
The fourth game in the METAL GEAR series: set over two incidents in 2007 and 2009, featuring Solid Snake and Raiden, introducing new stealth gameplay features.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 90% | — | $1.8M |
| $19.99 | 281ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么这部不是操控固蛇哭了,固蛇真的太太太太太帅了
Kojima tirando predicts de la sociedad futura. El juego
SO HEAT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 605 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we've seen, heard, felt... anger, joy and sorrow... these are the things I will pass on. That's what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one in the same thing." -Solid Snake
依旧操作够诡异的,流程够复用的,播片看死人的,毫无成就感的。 关卡内战点结构属于还可以级别的,小巧思和花活也很多,反复跑图中地图会随着剧情变化 潜行系统的完成度非常完整,但是被操作黏住了 剧情立意、结构和游戏玩法侧完全没考虑耦合,模因、社会信息筛选等富有潜力的概念在潜行谍报玩法中没有得到更多的体现。剧情人物处理多十分草率,基本死了播个片渲染一下就没了。 剧情信息量和反转全挤在结尾,结果结尾流程短小仓促、断片极多,讲明白事情都难,用于传达情绪的笔墨更是不足;加上打完 RAY 后已经被恶心到基本失去共情能力,当下的阅读体验极差。信息爆得太满,反转又毫无钩子铺垫,最后那些对白割裂的像跟前面不是一个游戏。 经典把简短的立意倒腾三遍再狠狠给你填充谜语,最后狠狠的填上实拍镜头蒙太奇假装在拍文艺片。还得靠外部采访、解读补充,游戏内的文本是没兜住的。 剧情是很前瞻很数字恐慌,游戏是很经典很PS2,但瞻仰完还是有种时间被浪费掉的感觉。 封面那个女人是谁啊,总不能是雷电吧
Life isn't just about passing your genes. It's about how many messages you send in Whatsapp and how much fun you will have while using it. - Solid Snake
Genuinely beautiful game played these before but decided it was time to a runback.
Randomly crashed after I defused all the bombs. Never happened the dozen times I've played it on consoles.
Brings back the best memories!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
| $19M | 19.6K | 84% | $49.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $3.5M | 3.3K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 8.4K | 92% | $5.99 | |
| $1.8M | 874 | 68% | $49.99 | |
| $1.8M | 3.3K | 87% | $12.49 | |
| $1.8M | 2.9K | 83% | $10.99 | |
| $1.8M | 970 | 75% | $59.99 | |
| $1.8M | 2.8K | 72% | $19.99 |