
Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Arabic, Turkish, Traditional Chinese +5 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing game, graphics and high-level goal breakdowns. Perhaps there is a little lack of additional training in mechanics, but everything is perfect. We are waiting for the continuation or another puzzle!
Great puzzles that really make you think. Quite an interesting story line so far as well.
O jogo é super interessante, mas tem tanto bug e tanto problema pra salvar que perde a graça quando o jogo trava, fecha e volta horrores do progresso.
As a person, who loves solving puzzles and going through mystery places it is beautiful work of art and I am enjoying every second of this game
J'Ai abonné ce jeu pour mauvaise sauvegarde et toujours entrain de recommencer à chaque tableau même si je fais des sauvegardes. C'est vraiment dommage.
Memorrha is one of those rare first-person puzzle adventures that genuinely trusts the player. It drops you into a mysterious, ancient world with almost no hand-holding and gradually teaches you a rich, layered language of symbols, mechanisms, and logic systems. What emerges is a thoughtful, often elegant experience that rewards curiosity and patience in equal measure. At its best, the puzzle design is the clear standout. The game builds its systems slowly and deliberately, introducing mechanics like energy flow, symbolic logic, and environmental machine interactions in a way that feels organic rather than tutorialized. Solutions often require lateral thinking and experimentation, and there’s real satisfaction in deciphering how different elements connect across the world. It’s the kind of design that encourages “aha!” moments rather than brute force solving, and it frequently delivers them. Closely tied to this is the game’s sense of world-building and lore. Memorrha doesn’t tell its story through exposition-heavy cutscenes, but instead through environmental storytelling, ruins, artifacts, and the silent language of its ancient civilization. The result is a world that feels cohesive and intentionally constructed—like you’re slowly decoding the remnants of a lost technological culture. There’s a quiet intrigue to it that works especially well alongside the puzzle progression. One of the most underrated strengths is its educational and cognitive design value. The game effectively trains pattern recognition, symbolic reasoning, and systems thinking without ever feeling like a textbook exercise. It’s structured in a way that encourages learning through exploration and trial, making it almost pedagogical in its approach to puzzle logic—an experience that can feel genuinely enriching rather than purely recreational. It also deserves credit for its creative freedom in solutions. Many puzzles allow for multiple approaches or at least flexible reasoning paths, which keeps the experience from feeling overly rigid. The game often nudges rather than dictates, letting players assemble understanding at their own pace. This openness is part of what makes it compelling for dedicated puzzle fans. In terms of scope and length, Memorrha lands in a sweet spot. It’s substantial enough to feel like a full journey rather than a short conceptual experiment, and its pacing allows ideas to breathe and evolve. By the time you reach the later stages, you’ve built up a real sense of mastery over its systems, which makes progression feel earned. That said, the experience is not without its flaws. The most commonly reported issue—and one that becomes more noticeable toward the end—is technical instability and bugs. These include occasional glitches, interaction issues, and performance drops that can disrupt the otherwise immersive flow. In some cases, late-game sections feel less polished than the opening hours, with occasional softlocks or awkward object interactions breaking momentum. These issues don’t ruin the core experience, but they do undercut what is otherwise a carefully constructed puzzle journey, especially in the final stretch where cohesion matters most. Despite that, Memorrha remains a strong recommendation for fans of thoughtful puzzle design and atmospheric exploration. It’s not the most polished title in the genre, but it is one of the more intellectually engaging ones, and its world lingers long after the final mechanism is solved. Overall: A smart, atmospheric, and creatively structured puzzle adventure with excellent symbolic design and world-building—held back only by increasing technical roughness toward the end.
pros: - 游戏核心机制的展开还算可以,铁匠铺的谜题算是唯一觉得有些设计在里面的部分 - 壁画作为一些谜题提示和故事线暗示,至少有让人收集的欲望 cons: - 优化有点烂:没想到自己的电脑配置在某些场景还会掉帧;谜题完成后的启动动画有点过于慢了,会感觉有大量的时间浪费在了等待上,这部分在中期绿色房感受尤为明显;进新地图的过场演出虽然有些能ESC跳过,无法跳过的缓慢过场亦是存在。我本以为这种过场里的机位转换会提供一些新信息,体验下来并无 - 角色附带小平板开着走的时候会卡视角,比如拿着贴墙了会直接举到头顶上;由于流程过于线性,平板里的地图功能成了鸡肋,而且必须开着地图跑图才能开战争迷雾,意义不明 - 游戏引导较烂,这里指的并不是核心机制,而是一些解谜之外的东西,想太多会徒增烦恼。(这种深度的核心机制也谈不上需要引导 - (重要)我怀疑他们发之前都没好好测,进行到中后期某部分,能通过跳跃卡模型边缘的方式跳过谜题直接按下最后的按钮。不知道是不是因此触发了softlock,之后的流程里地板直接消失,我以为只是地板贴图消失就直接往下跳,然而不幸开始自由落体,遂发现制作方连最基本的防掉出地图都没做。最牛逼的是我甚至不知道这游戏有没有autosave,所以下降的时候手贱存了个档,读档发现依然在下落中,想继续玩只能重开,感觉浪费了5个小时,实在是难受,短期内应该不想再开了 Around the mid-to-late game, by jumping along the edges of certain landscape models, it’s possible to bypass part of a puzzle and press the final button early. I’m not sure whether this breaks a trigger or flag, but in the following section the floor geometry disappeared entirely. At first I assumed it was just a visual glitch and jumped down, only to end up falling indefinitely. There appears to be no out-of-bounds fail-safe or recovery system in place. What made this worse is the save system. I couldn’t tell whether the game had autosave (at least from my entire playthrough I didn't notice any note like 'auto-saved'), and I manually saved out of habit while falling. Reloading the save simply placed me back into the same falling state, effectively softlocking the playthrough. The only option left was restarting from the beginning. Losing roughly five hours of progress to what seems like a preventable edge-case bug is extremely frustrating. I don’t think I’ll be launching the game again anytime soon.
The scenery is enchanting and always changing. The puzzles seem basic but there's always a twist that makes you think. The aha moment is very satisfying. I recommend you take notes of the signs. The areas are laerge and the exploration is very enjoyable.
i can tell there was a lot of thought put into this game, but it just isn't fun. awful control, multiple bugs, bad performance, you would expect those faults of like, an FPS, but a puzzle game should not have these problems. Also the puzzles (in my opinion) are just too hard and obscure (looking at you forge)
Still feels buggy
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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