
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在打开模组管理器之前,我简直是在浪费生命,毕竟这是个单机游戏,自己爽了才是真的
挂机界的环世界
紧玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ui honestly is bad overly complicated for no reason and dosnt show you how to do anything really get ready for alot of reading
我兄弟喊我來玩的,他說一開始得釣魚起手,我不相信 我比較想釣他
Was a pretty great Idle-game for quite a while (mostly played on phone), up until I was met with a dungeon that was literally impossible to Idle, and without any way to progress without dealing with that dungeon. Quite bummed out, because I enjoyed the concept uptil that point, had maxed out pretty much everything I could, but when the fighting part eventually wasn't just difficult, but became impossible to do without actually playing the game actively, switching gear constantly and so on... it ruined it for me.
The save system is horribly broken. I just lost an entire day as I attempted to shift play from Steam to mobile. Because the mobile game was still running, it immediately force-saved to the cloud (on its own) on open, wiping out the cloud save I'd prepared from Steam. The promise of cross-play is entirely unjustified. I can't trust it, so I'll never use it again. Ever. Also, the Steam game does not recover properly from sleep. After putting the system to sleep, on wake Steam reports Melvor Idle as Running, but there is no client window. The only recourse is to Stop the game. And this doesn't work, either, so a Force Quit from Task Manager is required. Even running normally, closing the client window does not stop the game. As above, a Force Quit from Task Manager is required to actually stop the game.
Mało satysfakcjonująca i niezbyt wynagradzająca w porównaniu do innych gier tego typu. Żadnych dźwięków, żadnych animacji, jedynie „numbers go up” – w dodatku bardzo, bardzo powoli. Wybierasz jedną umiejętność, wchodzisz co 24 godziny, żeby zaktualizować postęp, a po miesiącu, gdy masz maksymalny poziom, przechodzisz do kolejnej umiejętności. I tak przez jakieś 2 lata. Trochę tak, jakbym co 24 godziny sprawdzał zegar w telefonie i cieszył się, że zmieniła się data o jeden dzień. Chyba spodziewałem się czegoś innego, więc, niestety, grę zwróciłem. Chętnie jednak sprawdzę drugą część, gdy zostanie opublikowana.
G O A T 방치형 ( 대부분 연동해서 폰으로 하는 게 너무 편함 ) 이걸 왜 이제서야 알게됐을까...
meu jogo ruim favorito
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 253 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 156 | 90% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 6.5K | 78% | $19.99 |