
The first 3D title in the METAL GEAR series pioneering a new level of stealth action with live action footage, cinematic cut scenes, and innovative gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 322.75/day in the week to Jul 15 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6.1Kreviews | 83% | — | $2.2M |
| $19.99 | 197ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 773 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Metal Gear Solid: Il capolavoro che ha ridefinito il gaming Rigiocare oggi Metal Gear Solid per la mitica PS1 fa venire i brividi. Avendo vissuto l'esperienza originale all'epoca sulla prima PlayStation, posso dire senza esitazione che questo titolo non è solo un videogioco, ma un vero e proprio pietra miliare della storia dell'intrattenimento. Hideo Kojima è riuscito a fare qualcosa di rivoluzionario: fondere il cinema e i videogiochi in un connubio perfetto. Dal momento in cui Solid Snake emerge dalle acque gelide di Shadow Moses, l'immersione è totale. La tensione dello stealth, il terrore di farsi scoprire, il suono del radar Soliton e il fatidico punto esclamativo sulla testa delle guardie sono rimasti impressi nella memoria di un'intera generazione. Ciò che rende MGS immortale è la cura maniacale per i dettagli e un livello di genialità che ha anticipato i tempi: La narrazione: Una trama profonda, complessa e cinematografica, arricchita da doppiaggi iconici (il leggendario David Hayter nei panni di Snake) e personaggi indimenticabili come Gray Fox (il Cyborg Ninja) e Liquid Snake. Le idee rivoluzionarie: Come dimenticare la celebre battaglia contro Psycho Mantis, che "leggeva" la Memory Card o costringeva a cambiare porta del controller? Un colpo di genio assoluto che ha rotto la quarta parete come nessun altro prima di allora. L'atmosfera: Una colonna sonora mozzafiato e un design dei livelli che premiava l'ingegno e la furtività rispetto al semplice scontro a fuoco. Ritornare su quel capolavoro pixellato ma incredibilmente espressivo per PS1 dimostra che il vero genio non invecchia mai. Metal Gear Solid non è solo nostalgia: è la prova di come un'opera d'arte videoludica possa lasciare un segno indelebile nel cuore di chi l'ha giocata. Un 10 su 10 assoluto e senza tempo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 776 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego
un classico che non può mancare nella libreria di steam
bah meu que baita
Grandioser erster Teil der sich in Sache Story, Szenario, Charakterentwicklung, Soundtrack, Sounddesign, art style und generell Gamedesign nicht vor irgendeinen MGS Teil zu verstecken braucht. Für eines der ersten 3d Stealth games hat das Spiel hier ein Solides Fundament für zukünftige Schleichspiele, mit diversen Spielelementen angelegt. Bei den Feinheiten im Gameplay sieht man diesen Teil sein alter, oder besser seine Generation schon eher an, hier sind moderne 3d actionspiele für mich teilweise sehr viel intuitiver und auch vielschichtiger. Vor allem jedoch die Boss Kämpfe, verbinden die diversen Spielelementen mit den Charakter des jeweiligen Antagonisten und deren Style auf grandioser weise. Und im Hintergrund DNA, Genetik und Epigenetik sowie die Verbindung zwischen Mensch und Tier, in form dieser genetisch modifizierten "genom soldiers" die sich on the Battlefield die Kraft ihrer animalischen Verbündeten aneignen. Hier scheint sich für mich Videogame Sci-fi anzubahnen und genau damit knüpfen die nächsten Teile an... Die Master Col. Version ist brauchbar. Ich hatte einige Sound Fehler und Verbindungsprobleme mit Controller, kurze Aussetzer die meiner Meinung auf das Spiel zurückzuführen sind. Hat mir einige Game-overbildschirme gekostet. Ansonsten sehe ich kein Grund rumzumeckern. Fatzit 2/2 A- 2/3 (Access) AA- 3/3 (Aesthetic) AAA- 3/3 (Authentic)
Metal Gear Solid, en 98 à sa sortie j'évitais sciemment ce jeu pensant qu'il s'agissait d'un stupide jeu de tir, il n'en est rien. Est-ce vraiment un jeu ? Car cette oeuvre transcende tous les codes de ce support, sa portée philosophique et psychologique est telle qu'elle ne peut laisser personne indifférent. Je ne prétends pas comprendre Hidéo Kojima ou sa façon de penser, ce qu'il voulait créer, ce serait prétentieux, mais une part de moi se complaît dans l'idée que j'en ai saisis le sens ou au moins une partie, son héritage, son message. J'aime à penser qu'Hidéo, à travers Metal Gear Solid a souhaité offrir au monde un présent, une boussole au genre humain sur ce qui serait le vrai sens de la vie, sa valeur, sa beauté et qu'il faut se battre pour la protéger. C'est ça Metal Gear Solid, une ode à la vie, à travers ses personnages sombres complexes, torturés la ligne ténue entre bien et mal s'efface, plus de noir, plus de blanc, ne subsiste que la nuance, reine d'empathie, d'intelligence, de remise en question. Tenter de poser des mots sur les émotions de Metal Gear en capturerait-il le sens réel ou en gâcherait-il au contraire l'instant magique ? Je m'arrête, jouez-y. Combattre, défendre, vivre.
beddu
GRAY FOX!!!
my snake is now solid
Ist schon Cinema, auch wenn das Gameplay an sich veraltet und manchmal Nervenaufreibend ist. Hat mir sehr gut gefallen und Liebe an Otacon!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
| $1.8M | 4.7K | 90% | $19.99 | |
| $19M | 19.6K | 84% | $49.99 | |
| $377.8K | 1K | 84% | $19.99 | |
| $3.5M | 3.3K | 97% | $29.99 | |
| $218K | 163 | 60% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.2K | 84% | $14.99 | |
| $2.2M | 3.1K | 91% | $19.99 | |
| $2.2M | 2.7K | 84% | $29.99 | |
| $2.2M | 4.2K | 97% | $19.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $2.2M | 8.3K | 81% | $14.99 |