
As the CEO of a corporation that sells superpowers to the highest bidder, you'll harness dark magic and travel through time to inflate your stock prices!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not bad, but it's not good either, and that's why it's a mediocre snooze-fest of a game. The characters feel like cardboard cutouts, not really doing much to make them stand out, and the story feels like it's trying to rush past certain sections of the game that ends up making you wonder why they even bothered including them instead of trimming the fat and extending the better parts of the story (the mall, a ton of the office encounters, the vacation section that's awkwardly used to push the plot along). In the game, you're tasked with coming up with different incantations or technologies that you can use to influence certain situations, and the game tries beating you over the head that the two paths are unique. However, the magic and science aspects are just flavor as each choice from one of the two has a counterpart from the other path that fills almost the exact same role, and it just changes a few lines of text when used. Ultimately, there are really only two big choices that impact the story, and they're at the very end, so you won't really get to see the consequences of your choices other than a few lines of text in the epilogue. I'm surprised a choose-your-own-adventure game with such little choice has such a high rating when other, even older, games from this publisher blow it out of the water in every department, including character development, player agency, and overall writing.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MetaHuman Inc. is satisfyingly long and has a more complex, detailed plot than average for a Choice of Games product. I had thought it was one of my favorites until replaying it after spending time in other CYOA games this week. I found myself more critical afterwards. The supporting cast are rather bland and making divergent choices didn't effect the plot as much as I would have liked. I do like the resource allocation elements to the game and feel like it helped me feel invested in the success of the company itself and added to the sense that I was indeed the CEO and responsible for success and/or failure of my company. But I found myself unimpressed with the setting itself. Choice of Deathless, Choice of Robots, Midsummer Night's Choice and Tin Star are examples of CoG products with a satisfying and immersive setting, whereas MetaHuman's ended up feeling very flat. Nevertheless, I'm giving it a recommendation because I feel its positive features outweigh its flaws.
Interesting story, well written and captivating. I would have enjoyed more alternate paths in the way to deal with the global situation. You are mostly on a track: the events unfold before you with little to no ability to avoid them. The game was easy and rarely punishing for wrong answers.
Very well written, lots of replayability
Great choose-your-own-adventure type book, and with replay value as well! Worth it at full price, so grab it while you can on sale.
It was a very intriguing and well written text-based adventure game that’s sure to leave you at the edge of your seat every step of the way.
Sequel pls.
I've played this game for several hours straight, and I plan to play for a lot longer. There are so many possible outcomes and changes, I've barely scratched the surface. For the price, this game is more than worth it.
ta em ingles, nao entendeu se fu.d.eukkk
Thats how mafia works. but with ghosts and aliens
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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