
Short visual novel. A 24-hour romance at its worst; a 24-hour escape at its sweetest.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Mercury Elopement Syndrome is a short visual novel about a romantic escape.
—Is that too short for a game description?
But honestly, that’s pretty much what it is.
So let me try to squeeze out a few more words to pitch it to you.

That said… is it really a good idea to recommend it so proudly?
As you may have noticed from the screenshots and trailers, it contains some rather “extreme” elements.
It’s definitely not pure or innocent. You could call it a cocktail of vices.
But toxic as it may be, I didn’t lay the darkest parts out in full.
In short, it’s not something I can confidently recommend to everyone. At the very least, it carries a certain kind of “toxicity.”
But is being "toxic" always a bad thing?
A calculated dose of poison can sometimes be beneficial.
Take caffeine or capsaicin, for example—biologically, they’re toxins too.
That said, I don’t really want to compare this game to caffeine or capsaicin.
The reason is simple: caffeine does nothing for me—I can chug it and fall straight asleep.
As for capsaicin, I love spicy food, but my stomach refuses to cooperate. It’s tragic, really.
Instead, I’d rather compare it to—late-night McDonald’s fries.
The reason is just as simple: it’s the middle of the night. I’m sitting in a McDonald’s typing this. There’s a half-eaten bag of fries to my left.
If you think about it—pure carbs, deep-fried in sizzling oil—that’s pretty “extreme” from a health perspective, isn’t it?
But they taste so damn good.

But living, at its core, is consumption.
Even when we’re just breathing quietly, our bodies are oxidizing, aging, inching toward death.
Knowing that, I’d rather choose ways of burning myself out that make me happy—ways that feel meaningful, that give me something back. Even if it’s a little extreme. As long as, on this journey, I can burn fast yet slow—exactly the way I choose.
So, that’s the introduction to this story.
It applies inside the story, and outside of it as well.

I hope you’ll like it.
Just like I like McDonald’s fries.
Wait—come to think of it, do I actually like fries?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一部短小,不算是精悍的电波系作品。我很喜欢作品中在前往中学时车里的环境描写,再加上牵手时,屏幕的抖动和心跳声,也让我回想起自己与自己喜欢的人的第一次牵手,这种直接的视觉冲击给我留下不错的印象。缺点方面,除去大桥那一段女主的台词有点太“神”了就没有别的问题。 评论偏个人向,游戏如果不符合你的胃口,反正作品够短,二周目打完再退款也不迟 补充:AI问题,只希望以后能减少一点 最差劲的恋爱故事,最甜蜜的逃亡故事。我们水星见
很电波,曲子选得很好。 水星见。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Dawn of Anarchy | $5.7K | 155 | 73% | $1.39 |
| Castle | $5.7K | 319 | 70% | $0.79 |
| AccrO | $5.7K | 207 | 76% | $0.99 |
| Three Digits | $5.7K | 169 | 49% | $1.99 |
| Unnatural: Benighted | $5.7K | 170 | 57% | $4.99 |
| Take Notes | $5.7K | 96 | 97% | $3.49 |