
Dive into the depths of MerFight, a captivating 2.5D fighting game featuring 12 fin-tastic fighters inspired by the dazzling array of sea life. Experience the thrill of fast-paced combat in a game designed for both veterans and newcomers alike, with a focus on flexibility and approachability.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vale la pena probarlo. es un indie obvio. Tiene varios modos de juegos Temática distinta a la que solemos ver en este estilo de juegos Los gráficos no se verán como el SF6 peero no esta mal XD https://www.youtube.com/watch?v=yGZPePEopqY
one of the most fun fighting games ive ever played with tons of unique style. pop cancels are so hype. let's help this game grow bigger!
i glaze this game at locals but don't play it enough!
This game is really fun. It's like a mashup of the best stuff from several fighting games, rolled into a clever aquatic theme with totally original characters and plenty of humor. You like 2d fighters? Buy this thing.
needs a lot of polish in everything other than the gameplay. as janky as the animations can look it plays nice and smooth in the hands and has a good amount of sauce. huge potential here
It's an underrated but super solid indie fighting game, 4btn (lk,hk,lp,hp) with a gauge for activating "ex" moves and a pop cancel mechanism that allows cancelling out of most attacks including normals and even air dashing. The gauges management is pretty strict though so the gameplay is not super fast, but still on the fast side. It plays a bit like SF6 I'd say and every character seems pretty unique. There are combo trials, practice mode is solid, arcade mode, vs cpu (AI's not the best though) and ofc online play. Definitely grab it if you're a fighting game fan!
better early access than most AAA, also it has a lot of passion.
Definitely one of the better fighting games I have played. Combos feel more natural than what I would find in other games, and the decision to give each character not one, but TWO character defining unique moves makes each character interesting. Pop Cancelling is a great mechanic, even if I have not mastered it; for now, I use it to make most moves safe and as a guard cancel to swing back from my opponent's pressure. Would recommend to fans of games such as Street Fighter or King of Fighters.
Need to play more but this is amazing not only for a solo developer, directly speaking about fighting games. I Will Update the review once I continue playing and trying
1. Dürüst olmak gerekirse, karakterlerin rengini kişisel olarak sevmiyorum, ana anlam güzel değil, Street Fighter gibi mürekkep renginden veya anime rengi bir karakterden yapılmışsa çok iyi olur, oyunun fiyat konumlandırması kendi kalitesine çok uygun. 2. Bazı karakterlerin sert hareketleri vardır ve yeniden optimize edilirlerse mükemmel olurlar.Discord geri bildiriminde geliştiricilerin tümü yanıt verdi. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠀⠀ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇⠀⠀⠀⠀⠀⠀ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⠿⠋⠀⠀⠀⠀⠀⠀⠀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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