
Manage your own feline forge in this cozy yet deep shop simulation! Craft epic legendary gear, expand your smithy, hire quirky cat staff, and dispatch hero squads into dangerous dungeons. You may be cursed to never wield a sword again, but you can build a forging empire to defeat the Demon Dragon!
Modeled estimate, not a reported figure. How we estimate →
About
Open your very own forge in a bustling corner of the Meow Capital. Here, you'll need to roll up your sleeves—and wave your paws—to personally hammer cold metal into top-tier weapons, sturdy armor, and impenetrable shields. Polish them until they sparkle before displaying them on your shelves. The survival (and the wallets) of local adventurers depends entirely on your craftsmanship. As your fame spreads across every street and alley, customers will flock to your door, transforming your humble shop from a tiny corner stall into an economic legend of the Capital!
Through countless hammer strikes and moments of fur-flying stress, your forging skills will reach absolute purrfection. Whether it’s researching complex blueprints or satisfying the bizarre, bespoke requests of picky adventurers, no order is too tough for you. If ordinary gear isn’t cutting it, try inlaying shiny magic gems recovered from the dungeons to boost their stats. After all, even a cat can’t resist the shiny glow of a legendary weapon!

Business booming faster than you can swing a hammer? Time to hire some help! Recruit a diverse crew of cats with specialized skills (or those just looking to earn some extra kibble) to optimize your production line. From daily hammering to advanced blueprint research—and even secret feline technologies only cats understand—you can trust your staff to handle the grind.
As the boss, don’t forget to expand your workshop. Upgrade workstations, set up comfy anvils, and arrange more display shelves so every adventurer can find exactly what they need.
As your shop grows, you’ll meet adventurers of all stripes: starry-eyed rookies full of dreams, grizzled mercenaries working for a living, mysterious mages with immense power, and bard cats who only know how to strum harps and sing for discounts. Despite their quirky personalities, they are all loyal paying customers. Craft custom equipment tailored just for them. After all, you need them to survive the monsters out there so they can come back alive—and spend more money at your shop!
The curse of the Demon Dragon might keep you from wielding a sword, but that doesn’t mean you can’t reap the dungeon's rewards! Organize your best-armed adventurer squads or head to the guild to post bounties, dispatching them into the depths to hunt for rare crafting materials. As your heroes bring back epic loot, you will piece together the dark truth behind the Demon Dragon. Just wait—the day of your revenge is coming, meow!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Reviews
Themes across 160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
什么时候和怪猎来个联动,来个艾露猫DLC,猫咪怎么能没有艾露猫呢,打小小魔王不在话下
化身无情的打铁哈基米,沉迷打造各种装备,画风治愈可爱,玩起来还可以
挺不错的游戏,但问题也是不少,首先是这个加速能不能再快点。。本质挂机游戏,其实加速可以拉个4倍8倍完全不影响玩家操作(虽然这游戏也没什么操作),第二是这个冒险团就算五倍进去出来那个层数的进度也只有5%?不合理,应该按进去加倍多少完成了给多少进度才对,不然导致我后期龙都斩了冒险层数还卡在30多。第三是冒险团这个角色配置问题。。固定npc的组合也就导致了他们武器组合的固定,有些boss前期不好打,实在有点难受,虽然装备起来一样乱杀。。第四装备精炼不合理,只有主角能精炼也太折磨了,我打一套装备得游戏内三四天的时间,应该学徒也能精炼才对(个人看法)。第五这个整体的加点、冒险团,打造装备,还有矿石、木材、皮革、金钱,声望的联动性不强,就好比我不能说只点经营就能单靠这一项去获得游戏的爽感,导致前期很折磨。。总体来说还是很不错的,也希望能继续保持更新
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 160 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
猫猫题材的商店经营模拟游戏。 扮演曾经是冒险家的喵, 因为不小心被魔龙诅咒了, 导致下半辈子再也举不起剑了。 于是便自己经营起了铁匠铺, 招募萌喵员工共同打造神级装备, 以此派遣冒险者深入地下城对付魔龙来帮自己报仇。 本作玩法可以归纳为三点: 1.锻造装备 锻造需要原材料,引入外交系统, 前往地图里能获取原资源的地方, 跟NPC结交,完成任务或是向其投资, 来解锁NPC处贩卖的物品丰富度, 进而能够购买到足够原材料, (店铺里的收纳盒升级后, 每天也会自动“产出”材料) 并带回锻造各式各样的武器, 有近战的,有远程的,有衣服, 有裤子,有护盾,有弓箭,有饰品等。 装备有颜色品质呈现, 通常来说装备锻造都是白装, 但随着锻造熟练度提升, 锻炼出的装备最小品质也会增加。 2.上架装备 锻造好的装备需要对应的柜台放置出售, 上架后,客人就会主动来购买了。 3.贩卖装备 客人有等待时间,长时间不处理就会跑掉。 处理时玩家面临交易有适当涨价或者降价两种选择, 降价会增加店铺声望,涨价则会降低声望, 需要权衡利弊,省事一点的话默认就好了。 随着游玩,店铺等级会越来越高, 也能获得越来越高的店铺评价。 店铺评价相当于是流程阶段性的显现, 因为只有店铺评价达到一定称号后, 才会解锁新的可玩内容, 比如能够锻造新的装备, 新的能够摆放的家具饰品, 以及能够雇佣或扩充新的猫猫员工等。 总的来说游戏趣味性不错, 有不少便捷设定,玩起来也不累, 涉及到的操作指令也很简单 , 无论有无相关模拟经营的经验都能快速上手。 [quote] [url=https://steamcommunity.com/groups/RLAA]真,汇源泉,感受本心[/url] [url=https://store.steampowered.com/curator/34823852/]爱,作动力,铭刻真情[/url] [/quote]
可爱猫猫的主题特别棒,超喜欢这种画风,游戏的内容也很充实,不错哦~
喵曾经也是一位勇者,直到手上被魔龙喷了一口。明明那么可爱的喵喵画风,没想到是一个悲情的开局。举不起剑却拿得动铁匠重锤?为了复仇,不能当勇者的铁匠必须成为一个黑心老板。经营祖传铁匠铺,打造神兵利器,赚多多的钱来雇佣小队进行复仇。 游戏流程上比较复古,原料采购,装备锻造,门店销售,扩张升级,有点像小时候玩的神圣土豆店。个人游玩体验就是,前期缺人手,中期缺人手,后期缺人手。 前期因为没钱也没人,整个铁匠铺的活都要亲自动手。好在材料只需要签订投资,每天都会自动送上门来,只需要指定图纸就可以一直打造,但是遇到客人来了就要自己亲自销售,这一僵局要等推进助手剧情招募到对应人手就会缓解。要销售的的商品种类实在是太多了,武器防具饰品副手,每个职业对应的都需要一个单独的售货架,一眼都忘不过来。所以招募的学徒最好也是根据种类优势分类招,将需要干的活分开,提高生产效率。人多了这时候铁匠铺就进入高速发展阶段。 这时候就出现第二个人手不够的情况,前期感觉很多图纸可以购买,实质上都是1级图纸,游戏的递进循环是通过一层层的熟练度堆叠上去的,必须初级的装备达到一定熟练度,才能解锁下一级装备,于是这个升级过程需要非常多的人手。因为铁匠铺的声望提升是对整体影响的,来的客人都会要求更高级的装备,为了不漏掉一个顾客的消费力,就需要平均把所有装备都提拉起来,于是乎材料就不够用了,玩家要均衡分配消耗打造的装备,也个别助手和主角也可以虚空不耗材料研究图纸,图纸等级满还会获得对应的科技点数,解锁还好,但想着升科技简直就是无底洞。店铺的升级点数倒是比较简单,优先点出价格提升,再点个人图纸研究速度,最后拉学徒能力。 高速发展之后就会遇到人手不够的情况,游戏缺乏快捷键,很多事情都需要主角亲自处理,比如接待特殊npc,对顾客进行推销涨价,这些操作都没办法挂机。经营手段虽然有个自动推销和涨价降价的策略,但试了几次对口碑的消耗太大了,可能还是顾客的结构比例问题,想着低级货便宜甩卖赚口碑,然后高级货狠狠宰一笔。但游戏最大的问题就是看库存,必须玩家去看到底哪个货卖光了,然后手动调整,学徒一点主观能动性都没有,导致对产品的制作往往都是有延时性的,要么积压一堆卖不出去,要么供不应求造不出来。 本质上是挂机游戏,没有强迫症都情况下也可以只做高级产品,卖一件赚一件,游戏没有惩罚机制,随着时间推进终归是能通的。但为了缓解挂机的无聊整了一些更无聊的功能,竞技场投入比太低,付出好武器还不如挂机一天,商会搞材料高抛低吸耗费脑筋。玩法上整不出来什么花活的,制作组一直在更新优化重复劳动曲线,现在体感比开始强多了,喜欢经营当黑心老板的玩家不容错过。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
好玩,内容少了一些,加油补充。
游戏的流程不是很丝滑,游戏节奏很卡手,比如我的商店等级很高,但是我的冒险内容很难推进的快,而更高级的装备需要冒险内容的推进,那么我商店的发展就很受限制。这个节奏玩着很难受。 在打开各个窗口的时候很卡,我觉得是游戏某些地方优化的问题,5070加983这个中上配置都会感受到些许卡顿,我觉得是不应该的。 然后就是窗口的操作逻辑,布局逻辑,感觉不是很人性。比如,我更换制作装备的时候,我需要先中断之前的装备,中断这个装备我需要点开一个窗口,点掉否,再然后点小人再点制作某个装备,这个操作听起来好像还行,很简单,但因为我有大量的人员需要更换,我有大量的装备需要更换,那么我这个过程就会变得很繁琐,同时我们的打开窗口这个过程用着很卡顿,在整理整个商店的时候我要承担很大的一个时间成本。并且这个点击小人的操作甚至很容易点错,我觉得这个错误出现的原因是我鼠标移动到某个小人身上没有特别明显的指出,我没有明显的知道是那个单位导致的。总之,因为这些问题我的操作和我的整理变得很困难,整个游戏的体验就变得很糟糕。还有其他的例子比如制作装备的界面,物品的界面,店员的界面我就不细说了 默认锁定的物品依然会被上架到商品架上,我觉得这个设计是不合理的。他会卡一个顾客,这个顾客就会占用很长的时间,并且店员不能直接帮助消费掉。我觉得这个锁定可以加在设置里自由给玩家选择的,可以选择是否默认锁橙色物品。 竞技场,市场这些内容有点无聊,略显臃肿。 游戏里装备的强化内容挺多的,挺复杂的,但冒险内容不详细,不好玩,只是单纯的送出去接回来给点装备送出去再接回来,不好玩。
I've been waiting at least 15 years for a game like this to come out with these mechanics and without the pay to play BS and pop-ups of the mobile device games from which it derives. So far it seems very well done, and bugs and other details others have mentioned appear to be getting fixed.
Really addictive and fun. A good crafting game with a fine progress with story and some idle/gear based combat. I think the game is really well constructed, and I have not seen any problems with it. Its only minor QOL, and when I think of other games in the genre its a gem even with this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1K | 185 | 98% | $3.99 | |
| $7.3K | 56 | 89% | $3.99 | |
| $6.8K | 18 | 94% | $9.99 | |
| $1.4K | 7 | 57% | $6.99 | |
| $695 | 8 | 25% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.9K | 259 | 94% | $12.99 | |
| $59.9K | 452 | 83% | $11.99 | |
| $59.9K | 689 | 93% | $5.99 | |
| $60K | 68 | 71% | $19.99 | |
| $59.9K | 131 | 73% | $13.99 | |
| $59.9K | 128 | 60% | $29.99 |