
METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience. *An internet connection is required to play the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.29/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.7Kreviews | 65% | — | $2.7M |
| $29.99 | 12.4Kratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pretty fun game. To be completely honest, I haven't played any other MG games aside from MGR, and a lot of complaints tend to say that its an awful MG game. I can completely see that. There's a lot of unexplained/poorly explained mechanics, a decent grind, and not a huge player-base atm. However, the Fox engine is really nice to look at, the stealth mechanics are great (shouldn't be surprising), and there's a lot of customization/progression options. I enjoyed it, even with all of it's flaws.
Is it good? No. Is it bad? No. Is it mid? Yeah. Wouldn't recommend unless you really want to have constant timers for everything you do
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 16: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really just a rather boring game. It also applies this concept of bombarding the player with a ton of poorly explained mechanics. So it manages to be boring while also creating a feeling of being overwhelmed for the player. The UI is horrendous, too. Just play any of the main MGS games instead.
Worst 6 hours of my life.
It's a terrible game unless you're exactly the right kind of player. I am that kind. There are, literally, dozens of us.
♥♥♥♥ Konami
Game is super fun. Even more fun with friends. Its not really a metal gear game.
This is a complicated game to review. It is first a survival horror game with some base building and management. Second this game is a metal gear title. on the first point it is pretty fun and utilizes the metal gear stealth system as well as can be expected in a zombie title. on the second front it feels forced but it also feels expected at this point. i enjoy the game but it isn't metal gear. get it on sale.
Не читайте отрицательные отзывы просто купить и поиграйте в эту хорошую игру положительных отзывов тоже не мало .
[h1] Spoiler-free review [/h1] Metal Gear Survive is an [b]amazing game[/b] but it’s not a “Metal Gear” game. Unlike the core Metal Gear games, this game doesn’t have a captivating story with movie-like presentation. Its ties with the Metal Gear saga are anecdotal. Metal Gear Survive’s [b]short story[/b] and handful of characters are “bland”, especially the [b]generic[/b] main player character. What elevates this game for me is … it’s [b]multiplayer co-op[/b] mode : Salvage. Salvage can be played [b]solo[/b] but it requires preparation and knowledge of the game’s mechanics. Playing Salvage with a team (or just one more player) is an [b]amazing experience[/b]. With a limited amount of gadgets and ammo of your choosing, you get to challenge your loadout, trap layout and techniques against increasingly bigger waves of Wanderers (Metal Gear Survive’s zombies). Figuring out efficient trap placement is a long term goal that’s really rewarding. The best experiences I’ve had are on the hardest difficulty setting : [b]Extreme[/b]. It takes some time to reach the requirements to play [b]Extreme Salvage[/b] but it’s worth it for the sheer intensity of the last waves. There are daily and weekly Salvage missions that have different modifiers. Everyday, you get a “new” challenge ! The single player game can be seen as a [b]tutorial[/b] for the multiplayer mode as well as a relaxing and [b]active[/b] way to farm materials to maintain your character's efficiency in Salvage mode. You also get to [b]passively[/b] farm materials with your single player base layout and crew. Once the initial grind is over, it only requires you to login some minutes every day to get a worthy payoff ! Improving my [b]arsenal[/b], my knowledge of the game and my bases’ productivity are my main motivations to continue playing after beating the story. [h1] Issues [/h1] Now the sad part … the game doesn’t have a big player base … It’s hard to rely on the QuickMatch function to find teammates. It’s better to join the [b]Metal Gear Survive Discord[/b] and play when others are actively playing the co-op mode. Add the people you see to your Friend List and it’s easier to join their games in the future (through an in-game menu) ! The [b]community[/b] is [b]great and helpful[/b]. New players join all the time ! The game is still active at the right times. The game is [b]online only[/b]. Your character data is stored on Konami’s servers. Multiplayer is not fully server based (one player is the host and the others are the clients). Depending on your connection with the host, you can experience some delays (lags). If Konami’s servers are busy for maintenance, you cannot play the game (not even the single player). There are some [b]small bugs[/b] left but nothing truly bothersome or game breaking. The game received criticism for its in-game shop (using real money to purchase [b]Survive Coins[/b]). I’d like to add that : [list] [*]you don’t need to purchase more character slots (story missions can be replayed) → character slots (up to 3 extra) are worth it if you want to have multiple bases passively generating resources at the same time [*]you don’t need to buy any Kuban or BattlePoint time limited boosters → these boosters are worth it to unlock the higher tier cosmetics nameplates during time limited events [/list] With enough patience, you can also acquire Survive Coins for free (from weekend daily login rewards and the event shop). [h1] Should you buy it ? [/h1] Metal Gear Survive is [b]definitely worth it during a sale[/b] ! Don’t think of it as a Metal Gear game but as a multiplayer [b]Tower Defense[/b] game with [b]Survival[/b] elements ([b]durability[/b], hunger, thirst). If you join the game’s Discord, you’ll get into online games pretty fast. Check out some gameplay videos of Co-op Salvage to see if you like it !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 20.6K | 77% | $5.99 | |
| $53.7K | 1.3K | 57% | $1.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $63.6M | 117.1K | 93% | $39.99 | |
| $28.1M | 31.6K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 2.3K | 94% | $29.99 | |
| $2.7M | 5.4K | 89% | $19.99 | |
| $2.7M | 7.8K | 82% | $14.99 | |
| $2.7M | 4.1K | 86% | $24.99 | |
| $2.7M | 16.2K | 71% | $8.49 | |
| $2.7M | 7.8K | 64% | $16.99 |