
Explore a celestial world filled with secrets, hidden paths, and dreamlike landscapes. Master a fluid momentum-based flight system, collect Chi energy by taking risks, discover new floating realms, and help Mesoké rebuild her inner palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take flight as Mesoké and soar through vast kingdoms suspended in the sky. Discover hidden paths, lost sanctuaries, buried memories, and secrets scattered throughout dreamlike landscapes.
Use air currents to gain altitude, skim past obstacles to collect more Chi, unlock new regions, and gradually rebuild Mesoké's inner palace.
Each world holds its own identity, mysteries, and emotions waiting to be discovered.
A fluid, intuitive, sensory flying experience designed to evoke lightness, gliding, and breath.
A risk/reward system: the closer you fly to danger, the more vital energy (Chi) you gather.
A momentum mechanic lets you stay aloft with grace. The more precise your flight, the more the world carries you.
A living central HUB (Mesoké’s inner palace) that grows with your discoveries.
Each world is a sensory reflection of an emotion: joy, loss, stillness, forgetfulness…
A wordless narrative, conveyed through space, sound, light, and silence.
Poetic flying game
Contemplative inner exploration
Wordless spatial puzzle based on memory and sensation
Let themselves be carried
Explore without a map
Feel without explanation
Heal and savor without needing to understand
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有标注必须用手柄 分辨率设置有严重问题 没有窗口化选项 切换全屏后有概率无法切回游戏
手柄游玩,进来没有新手引导,手柄控制也不是很好,有时候一直往右转飞。
礼貌性好评吧只能说,对我来说我是没见过哪一款游戏只支持手柄,键鼠完全无效的。说实话这很难受,贵游戏的操作方式个人认为也许键鼠比手柄还要好操控一点,给你一架小滑翔翼,去吃每一个离地面只有不到一人距离的晶石,坠机真是常有的事了,爽快感更无从谈起了。如果改成键鼠,也许我还能玩点极限擦边,手柄我只能坠机坠机再坠机。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America +91 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recebi este jogo através do Keymailer para avaliação e produção de conteúdo do jogo. Uma das minhas principais criticas a principio foi em relação ao uso de IA no desenvolvimento das artes do jogo e fico feliz que pelo menos em questão do banner isso já foi resolvido, seria de bom tom para a desenvolvedora que fizesse o mesmo com os icones das conquistas e possiveis artes dentro do jogo que ainda estejam remanescentes. Em relação a gameplay, o jogo tem uma proposta muito legal e interessante, trazendo um fácil entendimento sobre o que deve ser feito para a progressão do jogo de maneira muito intuitiva, não encontrei muitos bugs ou situações que impedissem o meu avanço durante a gameplay, o que é ótimo. Um ponto a se destacar porém é que os controles são muito confusos a principio, o que me gerou um certo desconforto e trouxe a sensação oposta ao que se espera de um jogo cozy. Seria realmente legal a inclusão de um pequeno tutorial de movimentação no inicio do jogo antes de sermos tacados na primeira fase. O jogo pode trazer um certo desconforto visual para pessoas com motionsickness, seria legal a inclusão de um menu de configurações visuais mais completo! O jogo tem potencial e acredito que com alguns ajustes ele pode vir a ser realmente bom, volto a repetir sobre a necessidade de um cuidado maior com o quesito das artes presentes. Sinto que uma vez que se pega o jeito o jogo acaba tendo uma progressão muito rápida, seria legal adicionar mais fases e talvez um conteúdo extra como mini games que envolvem a mecânica de voar para aumentar um pouco o tempo de jogo do game e tornar o preço mais justo! Ele parece meio incompleto.
操作有夠給他不人性 滑鼠無用,無法自由轉視角,不能設定有的沒的 只能給你設定畫質,你確定有在認真做遊戲?評論好評的是百年沒玩過遊戲嗎?!是用分身評好評吧。 我進大光球後 變小光球,知道了要做什麼,然後呢 你最少也要給個路出去吧 什麼都沒有,指引也沒有(一開始也沒有) 到處撞牆,還不能像一開始一樣可以自殺,重新讀畫面吃水晶。 買到撞到,我不會去評什麼"不能只有我玩到的好評"。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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