
THE CUTEST CHALLENGE ! The cooperative puzzle-platformer game that will equally charm and challenge your friends and family. Communication and coordination are the key to success in the Melbits™ mission!"
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Reviews
Doesn't have a single player mode. Be aware that for this co-op game you'll need at least two players with game controllers (either real controllers or Steam Link). In the description it's stated that you can have up to 4 players, but it doesn't say yo must have at least two. This reminds me of Lemmings...
Has potential, seems like it's not fully polished but is still really fun! The hiccup we ran into is when you start the game it says "no melbits are found" but doesn't explain what you have to actually do. Turns out you just have to mash buttons on two different controllers for it to start the game. Once we got in the game worked just fine, even with our four generic gamepads. The puzzles were really fun, especially trying to figure out how to get the extra bonuses. The characters are super cute and has fun cosmetics for them.
ゲームは見た目に反して面白い、ただし人と遊ぶ場合に限る amazonで無料配布されていた物はparsecを利用してオンラインは出来たのに… parsecだと人を誘いづらいのでremote play together機能の為に書い直したのに無になったのが悲しい リモートプレイ経由だとコントローラーが認識しなかった
[i] My Experience [/i] Although we haven't finished [b]Melbits™ World[/b] quite yet, I think I've seen enough to competently review it. First off, I must call attention to what developer Melbot refers to as the game's "kawaii aesthetics." The game is filled with pastels and bright, bubbly music, and you can dress up the Melbits™ that you navigate each level with hats, bowties, poofy tails, etc. At the conclusion of each level you get to watch your Melbits™ dance, and this never failed to elicit an "oh my god they're so cute!" from my co-op partner. As for the actual game, each player is granted control of different apparatuses in each level. These can be many different things - bouncy springs, rotating logs, elevators, fans, etc. The simplest of these are simply moveable blocks that close one path and open another. Although you're attempting to control the different apparatuses to help the Melbits™ reach the end tube in a given level, you can also reroute them to collect what the game calls "seeds" (and what my co-op partner and I call "tofu" or "potatoes," respectively) and presents. The presents unlock an additional cosmetic item to equip on your Melbits™, while the potatoes seem to unlock new Melbits™ when enough are collected. If you see a computer disc floating in a level, don't worry about losing your Melbits™ in an attempt to collect it - the disc itself will take the creature directly to the exit. One thing that you might not expect from such a cutesy game is difficulty, but [b]Melbits™ World[/b] is in fact quite difficult. Each level always has the same number of apparatuses, and they can be a lot to keep up with if you're only playing 2-player. We found the experience much more manageable with three players, and would imagine that it would be even more so with four. Every additional player means fewer apparatuses to control for each one. There's also a little black (evil Melbit™?) creature in some levels that destroys your Melbits™ when it touches them, and it's tricky to deal with. While sometimes you can collect a hammer that allows your Melbits™ to destroy it, other times you'll just have to be that much more precise with your navigation. I can definitely recommend [b]Melbits™ World[/b], although the strength of the recommendation corresponds to how many players you'll have available to help™.
Strange game. The intro story is unnecessary and confusing because the actual game is a very simple, Lemmings-like, one-button couch coop game. That's fine for a few minutes with kids...but not worth the price of admission.
好骚脑啊 但是很好玩 人越多越欢乐
Jeu assez fun mais vite répétitif, personnellement je me suis lassé rapidement Quelques petits bugs de détection de manette, et je ne savais pas que le jeu était injouable seul donc j'ai du trouver quelqu'un pour y jouer un peu Jeu axé surtout pour les gens très casual ou les enfants
I played this with a lady friend. She hasn't come back to visit since.
Thanks.. My brain is not braning.. Needs coordination with my own brain
Melbits World developed by Melbot and published by Plug In Digital is a charming cooperative puzzle-platformer built around teamwork, environmental manipulation, and a whimsical digital universe. The game centers on guiding small digital creatures known as Melbits across vibrant stages filled with traps, puzzles, and moving platforms. Instead of directly controlling the characters in a traditional platforming sense, players interact with the environment to help the Melbits reach their destination safely. This indirect control system gives the game a unique identity, transforming each level into a puzzle where timing and coordination are more important than reflex-based platforming skills. The premise takes place inside a stylized digital world where tiny creatures called Melbits live within electronic devices and networks. These adorable beings represent positive digital energy, spreading harmony throughout the internet and technological systems. However, their world is constantly threatened by corrupted data and hostile digital entities that disrupt this balance. Players take on the role of protectors who must guide the Melbits across hazardous environments, ensuring they avoid obstacles and enemies while collecting items that restore stability to the digital ecosystem. Although the story remains light and whimsical, it establishes a playful theme that fits well with the game’s colorful presentation. Gameplay revolves around solving environmental puzzles while the Melbits move automatically across the stage. Unlike many platformers where players directly control character movement, the Melbits walk forward on their own. Players instead manipulate the level itself by activating mechanisms, moving platforms, rotating blocks, or triggering devices that alter the terrain. This design requires players to think ahead and carefully observe how the Melbits will interact with the environment as they move. The challenge comes from anticipating their path and adjusting the stage in real time to keep them safe. The cooperative aspect is at the heart of the experience. Many puzzles are designed around multiple players controlling different elements of the level simultaneously. One player might operate rotating platforms while another controls moving bridges or lifts. Successful completion often requires players to coordinate their actions and communicate effectively, especially when timing is critical. This design encourages teamwork and interaction, making the game particularly enjoyable when played with friends or family members gathered around the same screen. Levels are organized across several themed worlds, each introducing new mechanics and hazards that expand the complexity of the puzzles. Early stages function as tutorials, gradually teaching players how different environmental tools interact with the Melbits’ movement. As the game progresses, the puzzles become more elaborate and require greater coordination between players. Obstacles such as spinning traps, unstable platforms, and digital enemies appear more frequently, forcing players to adapt their strategies and react quickly. Collectible items scattered throughout the stages add an additional layer of challenge. Players can gather seeds and other objects hidden along the paths traveled by the Melbits. Successfully collecting these items while keeping the creatures safe rewards players with cosmetic customization options. The Melbits themselves can be personalized with various outfits, accessories, and decorative elements, allowing players to give their characters a bit of individuality. While these customization options do not affect gameplay, they add a fun sense of progression and reward exploration. Visually, the game features a bright and friendly 3D art style that emphasizes color and charm. The Melbits themselves are small, round, and expressive creatures with playful animations that make them instantly appealing. Environments are constructed with geometric shapes and vibrant textures that help keep the action visually clear while maintaining a whimsical tone. The aesthetic design is intentionally cheerful, making the game accessible and welcoming for players of all ages. The audio design complements the visual style with upbeat music and playful sound effects. Each level is accompanied by energetic background tracks that maintain a lighthearted mood throughout the puzzles. Sound cues provide helpful feedback when players activate mechanisms or successfully collect items, reinforcing the feeling of progress and teamwork. The music and sound effects work together to create a relaxing but lively atmosphere that suits the cooperative gameplay. One of the game’s biggest strengths is its accessibility. The control scheme is simple and intuitive, allowing players with little gaming experience to quickly understand how to interact with the environment. Because success relies more on coordination and communication than complex mechanics, players of different skill levels can easily participate together. This makes the game particularly well suited for family gatherings, casual multiplayer sessions, or cooperative play between younger and older gamers. However, the game’s reliance on a consistent puzzle structure can lead to some repetition over time. Most levels revolve around the same basic concept of guiding the Melbits by manipulating environmental elements. While new mechanics and hazards are introduced throughout the game, the core gameplay loop remains largely unchanged. Players who prefer constantly evolving mechanics may find the experience somewhat predictable after extended play. Another potential drawback is that the game’s design clearly favors multiplayer interaction. Although it can technically be played alone, the puzzles are far more engaging when multiple players are involved. Solo players may find the experience less dynamic because they must manage all environmental controls themselves, reducing the cooperative excitement that defines the game’s identity. Despite these minor issues, Melbits World succeeds in delivering a delightful cooperative puzzle experience filled with personality and creativity. Its inventive approach to environmental manipulation, combined with charming character design and colorful worlds, creates an experience that feels both playful and welcoming. The emphasis on teamwork and communication makes it stand out from many traditional puzzle-platformers. Overall, Melbits World is a joyful and imaginative game that shines brightest when played cooperatively. Its accessible mechanics, vibrant art style, and teamwork-focused puzzles make it an excellent choice for players looking for a lighthearted multiplayer adventure. While the gameplay structure may feel repetitive for solo players, the cooperative mechanics and charming presentation ensure that the experience remains engaging for groups willing to work together to guide their tiny digital companions safely through the colorful world. Rating: 8/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |