
Obtain the sword of victory together with Princess Kiera and the Wild Lynx Mercenaries! Mercenaries Rebirth is a tactical RPG set in a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
曾玩過上一代的雙龍,但這代嘛… 優點︰ 1) 傳統回合制遊戲 2) 點像式畫風 3) 王道故事,由上代雙線變成三線 4) 有二周引繼多周目,耐玩性高… 缺點︰ 1) 對比上一代雙龍,系統完全沒有變化!裝備套裝是完全一樣,最起碼給點誠意加新裝備吧? 2) 今集增援就是嘔心人的,突然在旁邊出現,出現同時就將你的隊伍打殘。 3) 數值平衡只能用爛來形容,要不打不痛,要不打出巨額傷害。 4) 弓箭在高位依舊沒有增射程。 5) 敵人中期的火槍隊就是把你兩槍三個,近戰斬他們還高機率近戰閃避。 6) 這代仇恨值在敵方火槍之下是沒有意義,依舊直接越過前衛把你後排射爆,上代的火槍AI可沒有這麼誇張。 7) 最高階的復活魔法,依然是要賭75%機率。
很传统的SRPG,看着UI和战场像皇骑,实际玩着像光明力量,人物立绘个人很喜欢,战场人物是像素有点遗憾(岁数大了不喜欢看马赛克人了),BGM还算合格,玩着很放松,战棋爱好者或者养老一族推荐这个游戏。
实在没法昧着良心点推荐。游玩体验就像点了份九块九的预制外卖,有菜有肉有蛋有饭,唯独就是不好吃。对,就是罐头,而且从一代开始就是同一个罐头,连配料表都没有变动。最不能理解的就是一周目锁最高难度,唯一能从数值上找点乐子的路也给堵上了,除了机战系列外我还是第一次在SRPG里割草。话说回来,能把一份配方完完整整复制六七代也是挺叫人佩服的,不思进取到给人气笑了的地步,完美符合我对日本养老公司的刻板印象。组织已经决定了,就封你为ctrlC+V仙人吧。
优点是职业和技能系统优秀 缺点是团长技能有全员加25%的属性导致数据不平衡(虽然不能复活但是基本无敌了)
Great game
小成本制作游戏,喜欢战旗的不要错过了
ex试炼4和5真难啊
Boring, grindy, lack of content, uninspired, mediocre for the best
如果是作为黎明双龙的DLC,这个挺好,但是作为单独游戏,毫无新意,太敷衍了。对新玩家来说无所谓
This game has many final fantasy tactics mechanics with a low unit count (quite a lot is done with exactly 6 units), each unit can job promote according to what makes sense in their context. A Unit, that joins with a bow, can either promote into a better bow user or spear user. Or both and you can pick up skills from whatever job they have unlocked, which is nice. Other than that... This game has it all. Ambush Spawns with same turn movement and attack, insta kill RNG attacks, Stats that you first gotta learn about what they actually do (MPR +2%?), reused maps, mid story, locked highest difficulty... Its good enough to have some fun with, but has very strange game design decisions that make everything kind of worse for no good reason. I will never recommend a game with same turn attacking ambush spawns though, especially if they can spawn just 3 tiles away from your long range sniper, because why not. I do enjoy the game having an aggro mechanic, making enemy behavior predictable enough to plan around.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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