
Dive into the depths of MerFight, a captivating 2.5D fighting game featuring 12 fin-tastic fighters inspired by the dazzling array of sea life. Experience the thrill of fast-paced combat in a game designed for both veterans and newcomers alike, with a focus on flexibility and approachability.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Una joya indie imprescindible. Las mecánicas son ingeniosas e intuitivas, permitiendo empezar a exprimirle toda la diversión al juego en cuestión de minutos.
I've been aware of Mattrified Games for a while, and liked what I played of Battle High 2+. This game could be considered an evolution of his previous efforts. This game's setting and roster fulfills a fantasy not represented in most other fighting games: aquatic people. And those characters are very unique and based on various seas creatures. The 3d models are a little basic, but with the outfits and fish features they make up for it. There are both decent single player offerings -- trials and multiple paths of story mode -- and online offerings -- strong netcode. Obviously there's offline versus too. You can unlock many cool costumes and colors in the single player modes, although some alternate costumes are already offered. It easy blows many AAA fighting game releases out of the water.
This game is great! Sizeable roster of cool characters and the core game mechanics are super fun to play with. There's lots of freedom in how you use the pop-cancels, whether to approach, apply pressure, extend combos, or mix your opponent up. Also has good netcode and lots of tutorials and story content! Pretty dang good package.
Widzieliśmy już Tekkeny, Street Fightery i całą masę różnej jakości bijatyk zrealizowanych na licencji mniej lub bardziej popularnych anime... a tu taką małą perełkę morze na brzeg wyrzuciło. MerFight przenosi nas w kreatywny, podwodny świat zamieszkany przez cywilizację ryboludzi żyjących swoim życiem - mających swoje własne systemy religijne, swoje własne przesądy, profesje i biznesy. Tryb fabularny przedstawia nam całkiem nieźle przemyślany, żywy i organiczny świat (na dłuższą metę jest to oczywiście tylko pretekst do okładania się po paszczach, tym niemniej jest to dobrze napisany pretekst). Grafika jest mocno stylizowana, mnogość rozmaitych shaderów i innych cudacznych rzeczy, na których się nie znam, nadaje arenom podwodnego klimatu (mimo faktu, że została zachowana fizyka typowa dla środowiska lądowego, przez co gra sprawia wrażenie, jakby działa się w uniwersum Spongeboba). Fajny jest również system, w którym ataki generują bańki, których zbieranie przyspiesza ładowanie paska energii niezbędnej do korzystania ze specjalnych chwytów. Gorąco polecam MerFight graczom, którzy chcą spróbować czegoś odmiennego i nie boją się odstąpić na moment od głośnych, komercyjnych bijatyk zbudowanych stricte pod turnieje online.
Fish! Also good gameplay and great mechanics!
The gameplay is good and netcode is good. The presentation isn't the best but I was able to look past it. The game is very feature complete with a story mode giving every characters perspective on events which is pretty cool, arcade mode, and combo trial mode with 20 combos per character. Every character has unlockable costumes and colors which I appreciate. My only negative outside of the visuals is the music. It hits the beach vibe but does not match the tone for a fight. I turn it down most of the time. I'd say grab this for the gameplay as the universal mechanics are great and some of the character quirks are actually creative to the point that some of the bigger fighting games could learn from this developer. For example, having charge characters not needing charge to perform the move but having the properties changed when held for longer is actually really inspired and well implemented here and that one system creates so many cool combos for the games charge characters.
A fun indie fighting game concept, even if it's difficult for me to master the mechanics. The shark man has a very powerful lunge grab that can usually only be countered by using that same grab move first.
Feels like a classic arcade fighter. It has the best of both worlds: inputs are easy, but there is still a lot of depth to be had in creating combos and play styles. Even though it's in early access, if you're the kind of person that plays fighting games for the mechanics and competitive aspect, there is a lot to enjoy here.
character models are kinda weird but damn it's fun
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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