
Become a medieval merchant and master the arts of bartering, haggling, and investing, Explore 20 markets, barter with 200 characters, and trade in over 1,800 items in a dynamic bartering and haggling system that will challenge and reward.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一口气玩了九个小时,以物易物的游戏,每个城镇点还有任务领取,税费略高,估计是为了限制后期利滚利后,受益膨胀的问题,现在在几个城镇间移动一次需要消费数百枚银币,不过令我腹诽的是,商品的贴图带有RPG Maker公共资源的痕迹,不同商品的风格和清晰度明显有所差异,独特的游戏体验,很有意思。
Most compelling bartering/trading system I've seen in a game. Some of the other systems like the questrs are kinda shallow but this core system is so fun that I can look past that. The setting is pretty neat too. Best merchant game I've played since Recettear.
Probably the most sophisticated trading system I've ever seen. I love this game. The only con for me is the performance. This game has a lot of items and that's nice and all, but once you have a lot of items the game struggles to load and the game lags dramatically once you get to late game. The bottleneck for games mostly stem from graphical fidelity, but here its your CPU processing power from what I understand. Idk how it performs on a higher end CPU, but if you have a mid tier PC you have to be patient.
i cant stop. quite possibly one of my favorite games of all time
Have you ever read or watched Spice and Wolf? This is sort of like that. You buy different items, haggle with people and such. Word of note though, do not try and figure out what is worth what in silver, it varies person by person and usually they are never willing to part with silver. Instead, you trade say grain for... a pot or something of the sort, less monetary transaction and more based on someone's feeling of what it's worth.
For now its a no from me. I dont like the lack of detail when it comes to prices. I wish there was like a receipt or something to remind you what you paid so you knew to try to aim for over to make a profit. There is a note system in the menu that you can manually type what you paid but come on.. Also this game treats coins as something without concreate value. Feels to confusing
This lovely gem of a game deserves my first and so far only review. The trade system is top notch, probably the best I've ever had the pleasure of engaging in, and trading simulators have always been close to my heart. The game takes a rather unique approach; prices are not visible and the player has to figure out what each item costs by offers. Will you trade that sword for 2 coppers and a chicken? *Incoherent growling* Okay, what if I add this emerald? Figuring out what each item costs approximately and what each character values most/least so you can make the most money takes time, but eventually you'll figure out some profitable trades. The character art and music fits the theme very well and going from city to city doing quests is fun with the minigames and such. If you're not speedrunning it takes probably around 20-30 hours to do all the quests for the first time, but at least to me the replay value is significant (I have probably around 200 offline hours) and I still install the game from time to time and do a few runs even though I've completed the game over 10 times. Please make a sequel. The base system allows for much deeper quests and some kind of endgame content. The company management aspect is nice, but obviously could use more refinement. Being able to use the items you have would be amazing, like buying and furnishing a house or some kind of mercenary army you could equip with your armors, weapons and magic items. Also the difficulty could be harder, you can't really lose in this game and making money snowballs a bit too much once you've figured out some key trades. That's why the game is at it's best in the beginning, making good trades feels really really satisfying when all you have is a few copper coins and some beans. I really wish I could experience this game again fresh
日本語対応していないけど気にならない程面白いです クリッカーとしてまったり遊んだり、まだ所有したことのない物品を探したり。 またクリア後のHARDモードはちょいガチった取引ゲームに様変わりするので やり込みたい人にはお勧め。 いろいろ交易ゲーに手を出してはみたけれどジェネリックさえ存在しなかった逸品。
I'm in a mixed spot with this game, on one hand the bartering mechanics are genuinely super fun and its a fascinating concept for a game. On the other hand its just not enough to hold up the whole experience, there needs to be some other kind of progression besides wealth. Skills, some property, or just something. I know you can get a company later but its fairly barebones. I do genuinely think this game really has something going for it but it just needs a bit more depth before its truly great. Still I would say support it, I really hope the dev does more soon as I think they did a great job here. Only actual issues besides the mild lack of depth is that the game is a bit buggy which is pretty noticeable and sucks.
Takes quite a while to get the gist of the game. Hard- no, almost impossible to figure out the actual price of items are, with the characters having their own preferences and how it affects the price their willing to buy certain products. Overall, when you find out how stuff works, all you'll be worrying about is lowering the frequency of you selling your products at too low a price. This game could be a bit more intuitive, but the complexity of its haggling and negotiating is part of its charm.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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