
MENTAL is an open-world action RPG shooter with advanced parkour and slow-mo abilities. Fight gangsters, escape the police, earn money and explore the city as you play through hours of action-packed, humorous story and side missions. Or just mess around in the crazy open-world...
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gotta be honest, it's not good. I messaged the devs about whether or not it would work with the Pimax, and they said it would. It did, to their credit. They also said "It is a hardcore game and as you notice out of the 40 reviews the positive ones have lots of time because it takes time to get good at it. And once you're good it is literally the best vr game. Unlike many vr games it is very challenging and it punishes you a lot if you don't know how to play." Well, it only had 24 at my time of writing this, so I'm assuming they're talking about a different platform? Except after 17 hours in Blade and Sorcery, 9 in GORN, and 2 in Sairento, I think I know enough about fighting arenas to have an opinion on: -The enemies have no noise to let you know they're there. You can't tell that someone is walking up behind you to hit you, unless the shout at you. And any hit noise that existed was not very audible, IF one existed. -The weapons don't feel satisfying. I whack the same guy 3 times with an axe before he shows any signs of damage, and any hit from a weapon that matters (Tantos may have literally been useless) knocks them away. The best strategy was to camp a corner and just flail my arms, so that they couldn't spawn behind me and hit me without me noticing. Also, you can't even stab with the tantos, and probably couldn't with the sword either. -The movement's not great either. They show off wall running and jumping, but honestly, the jumping I think is broken currently because normally you just "push up on your right touchpad to jump". Well, when I did that, it didn't do much of anything. Then I looked at ADVANCED jumping, which while turned off, I used that explanation for it and it worked. So that was frustrating. Beyond that, the wallrunning is janky at best. The tutorial is bad for it as it mentions "Oh jump off the wall onto the next like this!" Didn't work, so I figured I must be doing something wrong. Turns out the systems just not consistent because sometimes it worked best for me to jump directly off the wall, other times I couldn't jump until I fell off the wall, THEN I could jump. -My hands glitched out about 5 times just trying to pick stuff up. My hand got glued to the floor when I tried to reload the flare gun. They say "Hey use distance grabbing, because grabbing directly with your hands is bugged". Well it's bugged BAD. -Sitting here typing this I saw apparently there's a workbench where you can combine weapons. The tutorial never explained that, so that's cool. It wants to be a lot of things, and unfortunately, it refined none of it. "But it's Early Access!" You may say, "So of course it's rough around the edges!" That's all well and good, except I played Blade and Sorcery and GORN both during Early Access, and when criticized, the devs responded with "Yeah we're sorry, we're working on it." The reply I got was "Well it takes time to get good at it, and all negative reviews just don't have enough time!", and I hadn't even played it yet. I'm not sinking 6 hours into your game so I can't refund it, just so you'll "allow" my opinion. The game's not refined, and certainly not worth $25, especially when full fledged releases of Blade and Sorcery and GORN are BOTH $20 each. To even be considered PLAYABLE in my opinion, they'd need to: -Give enemies walking sounds, so they can't just hit me from behind without me being able to do anything but watch all sides at all times. That's not "difficult", that's bad game design. -Give a more comprehensive tutorial. They skipped over SO much that I figured out on my own, but that's because I'm already dozens of hours deep in this style game. -Make movement better, it's REALLY janky right now. I'm specifically talking about jumping and wallrunning. -Fix picking items up with your hands. It's a natural part of any VR game, saying "Don't do this base action cause it's broken" is pretty weak. -Explain how to use items, because they never explained that in the tutorial. I THINK I figured it out by just trying to stick myself in random places with the syringe. It worked in the neck I'm pretty sure. I would not purchase in it's current state.
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Modeled estimate over time.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm using a Valve Index kit. This game is already quite fun, and has huge potential. It takes a lot of what's great about Sairento and Blade & Sorcery, and puts it together with some of its own unique improvements. The game is not without flaws, but the developers are extremely responsive and from communicating with them I think they have a genuine passion to continue improving this game until it achieves their full vision. This game has been receiving extremely frequent updates in response to feedback on their Discord. The game has really really great, versatile movement. Using the stick to move plus pumping your arms to sprint feels good, climbing and throwing yourself feels great, and the highlight for me is the jumping/dash controls, which involves holding a button and moving your controller in the direction you want the world to move, which feels surprisingly intuitive and works even while both hands are occupied manipulating weapons. (For users that have trouble with this jump control scheme, there's an option for simple click-to-jump that you can enable in the settings. I've heard this feels better on the Vive wands.) Beyond movement, the gunplay is really solid and there's a wide variety of weapons. The melee combat could use more feedback, and it's not nearly as good as Blade & Sorcery, but it's probably comparable to Sairento, which I think does it pretty well. The AI is already decent enough to be comparable to Sairento. They also have the start of a weapon splicing system that I think is an absolutely awesome idea. There are also 3 game modes already that offer decent variety and a sandbox mode. I'd recommend starting with the sandbox in hindsight. It's easier to control difficulty and figure things out. There are bugs and things I didn't like: the biggest ones are the lack of sound from enemy movements to give you cues on when they come up from out of sight and the lacking of specific damage feedback when you get hit or when you melee others. Grabbing also has a few issues but the devs are already aware of this. None of these issues are game-breaking at all. But this is an Early Access title, so keep that in mind before you jump in. I'm excited to see where this game goes. It's really fun already. Multiplayer PvP and Coop are on their roadmap and I can't wait! It's gonna be a blast.
This game has a lot of potential in its current state i dont see it being worth 22.00. There is a lot of things that will need to change. The enemies are very bombarding and there is little to no time till the next round to gather your faculties and get back in the game. You get a round of melee and then if youre lucky youll get enough money to get a weapon only a pistol because you dont have enough money. The controls are wonky and hard to get used to so there are a lot of things that needs to change before this game is worth it. I received the game for free and had planned on streaming it but there wasnt enough content to stream for an hour and it was also just not stable enough to stream. I'm gonna say im not gonna recommend this until it is in a better state.
sure, its a nice game and all but its *not* ready for release at all, this is a demo in the mechanics and a beta by anyones standards im amazed that someone has the balls to put a 20 dollars price tag on this
This has to be one of the coolest looking but worst playing games ever. It's not just rough around the edges, it makes you bleed. From starting the game (it prompts the default Unity resolution and quality selector but doesn't have the Index resolutions on it) to the absolutely horrible controls. For instance: The main menus are cluttered and start really far from you. The game also doesn't properly detect the controller type so you have to manually select it. There is almost no sounds in the game, which when you turn the music off, because it's really blaring, the tutorial was silent up until the point you break the walls. Selecting a menu item requires holding the trigger down to get the laser pointer, then squeezing the controller. Just try doing that without the pointer moving from where you are pointing, not to mention you have to pick up a lot of stuff in the game and its really annoying to do it this way. No other game that I can think of has this sort of selector, at least it doesn't feel nearly this bad. Dashing and Jumping, absolutely terrible implementation. You have to press the slow motion button to jump or dash, which makes the movement feel really bad since it sometimes triggers slow-mo and sometimes doesn't. It's also really bad at detecting movement. Sometimes you swing to jump and you jump 1 foot, sometimes you jump 10. Same movement in both cases. Jogging and running is probably the worst implementation I've seen as well. Jogging requires you to not only push the thumbstick in and tilt it to move, but also requires you to keep holding in the thumbstick. It should toggle as long as the thumbstick is tilted, and to be honest, in a game like this you should just run by default. Running requires you to not only job using the above method, but also swing your arms. It just doesn't work, at all. Wall jumping is super buggy. You can't wall jump if you are facing the wall at all, which it doesn't tell you and took me forever to figure out why it didn't work. On top of that, the previously mentioned problems with jumping make it impossible to wall jump properly since half the time you fall down. Wall running sort of works, but sometimes you don't stick to the wall, and sometimes you just randomly fall off while moving. It does not feel good and needs a lot of calibration to work.
This game is dumb and repetitive. It's like Justin Roiland's GTA. That being said I keep coming back to it to just run around and do crimes and shoot people. Also there is parkour, but no cars, so do with that what you will. The humor is childish and vile but I still get a laugh from the shockingly competent voice acting. Not much variety besides run and shoot but the areas are big so it is fun to ♥♥♥♥ around with the different guns and execute sweet slomo massacres. Terrible UI, running speed is weird, I would have preffered a sprint button as opposed to the build-up-momentum thing form Mirror's Edge. But the dev still tinkers with it so maybe things will change. Plz add a bicycle or skateboard or something to make traversing the areas easier. If I was at game informer or some place this would get like 7/10 for sure but since it is just thumbs up or down then it is up, because this game is dumb fun and I think it is a fine addition to your library. You can't just have all bangers, sometimes you need a break from the greats and I think Mental is it.
This game is NEXT LEVEL !!! I've never seen such a game, also it's OPEN WORLD which is CRAZY af !! Super fun, very exciting and feels so good to shoot NPCs hahaha it's a fun game My rating is 9.5/10, definitely download and play it!
A really fun game to play and enjoy, I have beta tested it for a short period of time, and to see the glitches slowly get fixed is an amazing thing, the devs put so much effort into this game and to see how far it has come, puts a smile on my face. PROS: Funny, Entertaining, Realistic gun and bullet physics, graphics are optimized, wide headset support, and much more. CONS: Some lag on side missions, and because this is a new release, it can possibly have bugs ( None that I have seen yet )
This is the GTA of VR that we've needed for a while. Randomized missions, funny voice lines, great progression system, main story with side missions,,,not a lot of complaints. I hope that there is more optimization and higher graphics are the only things that I would improve. GREAT GAME!!! If you want to see gameplay of it I have a VOD of the last time I streamed it and gave out copies of it here: https://www.twitch.tv/videos/1575377109
Controls are way to difficult and complicated for the HTC Vive. Please keep it simple Devs! Why do you want this to be so complicated to pick up and go? Make it easy to use so we can just pay the game, for crying out loud. You do not need to make the gameplay complicated to make it fun. When is the next update coming to fix bugs?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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