
A paradise lost; an island full of memory. Those who forget the horrors of the past will pay the price... Relics of war are now living, breathing creatures, out for revenge for memories forgotten... Can you escape?
Modeled estimate, not a reported figure. How we estimate →
Media

About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Oyun Alt+Enter ile tam ekran oluyor ancak daha ilk başlarda eğer hareketlerinizi oyun kurucunun kafasında oluşturduğu(!) yöne uygun ilerletmezseniz, oyun sizi müzeye kilitliyor. Yahu bir bugu kaldırmak bu kadar zor mu? Adeta oyunu yapmış ardından bırakıp gitmiş.. Ve bunun üzerine muhtemelen hala bu oyundan para kazanmaya devam ediyor.! İnanılmaz. Ayrıca; oyunda henüz kayıt oluşturmayı başaramadım, yönergeler yeterli değil. "A"`tuşuna basıp, aşağı çektiğimde kayıt almayı reddediyor. Eğer oyunu bir şekilde bitirebilirsem, yorumu güncelleyeceğim. Güncelleme: Oyunu bitirdim, incelememi negatiften pozitife çeviriyorum. Ayrıca [spoiler] keşke oyunun sonunda zaman bükülseydi de hikaye o varyasyonda devam etseydi. [/spoiler] ama yinede iyiydi. Kayıt kısmını zorla halletim, belirli noktalar veya karakter yardımıyla yapılabiliyor. Bu, oyunun belirlediği işareti içeren herhangi bir nesne olabilir. Nesnelerde gizlenmiş işaretleri geç farkettiğim için, devamlı uzak mesafelerde yeniden başlamak zorunda kaldım. Hikaye 6 / 10 Grafikler 2 / 10 ( ortalama bi pixel oyun 3 / 10 dersek ) Müzik 3 /10 Buglar/hatalar olmasa meğer oyun çok kısa sürecekmiş. Oyun çok kısa..
Looking past the difficult gameplay at certain events and the lacking option of saving during the early segments, there's a great story wrapped with beautiful landscapes portrayed in a unique style. Between this and Shintaro's other game [i]UTOPIA[/i], their style is one that I haven't really seen in the RPG Maker scene that stands out very well. The story and environment are what really sell the experience though. It starts off somewhat lost, with Shizuru avoiding insects, but it really takes off once a certain character is introduced and the environments begin portraying the aftermath of war. If you can overcome the two aforementioned pain points of difficulty and saving, then this game is worth a shot.
emm终于终于我打出good end了,但我不确定游戏中的选项是否会造成影响,我是遇到那个人后回头可以把原来拉不开的B1门拉开,然后在这里使用开局我们获得的古老钥匙,经过一个比较有难度的解密,就可以继续进行游戏了,这样打出来后面的剧情就会有变化。 再说几个不确定的事,开局我们到博物馆背后能捡到硬币,用这个可以使用望远镜,可以看到学校里有两个人。再就是goodend的时候我是让骷髅鬼去抓了队友,不知道抓自己会不会有什么改变。
This atmospheric puzzle game challenges players to solve intricate riddles by manipulating memories. Explore surreal environments, piece together clues, and unravel a mysterious story. Its immersive design and clever puzzles create a captivating experience.
Pros: - This game does horror well: it will have you running away from bloody machine monsters on a time limit. It's tense and frightening - Gameplay can be challenging (especially at the start, expect to die a lot)! - Element of mystery to the story Cons: - Not enough save points, or the save points are inconveniently located
8/10 KINDA SHORT STORY, VERY COOL OVERALL BUT THE DIFFICULTY IS KINDA WACKY AND IN CERTAIN PARTS YOU NEED TO BE VERY PRECISE WITH YOUR MOVEMENT OR YOU'LL BE BONES OVER AND OVER AGAIN
+ 긍정적 1. 크고 작은 메타포가 훌륭합니다. 2. 음향(현실적인 효과음) 및 스크립트 연출에 군더더기가 하나도 없네요. 3. 전체적으로 현실적인 색채와 빛의 방향, 물결의 질감 등이 현장감을 가져다줍니다. 때문에 이입이 깨지지 않고 게임의 인물로서 잘 녹아들 수 있었습니다. - 부정적 1. 시각적, 청각적으로 주어지는 단서를 조합해 능동적으로 풀어가는 퍼즐이 저는 도전적이면서도 보람되었지만 결과적으로 게임의 난이도가 상승하게 된 원인 중 하나가 되었다는 데에는 동의할 수 밖에 없는 것 같습니다. 2. 빠듯한 컨트롤을 요하는 구간도 그 원인 중 하나였고요. 3. 자동으로 진행되는 이벤트 연출이 처음 볼 때는 나쁘지 않았지만 대체로 세이브 구간이 따로 지정되어 있는 편이라 리트라이 시 강제로 다시 보는 상황이 생기는 것이 불편했습니다. = 총평 리뷰를 작성하는 시간 기준으로 긍정적인 평이 70%인데 개인적인 견해로는 긍정적, 부정적인 측면을 모두 감안해서도 이 게임은 더욱 높은 평을 받을 가치가 있는 것 같습니다. * 사족 [spoiler]기도로 세이브를 할 때 위쪽 방향키를 누르는 것이 마치 신을 올려다보는 것 같더군요. '십자가'는 제아무리 절망적인 상황 속에서도 다시 한 번 일어설 수 있는 생명이 되었습니다. 선생님이 십자가를 되찾았을 때, 외전에서는 또 다시 과거로부터 일어설 수 있는 힘이 되었죠. 인상 깊었습니다.[/spoiler] 쯔꾸르에서 이러한 연출로는 이 제작자분이 독보적인 듯합니다. 좋은 작품 내주셔서 감사합니다.
buena suerte tratando de completarlo cuando ciertas acciones o inacciones literalmente te condenan el progreso irremediablemente y los checkpoints estan colocados de forma horrible (mas encima solo hay 4 espacios para guardados). no me alcanza la paciencia para esto
MEMENTO, developed by CreateLab and published by PLAYISM, is a compact indie horror adventure that blends survival mechanics with a narrative centered on memory, loss, and the lingering scars of conflict. Built using RPG Maker, it presents a deceptively simple exterior that gradually gives way to a more somber and introspective experience. The game follows a young girl who becomes trapped in a distorted version of reality on an island shaped by the aftermath of war, where fragments of the past manifest as hostile entities and haunting environments. From the outset, the tone is subdued and melancholic, favoring quiet unease over overt terror. The narrative is driven by the concept of memory—how it shapes identity, how it fades, and how it can persist in unexpected ways. As players explore the island, they uncover pieces of its history through environmental storytelling and brief narrative sequences. These fragments slowly build a picture of what has happened, inviting players to interpret events rather than presenting them in a straightforward manner. This approach gives the story a reflective quality, but it also means that much of its meaning is implied rather than explicitly stated. While this can be engaging for those who enjoy piecing together a narrative, it also results in certain elements feeling underdeveloped or incomplete. Gameplay focuses on exploration and survival, with an emphasis on avoiding danger rather than confronting it directly. The island is populated by strange, often unsettling enemies that must be evaded, creating a constant sense of vulnerability. Limited resources and restrictive mechanics, such as sparse save points and careful health management, add tension to each encounter. These systems are effective at maintaining a sense of unease, but they can also lead to frustration, particularly when mistakes force players to repeat sections. The balance between challenge and accessibility is uneven, occasionally interrupting the flow of the experience. The pacing is relatively tight, with the game designed to be completed in a short amount of time. This brevity helps maintain focus and prevents the mechanics from becoming overly repetitive, but it also limits the depth of both the story and the gameplay. Just as the narrative begins to expand and hint at deeper ideas, it moves toward its conclusion, leaving some threads feeling unresolved. Multiple endings provide some incentive for replay, offering different perspectives on the story’s themes, though the variations may not be substantial enough to satisfy all players. Visually, MEMENTO makes effective use of its minimalist framework to create a distinct atmosphere. The pixel art varies in detail, with certain environments standing out through careful use of lighting and composition. Outdoor areas often feel more visually engaging, while interior spaces rely on shadow and contrast to build tension. Enemy designs are particularly notable, blending mechanical and organic elements in a way that reinforces the game’s underlying themes. While the presentation is modest, it succeeds in establishing a cohesive and unsettling aesthetic. Sound design plays a subtle but important role in shaping the experience. Much of the game is intentionally quiet, using silence to create a sense of isolation and unease. When music or sound effects are introduced, they are used sparingly, often during moments of tension or narrative significance. This restrained approach can enhance immersion, though it may also make certain sections feel sparse or lacking in energy depending on the player’s expectations. Despite its limitations, MEMENTO leaves a lasting impression through its atmosphere and thematic focus. It is a game that prioritizes mood and reflection over complexity, offering a short but emotionally resonant journey that lingers in its quieter moments. While its gameplay can be inconsistent and its narrative may feel incomplete, there is a clear sense of intent behind its design, resulting in an experience that feels personal and deliberate. In the end, MEMENTO stands as a thoughtful but imperfect entry in the indie horror genre. It succeeds in creating a distinctive tone and exploring meaningful ideas, even if it does not fully realize its potential. For players who appreciate atmospheric storytelling and are willing to accept its rough edges, it offers a brief yet memorable experience. Rating: 7/10
Te acuerdas de esa sensación de tener 15 años y jugar a tu primer juego de RPG Maker, durante un fin de semana o unas vacaciones, y pensar: "Vaya, no había jugado antes algo así nunca"? Pues si te acuerdas de esa sensación, te gustará MEMENTO
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Baby Dino Adventures | $9.4K | 70 | 79% | $7.19 |
| Left Behind | $9.4K | 91 | 64% | $5.99 |
| Manifest 99 | $9.4K | 70 | 87% | $7.99 |
| Earl vs. the Mutants | $9.4K | 152 | 97% | $2.99 |
| Below Kryll | $9.4K | 83 | 88% | $4.99 |
| ppL | $9.4K | 84 | 88% | $5.99 |