
Go on a voyage of discovery following the traces of a mysterious culture. Discover diverse landscapes, investigate abandoned artifacts, and wake strange machines from their slumber.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 151reviews | 65% | — | $32.9K |
| $19.99 | 31ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i can tell there was a lot of thought put into this game, but it just isn't fun. awful control, multiple bugs, bad performance, you would expect those faults of like, an FPS, but a puzzle game should not have these problems. Also the puzzles (in my opinion) are just too hard and obscure (looking at you forge)
[h1]Reseña de Memorrha: El Laberinto de la Confusión Mental[/h1] [h2]Resumen[/h2] Bienvenidos a \Memorrha\, el juego que probablemente fue diseñado para probar si realmente sabes usar el cerebro o solo lo llevas de adorno. Descubre qué tan perdido puedes estar incluso siguiendo un mapa y conviértete, sin querer, en un apasionado critico de arte abstracto cuanto intentas descifrar qué demonios estás mirando en cada puzzle. [h2]Aspectos importantes e interesantes[/h2] Si algo hay que aplaudirle a \Memorrha\ es su capacidad para hacerte sentir como un auténtico arqueólogo del cerebro. Con un arsenal de puzzles que van desde \Hmm, interesante\ hasta \¿Qué diablos está pasándome?\, el juego te mantiene enganchado con la suficiente curiosidad como para ver qué nueva forma de tortura mental te espera en el siguiente nivel. La ambientación es un paseo: medio como estar en una exposición de arte moderno, pero sin el vino gratis. Algunos escenarios realmente te hacen preguntarte si estás en un juego o se colaron algunas fotos de una galería de arte nicho. [h2]Aspectos por mejorar[/h2] No todo es un rompecabezas emocionante en \Memorrha\. A veces, la dificultad parece más un bug que una característica. Un parche de \adivina qué pensaba el desarrollador\ no estaría mal. Otro punto es la historia, que ocasionalmente parece haber sido escrita en algún tipo de código secreto antiguo porque conectar los puntos puede sentirse más complicado que los puzzles mismos. Un poco más de coherencia o, ya puestos, un libro de pistas, mejorarían bastante la experiencia. Y no nos olvidemos de las voces... ¿qué voces? Exacto, un par más de diálogos o narraciones no les harían daño a esos silencios incómodos. [h3]Calificaciones[/h3] [table] [tr][th]Criterio[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]\Funciona, a veces te desespera, pero ¿no es eso lo que buscabas?\[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]\Reta lo suficiente para no dormirse. O para no dormir, punto.\[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]\Bastante que hacer si te gustan los dolores de cabeza.\[/td][/tr] [tr][td]Video / Gráficos[/td][td]7[/td][td]\Bonito hasta decir basta. La retina te lo agradecerá.\[/td][/tr] [tr][td]Historia[/td][td]4[/td][td]\Alguna ahí, pero tendrás que inventártela tú.\[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]\Te sientes en otro mundo, quizás uno que no entiendes.\[/td][/tr] [tr][td]Efectos[/td][td]5[/td][td]\Están... creo.\[/td][/tr] [tr][td]Música[/td][td]7[/td][td]\Agradable y enigmática, casi como el juego.\[/td][/tr] [tr][td]Voces[/td][td]2[/td][td]\¿Voces? ¿Dónde? ¿En mi cabeza?\[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]\Variedad de puzzles, un festín para los masoquistas intelectuales.\[/td][/tr] [tr][td]Total Puntuaciones[/td][td]58[/td][td]\Una montaña rusa mental, casi literal.\[/td][/tr] [/table] [h2]¿Comprar o no comprar?[/h2] Si la puntuación total es de 58, [b]Cómpralo con descuento.[/b] Memorrah podría no ser el novio perfecto, pero quién sabe, con unas cuantas mejoras podría convertirse al menos en un amigo con beneficios... intelectuales, claro está.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Japanese, Arabic, Turkish, Traditional Chinese +5 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's so buggy I liked it. Even the tetris bugged out and crash the game.
Un jeu magnifique rempli d'une ambiance et d'un gameplay saisissant, mais la petit équipe de dev à ces limites et les bugs sont assez présent, si vous arrivez a passez ce petit défault, le jeu vaut largement le détours. A really beautiful game filled with a striking atmosphere and gameplay, but the small development team has these limits some bugs are here if you manage to pass this small defect, the game is well worth the detours.
Ultimately this game is just fine. The puzzles can be fun at times, but the game is not completable without a guide. Some things are obfuscated for no reason and it makes for a very frustrating gaming experience in lots of places. The saving checkpoints are also hard to manage, so if you miss scanning a plate at the wrong time, you can never recover without restarting the entire game. As others mentioned, it's pretty buggy too. I had to reload several times to unstick things. The game is very beautiful though, although scene transitions in lighting can be quite jarring and some of it is too dark to the point that I couldn't see the actual puzzles.I feel like I wasted my time playing this game, but if you're bored and want a puzzle game it is suitable. It says I spent 43 hours, but that's because I left it running with my laptop closed. I only actually played 7 on my save file.
As a person, who loves solving puzzles and going through mystery places it is beautiful work of art and I am enjoying every second of this game
This is a flawed gem. It has a few bugs and could maybe have done with a bit more polish, but nothing that stopped me playing for 11 hours and loving it. If you put the bugs aside, it's a wonderful adventure through a forlorn and mysterious ruin, with genuinely interesting and satisfying puzzles. If you like puzzle+exploration games with wordless stories and immaculate vibes, then don't take the negative reviews too seriously.
Whatever my comments, I recommend this game. I have tried to play this games many years before but i had rage quitted it. Today I retried to play. I finished it, but now i remember why I rage quitted it... the numerous bugs in particular when you are about to finish a long puzzle and that you realize that a symbol or stones were not activated in a cart... This game should have been a banger in the puzzle game world. It has all the elements. It is just disadvantaged by too many bugs, lights which do not enable to see the symbols well, the inequality of difficulty between some puzzles wondering if it was not over designed puzzles from time to time. Now, saying that and reading the end titles, I read this is a small team working on it which is an impressive achievement. To the Developpers, are you working on new puzzle games, are you hiring testers?
The game is set in a beautiful world, filled with secrets and fairly interesting ways to find them. I was even disappointed that some of the things I've attempted, such as climbing a tree in the fountain area, that got me somewhere did not lead to anything, not even an Easter egg, but that is hardly a complaint. The puzzles were mostly good, a fun take on simple logic circuit based puzzles. The game, however, is far from polished. There were many bad things that sometimes made me close the game out of frustration. The biggest ones are plates not successfully going into their slots, and there aren't any apparent fixes to this issue other than standing there, moving forward and backward, hoping the plate will finally slide in. Scanning anything is an unnecessarily tedious process. Sometimes projecting symbols didn't work well even though they intentionally left a large margin for success. What I love about this game is its approach to explaining the rules. Everyone knows The Witness is a classic with its stunning ability to stay silent while everything makes sense. I'm sure Memorrha took inspiration from them, and it worked out. Rules and ways to progress are all there, explained to you without words, waiting for you to realize that. I am disappointed in their approach to achievements. Replaying the game in its entirety only to get a speedrunning achievement, when it is puzzle-oriented, is not fun. There is no reason for me to do all that again just so I can finish it faster, so it's one of the rare cases I won't even attempt to complete them all. UI/UX could use work, especially since (at least to me) it isn't intuitive that deleting a savegame would be the option listed in the bottom middle of the screen, whereas loading the save would be listed in the bottom right, seems easy to mess up. I am not sure, but I also think it's easy to get softlocked, especially towards the end. I got away by leaving and reentering the save, but I am not sure what would have happened if the game did auto-save, as I didn't see a clear way out. In conclusion, get this game for a nice set of puzzles, approach it as just that, and try not to get too annoyed. If you are looking for a polished game, don't buy it as it will be a good source of frustration.
Memorrha is one of those rare first-person puzzle adventures that genuinely trusts the player. It drops you into a mysterious, ancient world with almost no hand-holding and gradually teaches you a rich, layered language of symbols, mechanisms, and logic systems. What emerges is a thoughtful, often elegant experience that rewards curiosity and patience in equal measure. At its best, the puzzle design is the clear standout. The game builds its systems slowly and deliberately, introducing mechanics like energy flow, symbolic logic, and environmental machine interactions in a way that feels organic rather than tutorialized. Solutions often require lateral thinking and experimentation, and there’s real satisfaction in deciphering how different elements connect across the world. It’s the kind of design that encourages “aha!” moments rather than brute force solving, and it frequently delivers them. Closely tied to this is the game’s sense of world-building and lore. Memorrha doesn’t tell its story through exposition-heavy cutscenes, but instead through environmental storytelling, ruins, artifacts, and the silent language of its ancient civilization. The result is a world that feels cohesive and intentionally constructed—like you’re slowly decoding the remnants of a lost technological culture. There’s a quiet intrigue to it that works especially well alongside the puzzle progression. One of the most underrated strengths is its educational and cognitive design value. The game effectively trains pattern recognition, symbolic reasoning, and systems thinking without ever feeling like a textbook exercise. It’s structured in a way that encourages learning through exploration and trial, making it almost pedagogical in its approach to puzzle logic—an experience that can feel genuinely enriching rather than purely recreational. It also deserves credit for its creative freedom in solutions. Many puzzles allow for multiple approaches or at least flexible reasoning paths, which keeps the experience from feeling overly rigid. The game often nudges rather than dictates, letting players assemble understanding at their own pace. This openness is part of what makes it compelling for dedicated puzzle fans. In terms of scope and length, Memorrha lands in a sweet spot. It’s substantial enough to feel like a full journey rather than a short conceptual experiment, and its pacing allows ideas to breathe and evolve. By the time you reach the later stages, you’ve built up a real sense of mastery over its systems, which makes progression feel earned. That said, the experience is not without its flaws. The most commonly reported issue—and one that becomes more noticeable toward the end—is technical instability and bugs. These include occasional glitches, interaction issues, and performance drops that can disrupt the otherwise immersive flow. In some cases, late-game sections feel less polished than the opening hours, with occasional softlocks or awkward object interactions breaking momentum. These issues don’t ruin the core experience, but they do undercut what is otherwise a carefully constructed puzzle journey, especially in the final stretch where cohesion matters most. Despite that, Memorrha remains a strong recommendation for fans of thoughtful puzzle design and atmospheric exploration. It’s not the most polished title in the genre, but it is one of the more intellectually engaging ones, and its world lingers long after the final mechanism is solved. Overall: A smart, atmospheric, and creatively structured puzzle adventure with excellent symbolic design and world-building—held back only by increasing technical roughness toward the end.
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Players by region
Where this game's players are, estimated from review languages.
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| $32.9K | 89 | 83% | $14.99 | |
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