
Become a medieval merchant and master the arts of bartering, haggling, and investing, Explore 20 markets, barter with 200 characters, and trade in over 1,800 items in a dynamic bartering and haggling system that will challenge and reward.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
日本語対応していないけど気にならない程面白いです クリッカーとしてまったり遊んだり、まだ所有したことのない物品を探したり。 またクリア後のHARDモードはちょいガチった取引ゲームに様変わりするので やり込みたい人にはお勧め。 いろいろ交易ゲーに手を出してはみたけれどジェネリックさえ存在しなかった逸品。
I'm in a mixed spot with this game, on one hand the bartering mechanics are genuinely super fun and its a fascinating concept for a game. On the other hand its just not enough to hold up the whole experience, there needs to be some other kind of progression besides wealth. Skills, some property, or just something. I know you can get a company later but its fairly barebones. I do genuinely think this game really has something going for it but it just needs a bit more depth before its truly great. Still I would say support it, I really hope the dev does more soon as I think they did a great job here. Only actual issues besides the mild lack of depth is that the game is a bit buggy which is pretty noticeable and sucks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best bartering system, very nice art, sates your feeling of wanderlust as good as a big first person open world game.
This lovely gem of a game deserves my first and so far only review. The trade system is top notch, probably the best I've ever had the pleasure of engaging in, and trading simulators have always been close to my heart. The game takes a rather unique approach; prices are not visible and the player has to figure out what each item costs by offers. Will you trade that sword for 2 coppers and a chicken? *Incoherent growling* Okay, what if I add this emerald? Figuring out what each item costs approximately and what each character values most/least so you can make the most money takes time, but eventually you'll figure out some profitable trades. The character art and music fits the theme very well and going from city to city doing quests is fun with the minigames and such. If you're not speedrunning it takes probably around 20-30 hours to do all the quests for the first time, but at least to me the replay value is significant (I have probably around 200 offline hours) and I still install the game from time to time and do a few runs even though I've completed the game over 10 times. Please make a sequel. The base system allows for much deeper quests and some kind of endgame content. The company management aspect is nice, but obviously could use more refinement. Being able to use the items you have would be amazing, like buying and furnishing a house or some kind of mercenary army you could equip with your armors, weapons and magic items. Also the difficulty could be harder, you can't really lose in this game and making money snowballs a bit too much once you've figured out some key trades. That's why the game is at it's best in the beginning, making good trades feels really really satisfying when all you have is a few copper coins and some beans. I really wish I could experience this game again fresh
This may be on of the only true 'Trading' games out there. It really is addictive and enjoyable.
entretenido
很好玩的游戏,对英语要求不高,开局几个小时是最好玩的,计算成本利润做表,后期经济模型也没有太崩,但是内容太少,希望尽快汉化!
I love trading games, and this really scratched the itch, seems like a very well done game and I was getting hooked. It's so freaking unfortunate that the game is just, completely unstable. I crashed three times during the 1 hour of gameplay, the screen freezes and doesn't take in any inputs. I'm forced to kill the game and restart, which rolls me back and I lose progress. It's a shame because the game is good, the gameplay loop is addictive and I would really like to get to play it through, but clearly it's not meant to be. I'm also refunding it, and you should too if you have played less than 2 hours. Definitely not worth the price considering the stability issues.
The trade system is really addicting due to the fact you have to guess what something is worth in money or in commodities. Some of the NPC's are real cutthroats which makes it even rewarding when you come back to rip haggle all their stuff away. I would like to see either a DLC or sequel.
Great game! Scratches the trading itch I got from games like TF2. It's easy to lose an hour selling your wares
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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