform games, you'll feel right at home here. The visuals and sound both feel like they've been ripped from that era, but look and sound fresh and original. Importantly, the game play feels good for an action platformer from that era. Some players might find it a tad on the easier side, though there is a hard option if you like that. Metaloid is well worth the buy and play if you already know you like this style of game.
Conoci a Metaloid por medio de la APP Store de Google Play, quede fascinada de por si como esta hecho el juego. Y cuando me entere que hicieron un juego mas completo para version de PC's me quede sin palabras. No dude en comprarlo. El juego es muy bonito, tiene detalles cuidados aunque simples, y por sobre todo se esmeraron en darle español al juego, cosa que es muy rara de ver en algunos Indies. Mi unica contra?, no se siquiera si sea asi, que no pusieron el personaje Rojito que maneja un sable a lo Zero de Megaman X. Fuera de eso el juego me encanto mucho, valio mucho el dinero invertido.
Otro Clon de Megaman. Si jugaste Metagal (de los mismos desarrolladores) es bastante parecido pero más fácil. Lo recomiendo si jugaste MetaGal o si eres fan de Megaman X y estas buscando juegos similares.
Metaloid Origin is not just a truly great-looking pixel art game, it combines some of the best attributes of handheld and classic platformers. It's richly detailed, with careful attention paid to the animations, effects, and spritework. It has clean controls, smooth performance, with cute and cool characters, a good variety of enemy designs all around, and provides all of this while accomplishing tight platforming and action. More than just "good enough", Metaloid has all the nuances, like the perfect hit stun feeling, the blinking invulnerability, varied enemy patterns, and all those sort of things you don't think about but expect naturally in a platformer in this style. Metaloid looks and plays very similar to an Inti Creates game, which is an outstanding achievement considering it is the work of a tiny independent studio, and from what I can tell, a single graphics artist. This game would have easily been a top shelf product on the Nintendo DS or earlier. Don't go into this expecting a strict Mega Man experience though. Metaloid Origin is doing its own thing to separate itself from the previous entry in the series while exploring new ideas and progression systems. The premise is neat. At the start you can pick one of three powercable-tailed cybercats, called "Predators", and use their powers to fight against the disguised imperialism of the Lucian Corporation, a foreign superpower pretending to contribute while set on extracting the resources of planet Utopa. It's a cool story that doesn't weigh the game down, as Metaloid Origins is focused on delivering a great action experience first and foremost. Levels are very diverse, with large and open areas, but never too confusing since they all lead towards a single goal. You have to play them in order, but they're carefully designed as a result, reflective of a steady progression of character abilities you acquire, and progressing through the game has you finding a peculiar story-related foe, who upon being defeated, drops an item that unlocks higher levels of origin power giving you access to new and improved skills. This mechanic leads to the other thematic aspect of Metaloid Origin. Building strength revolves entirely around collecting purple gems, the resource of planet Utopa that the Lucian Corporation craves, an item that functions as both a source of energy and currency for your Predator. These gems support everything from purchasing upgrades to healing, and even restarting from death, performing the role of extra lives besides. These gems are abundant and everywhere, floating in the air, bursting out of major robot enemies, even being found as packaged blocks in a Lucian mining operation. You'll be collecting and spending a ton of them, and you can make the game as convenient as you need it by farming for gems if you need extra healing or weapons to push through certain stages and bosses. Honestly, it's a great story-related way of providing accessibility without hurting the core gameplay loop that makes Metaloid fun. My only complaints for the game would be that bosses aren't super memorable. They have quirky dialogue and cool designs, but they feel like outspoken versions of stage enemies rather than truly distinguished robot masters, and the English dialogue could use proofreading, but it's nothing that disturbs the overall enjoyment of the experience, and hardly a sin given the size and budget of the development team. Metaloid Origin is genuinely fantastic, a steal for the price, and you'll have a great time if you appreciate quality 2D platformers with gorgeous artwork.
Хорошая игра, жалко что малоизвестная.
A super solid Mega Man X inspired game. The stages are surprisingly long, but never felt draining, and the boss fights were pretty fun and challenging, but not frustrating. Having 3 different characters with multiple skills gives some nice replayability. A very nice surprise, especially at this price point.
👍
Decent megaman-like. I feel like each level is a bit too long. It's okay to have a shorter game. Some quality of life improvements from later megaman games would be much appreciated. The Megaman zx map comes to mind. There are 6 collectibles in each level and it's easy to find you took the wrong route to the collectible, and if you're anything like me, you don't want to back track. I'd recommend this game to anyone who likes megaman x games, or any other run and gun games.
The game is exactly what you want it to be, and even more. The gameplay is great, the OST too. Buy it.
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