
Megastore Simulator is a first-person management & tycoon game. Start small and grow into a massive two-floor megastore with forklifts, pallet jacks, and staff. Unlock and manage departments like Bakery, Clothing, Electronics, Sports, Music, Toys, Grocery, Seafood, and Vending Machines
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Sep 3 → 5/day in the week after.
About
Start with $400; choose a department from clothing, toys, bakery, sports, grocery, music, buy your first shelves and products, open for business, and grow.
Monitor all departments, refill shortages fast, and don’t miss sales.
Each department comes with its own mechanics. In the bakery, order dough, purchase an oven, and bake your products.
Track shelves in real time, top up any missing items, and unload trucks quickly with a hand truck.
Expand your megastore in any direction by purchasing new sections.
Open the upper floor to offer more space to your customers. Place departments wherever you like and make sure everything stays accessible.
Hire cashiers, stockers, bakers, and more; manage shifts and performance.
A massive warehouse with 4 truck loading bays and access to both floors.
Buy warehouse equipment like a pallet robot, forklift, and pallet jack.
Manage the entire operation with stock control panels and warehouse displays.
Keep items like computers and cleaning supplies in the service room to keep your store organized!
Attract more customers to your megastore with ads and product promotions.
Bring your store to life with talking, reactive NPCs.
Boost satisfaction with a returns desk.
Buy recycling bins and turn empty boxes into cash.
Decorate your megastore the way you like with department-specific decorations and furniture: fitting rooms, various wall and floor customizations, a bakery tray rack, and much more.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 2Kreviews | 93% | — | $1.1M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩
Für mich das beste Supermarkt Spiel. Steuerung mit Controller funktioniert super. Alle Abläufe sind logisch und gut umgesetzt. Man merkt das sich die Entwickler gemacht haben und noch weiter machen. Macht echt süchtig und auf jeden Fall eine klare Empfehlung meinerseits.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Simplified Chinese*, Portuguese - Brazil*, Danish, Indonesian, Dutch, Finnish +13 more
Hours played at review time, across 435 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My new favorite simulator, idle builder.....time waster :)
Ich backe brot, räume es ins regal, es wird gekauft, ich backe wieder brot XD joa mag ich :D :D
Amazing simulator game, addictive and calming. I am super excited to see where this game goes during development. All different sections and products are awesome, and add to game play. I would recommend this to anyone who wants a fun and long simulator game!!!
relaxing and fun
To start with: Both me and my family enjoy all kinds of retail simulator games. Both First Person and Topdown (Big Ambitions). We have quite a few on our family account. The one we play the most is probably “Supermarket Simulator,” even on the console. However, it unfortunately lacks a proper logistics part. That's why we ended up with “Bettermart” next, but something was missing there too. I had seen this one around quite a bit, but never looked into it further, and I had the idea that it was just another similar game like all the others (silly me. Don’t judge a book by its cover). This weekend, a few friends and I had a gaming weekend. Turns out one of them had it. As a result, I played it non-stop for 11 hours 😂 So don’t let the current Game-Time distract you. What makes this game better than the others (in my experience): - Megastore feels like a more complete game and combines multiple aspects. - It's not just about ordering boxes, dropping them off, and endlessly restocking. You also have to unload the truck. The warehouse management is super good too, with quite a few tools. - Depending on the department, some products also need to be processed before they can be sold. Of course, you can hire staff for that later. - Properly storing products so they don’t spoil makes it a bit more challenging and realistic. - You can buy tons of upgrades for both your warehouse and store (really huge). This happens gradually (but well balanced). Every play day, you’ll be busy deciding what to do (invest in expanding the store, the warehouse, or in staff. Really fun). - The game runs smoothly and has good graphics (though for me it’s always more about the gameplay). - Also, clear overviews are available (financial and about the number of items sold) - A second floor 😁 (makes it a bit more fun) - The developers are also super active and clear in their communication. As mentioned, this game feels a bit more realistic. Even in the store itself, you hear the NPCs around you. The game already offers many possibilities, and I’m really curious about what’s coming next. Definitely once Co-op is added in the future, I’ll buy it on the family account and then stay up late on weekends, I’m sure of that. A few ideas I’d still like to see and/or would make the game even more fun in my experience (I don’t really like saying this, always feels like it’s not right, but it certainly isn’t) - Pallet stacker (at one point I had 35 empty pallets lying around the warehouse 😂) - A cardboard compactor. You throw the boxes in here. Press the button to compress. It has a meter that fills up, and once it's full, you need to empty the bundle onto a pallet that you can load into the truck and get paid for. - Options to make the game more challenging (you can turn these on/off in the settings. But if you turn them on, you get an extra XP percentage. So, for example, you’d earn 5% extra XP, etc.) Think, for example, of: * Machines that can break down and need to be fixed by a mechanic, or even replaced after a long time. * Purchase prices that go up and down * Products that are sometimes unavailable. * A realistic ordering and delivery system. So you have to place orders before the day ends, which will then be delivered the next morning. If you want to receive items after the day has passed, you need to make an express order with extra costs - Jeroen the homeless guy will probably come in handy for this. An online ordering system as an extra department. After that, you'll need to order a desk with a PC where the orders come in. And a Packing/Label table. Then you either go pick up the orders in the store yourself, or you have to set up special racks in your warehouse to grab the orders from. Complete orders are then loaded into the truck via a regular dock (or via a special dock that you have to unlock) - A small shop restaurant. Where our customers can grab a sandwich and a cup of coffee after shopping for a day. So you have to take orders, make the sandwich or dish, pour coffee or lemonade, and deliver it to the customer at a table. But yeah, those are just ideas. For now, we’re having a great time and will be busy for hours. The game is already super fun. Hope you guys keep it going. Amazing work !!
Fun Game
i dig it
Gioco bello e divertente che ci passi delle ore e non te ne accorgi. Ho riscontrato solo due cose, la prima cosa che ho notato è che gli addetti al rifornimento mi mettono sia il pesce sia la verdura fuori dalle rispettive celle, la seconda è che gli addetti allo scaricamento non mi scaricano i pallet appena arrivano è già capitato a qualcun'altro???se si mi aiutate a capire come fare????grazie mille a chi mi può aiutare
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $251.5K | 420 | 87% | $14.99 | |
| $178.9K | 332 | 87% | $14.99 | |
| $51.4K | 143 | 70% | $8.99 | |
| $26.2K | 47 | 85% | $12.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $9.99 | |
| $1.1M | 960 | 73% | $49.99 | |
| $1.1M | 2.1K | 93% | $17.99 | |
| $1.1M | 2.9K | 87% | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 | |
| $1.1M | 2.9K | 92% | $13.99 |