
Smash your way through endless waves of enemies and grow absurdly powerful! Grab loot, level up, unlock characters and upgrade to create unique and crazy builds as you fend off hordes of creatures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 25.86/day in the week to Sep 18 → 32.75/day in the week after.
About
HOW LONG CAN YOU SURVIVE?
Megabonk is a roguelike survival game where you must fight your way through hordes of enemies and bosses in randomly generated maps. Grab loot on the way, level up your character, upgrade your weapons and survive for as long as you can! How far can you make it?
UPGRADE & GET OVERPOWERED
Defeat enemies and pick up XP to level up! The more enemies you defeat, the more XP you get. Each upgrade offer is random and will vary in rarity, which makes each run unique!
UNLOCK CHARACTERS, WEAPONS & ITEMS
240 in-game quests
20 Characters with unique abilities
70+ unique items with different synergies
"after i started playing Megabonk my life fell apart. i lost my wife, house and dogs. good game, 10/10" - Monke

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2757 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
w fox
Мій перший 3Д роглайк. Весело, але досить швидко набридає. Мабуть, все-таки, не мій жанр. Якщо любите роглайки, то мабуть варто спробувати.
pls update
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.2M | 18.1K | 72% | $39.99 | |
| $24.2M | 25.8K | 95% | $29.99 | |
| $24.2M | 20.1K | 87% | $39.99 | |
| $24.1M | 31.3K | 81% | $29.99 | |
| $24.3M | 53.4K | 92% | $19.99 | |
| $24M | 23.2K | 61% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.6K | 35 | 100% | $8.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 31.29/day in the week to Aug 8 → 44.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +5 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game used to be a lot more fun until they updated it to make it so that you have to ban every other f###### tome or weapon in order to upgrade the ones you are trying to get. Like why the #### do I have to waste 1000 coins +10 level ups in order to upgrade my item one time?? You’ve obviously skewed the odds to show the items we don’t have before upgrading the ones we do. SUPER annoying, and honestly is making me think about uninstalling the game after 100+ hours. Genuinely not enjoyable anymore. Used to be fun to stack up and make builds but now you can’t even stack because you spend the entire length of the timer just trying to frantically upgrade barely what you can because you spend the whole time BANNING ITEMS OR REROLLING. MAKE YOUR GAME FUN AGAIN. NOBODY WANTS TO WASTE TIME BANNING ITEM AFTER ITEM. Devs parents must not love them or something and they want to make other people mad and sad. Fix your dumb game that I love way too much
muy bueno
i love to bonk almost as much as i love to muck 10/10
If you're not BONKing with me, you must be BONKing against me.
es una adicción
Perfectly balances mindless nature of the genre with active engagement.
Lots of fun, strong 'one more run' draw to the game. Very fun theorycrafting builds and trying to make them come to fruition. Would be great if they could add some new content / bosses later on even as a DLC (if there's enough new content to warrant it). Definitely recommend for the rogue-lite fans out there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.