
Memory Traces:Egypt. is a 3D puzzle game where the player needs to repair destroyed artifacts.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Job San
11 out of 10 for overall game. 9 out of 10 for puzzle solving. 10 out of 10 for music. and 11 out of 10 for achievements. Flawlessly recommend this game to puzzle lovers and gamers of all kinds.
Good Job San
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3D jigsaw puzzles. Starts simple, gets difficult quick.
The scans of the objects look impressive, and I would really love to enjoy the game, but unfortunately I couldn’t — and I also can’t recommend it (especially not on the Steam Deck). The layout of the pieces is terrible and makes the game impossible to continue from level 18 onward. Pieces are often almost completely hidden behind the edges of the screen, and at level 18 one piece isn’t visible at all. I tried dragging along every millimeter of the screen border to pull it out, but I couldn’t find it. What makes this worse is that I found the exact same feedback posted over a year ago in the Discussions section. The developers didn’t fix the issues and didn’t even bother to reply, which shows a lack of support and care for their players. Update: By assigning the mouse wheel to any controller button and zooming out, the piece hidden behind the screen border finally becomes visible. However, this workaround is neither obvious nor acceptable as a solution. The controls are also very poor overall. The snapping system feels fundamentally flawed and inconsistent, and this is not just a Steam Deck–specific issue. Even when a piece is highlighted in green (indicating correct placement), it rarely snaps into place on the first attempt. The green prompt system is highly inconsistent as well: sometimes it is almost too forgiving, with pieces receiving a correct prompt even at a completely wrong angle, while other times you have to be extremely precise, which becomes tedious very quickly. You also can’t rotate individual pieces — only the main object — and you can’t rotate it while holding a piece on top of it. This constant cycle of moving the piece away, rotating the object, and trying again several times is simply frustrating. On top of that, pieces constantly reset to their original positions instead of allowing free rearrangement, which makes interaction very frustrating. I am aware that the game offers good value for its low price, but I found myself constantly annoyed by the controls, which prevented me from enjoying it at all.
I really like this one. It shows some of the most famous Egyptian artifacts and it's a good puzzle game, much smoother than the last one. The movement is easier and the puzzles flow much better for it. The graphics are nice, though at several points the sandstorm effect would glitch out and make it hard to look at the screen. I still have no idea what "regained your memory" means tho.
Wow !!! Just another nice entry from the developers. The puzzles were challenging, definitely recommended from me !!! I would love to have a hint button though XD to prevent try harding !!!
28 fun little puzzles, worth the price. Pretty forgiving in the orientation of the statue; you don't have to have rotated it to EXACTLY where the piece would line up, the game seems to pick up what you're putting down most of the time.
An absolutely beautiful puzzle game. I had been looking forward to this game since it was first announced a few months ago. It's just as challenging, if not more so, than its predecessor, Memory Traces: Japan. It takes some precise rotating in order to get the pieces to fit properly, but that's what makes it fun.
A lovely bit of a puzzle game, with only one criticism: when you have a piece almost right, and you move it across the right spot, it glows green. If you move it off that spot, the glow stops. But that glow fades in and out pretty slowly, and it's very easy to let go of the mouse button while it's still glowing green but no longer in the right spot, causing the piece to snap back to its starting spot and requiring that I go grab it again and find the right spot again. I'd like it if the green glow stopped instantly, or if the placement was a little more generous while the glow was still happening. Either one would be less frustrating, as I wouldn't feel like I'd found the spot only for the game to punish me for not having it quite right.
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| $3.1K | 194 | 82% | $0.99 | |
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| $3.1K | 91 | 69% | $0.99 | |
| $3.1K | 126 | 70% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 77 | 92% | $1.99 | |
| — | 0 | — | — | |
| $56.8K | 639 | 95% | $4.49 | |
| $55.3K | 70 | 63% | $24.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $3.7M | 4.6K | 97% | $24.99 |