
An adrenaline-rush sci-fi FPS. A HYPER UNIT ASKA is sent on a suicide mission to rescue citizens' COREs from MOEBIUS, an orbital city turned into a deadly trap. Dive into cybernetic warfare, face the ENGINEERS, and uncover the secrets of METAL EDEN.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.38/day in the week to Aug 3 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
METAL EDEN is an adrenaline-rush sci-fi FPS.
An advanced HYPER UNIT ASKA is sent on a suicide mission to rescue the citizens’ COREs from the vast monolithic city MOEBIUS once a hopeful new home for humanity now turned into a deadly trap.
Blast your way through the INTERNAL DEFENCE CORPS in cybernetic warfare, confront the ENGINEERS and uncover the mysteries of the project EDEN. 
Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces. Extract energy cores and destroy the INTERNAL DEFENCE CORPS shields to gain a battle zone advantage. Develop your arsenal and combat capabilities to become an unstoppable HYPER UNIT.
You are a HYPER UNIT - an advanced battle android.
Built to protect. Specialized in recon missions. Powered by a PHANTOM CORE. Dash, grapple and wall-run through the INTERNAL DEFENCE CORPS using enhanced parkour skills. Harness your superior agility and acrobatic combat prowess in pulse-pounding encounters. Transform into an ARMORED RAMBALL to charge into action and take on new and deadly machine foes. Control the air and dominate the battle with your gravity hooks and jetpack.

MOEBIUS – a vast monolithic city high above the planet’s surface protecting the mysterious HIVE TOWER. Run by mysterious ENGINEERS, once a hopeful new home for humanity has turned into a deadly trap. Explore the brutalist and monolithic environments of the derelict orbital city and the mysterious world below, VULCAN. As HYPER UNIT ASKA, engage in the ongoing conflict over the consciousness of a lost human colony stored within reinforced storage units.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.3Kreviews | 84% | — | $1M |
| $19.99 | 4.1Kratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"У нас есть дум етернал дома" В принципе на один раз побегать пострелять прикольно, графончик ниче такой, всё цветастое. Но при этом всё выглядит очень дженериково. Сюжет - полная бредятина. По аналогии с Ghostrunner, злодей по рации НЕ ЗАТЫКАЕТСЯ НИ НА СЕКУНДУ. Слава богу игра короткая, после 4 часа я уже заебался это терпеть.
A masterpiece.
If Metroid was actually a Doom shooter. Pretty sweet. Wish there was character customization (being androids and all that) but hey whatever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
| $19.99 |
| 397ratings |
| 86% |
| — |
| not modelled |
| $4.99−75% | 86ratings | 80% | #75 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 186 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Всё ощущается пластиковым. 1. Эта игра плохой дум-лайк Да, стрельба сама по себе ощущается неплохо, у игрока действительно много инструментов для мобильности. Но: В игре нет системы менеджмента ресурсов. Попытка её сделать — это вырывание сердечников. Но у вырывания долгий кулдаун и очень сомнительная полезность. Арены ощущаются очень маленькими. В них мало средств для быстрого передвижения. А если они есть, то расставлены неудобно. При этом они очень открыты, из-за этого избежать урона от стрелков порой невозможно. Нет вариации врагов. Всё, что я увидел за полтора часа, — это лёгкие и тяжёлые вариации милишника, стрелка и дрона. Отличаются они только здоровьем, скоростью и уроном. Они не требуют от игрока хоть какого-то уникального подхода, не вынуждают делать что-то новое. Полагаю, задумка геймдизайна была в том, чтобы игрок активно пользовался всеми средствами мобильности: дэшами, парением, воллраном и т. д. Но реальных причин, зачем игрокам это делать, они не придумали. Поэтому просто дали врагам побольше хп и урона. 2. Неуместное влияние Ghostrunner и Metroid Prime Левел-дизайн плох тем, что каждый уровень — это просто последовательность арен, соединённых унылыми паркурными секциями. Буквально каждый воллран-отрезок уровня невероятно кривой. Зиплайн вообще не к месту. Отдельный рофл — это секция с игрой за шарик. Я рефанднул игру после этого. Геймплейный луп и так достаточно примитивен, а за шар он ещё более тривиализируется. Не говоря уже о том, что само по себе это абсурдно. 3. Арт-дизайн — футуристичный слоп У игры нет своей визуальной идентичности. Во-первых, всё портит анриловский Lumen. Из-за него всё окружение выглядит и ощущается пластиковым. В игре мелькает фраза: «всё вокруг — самый гигантский человейник». Проблема в том, что даже этого человейника вокруг не видно. Окружение не считывается как город, а как дженерик-футуристичное нечто. Дизайн врагов — округлое месиво. Представления о том, с чем именно ты сражаешься, у тебя не появляется. Дизайн ГГ — сделай Самус, но не Самус. 4. Что вообще происходит? У игры нет нормального интро. Игрока не вводят в курс дела: кто они, что они делают, из-за чего и зачем. Полагаю, такую манеру повествования разрабы тоже подцепили из Дума, но для их игры такой подход вообще не работает. Без нормальной завязки восприятие происходящего в Metal Eden рассыпается так же, как и геймплей этой игры.
Extremely underrated shooter. It's fast paced and the cyberpunk aesthetics looks amazing. Moment to moment gameplay is incredible. A couple of hours in when this review is written, the story is intriguing so far.
Very satisfying fast paced FPS. The shooting part feels very good, satisfying animations, great sounds and fun movement. The upgrade system is also fun, which each upgrade to the player character and the weapon feels substantial. When you're not shooting stuff you're moving from arena to arena, usually using ziplines and wallruning from place to place, these sections are also great, with some simple secrets to discover. There are also alternative exploration sections, where you have to turn into a ball, akin to Metroid games, and have to traverse moderately long levels. These sections unfortunately are pretty bad, unlike Metroid the ball is very stiff and unfun to control, and you have 2 very boring and unstaisfying attacks. Thankfully I think devs realised how unfun these are and those sections are very rare and brief. When it comes to the story, it's being presented to you in form of exposition dumps during the aforementioned exploration moments. These exposition dumps are told to you by an unbearably cringy, cliche edgelord character. The writing and voice acting were so bad and annoying that I muted the voices and turned off subtitles, so I don't have much else when it comes to the story. I also feel like the game has minor visibility issues, for instance, the ammo counter is placed physically on weapons, while it's not a bad idea, the weapon animations are very wobbly and it was hard for me to focus and check on the fly how much ammo I have in some weapons. which lead to reloading animation kicking in in very unfortunate moments. One other visual issue I have is damage feedback - very often I had the feeling that I took massive damage, with screen turning red, flashing, and so on, only to look at my health and armor counters and see that they're still well above 100. This brings me to another issue - I rarely ever fell below 100 armor and health in this game. Normal difficulty is way too easy, offering almost no friction in pretty much any moment of the game. Arenas are littered with respawning armor, health and ammo pickups, and any bigger arena has a respawning powerful gatling gun that allows you to melt through enemies. Speaking of enemies, their AI is extremely simple too - they either mindlessly charge at you or keep their distance, stand in one spot and shoot at you. Overall, all of this led to me finishing the game with over 10 one ups. Nevertheless, I had decent amount of fun in this game, all thanks to the core gameplay being extremely satisfying. But I do recommend getting this game at a steep discount, it's pretty hard to recommend for the full price.
one of the most beautiful and challenging twitch shooters available. come for the spectacle - stay for the grind
Solid FPS. Nice futuristic aesthetic. Campaign is about 8-10 hours. Gameplay is really good, a lot of influences from Doom 2016/Eternal here. Aska moves really well and has a respectable arsenal by late game. The single biome and enemy variety would have fallen short if the campaign was much longer. Not really sure what they were going for with the narration. The story isn't complex enough to need exposition.
Not a perfect game by any means. I got it dirt cheap on summer sale, so I got a sweet bang for my buck. The aiming took some screwing around to adjust, since it was almost impossible to aim at anything with a controller. The aim was flying all over the place, and even after adjustment it wasn't ideal like Doom, which this game borrows from heavily. Other from that, the controls felt really nice. Platforming and parkour worked just fine. I am not entirely sure what the story was about, the storytelling was a bit confusing. Dialogs often took place during gameplay, which pisses me off so much. I guess I missed a lot of info since I wasn't paying attention during those times, and I am not sorry in the slightest. A lot of games I played drop the ball with progression and powerup systems. Here it's done great. Every addition to the arsenal and abilities made sense and were useful during gameplay. I didn't have time to try them all out, since there is a lot of them for a relatively short game. Combat mechanics are also done really well. If you follow the games' rules of combat, you won't struggle much and will have fun.
Game is fun overall, it feels like someone played the newer DOOM games and wanted to make something in the same style. However it runs somewhat poorly in any area that is not a designated combat room. On top of that the game uses generative AI for certain voice lines in the game. Although they do disclose this on the store page it still does not excuse the use of it when a real VA could be hired to record those lines. If this changes in the future than i would consider picking this up, however for the time being I would avoid this and spend your money elsewhere.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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