
Mega Mosaic is a meditative game about completing a single enormous puzzle
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm sure this game is not something everyone will like, but I loved it. Never used a single hint. Every last bit of it was possible through logical deduction.
It's fun and relaxing
A different experience having the entire not in segments like in their later games, but I quite liked it. (5/30/26) Edit: After going back to the retrospective mosaics, I actually prefer Mega Mosaic for not segmenting everything.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pure digital therapy! Watching complex, vibrant artwork piece together right before your eyes as you place each tile is insanely addictive. The controls feel silky smooth, the soundtrack puts you in an instant state of calm, and the sheer volume of detailed levels keeps things endlessly fresh. Finishing a massive image tile by tile gives such a clean hit of dopamine that you'll constantly promise yourself "just one more level" before realizing two hours have completely flown by.
I urge you to look at the other Mosaic games by the same developer. Immediately, they get leagues better. This game is for those who own the back catalogue and are fiending for another. It is one gigantic, unending puzzle, rather than several smaller ones tiled together, and the fatigue hits hard! Any edge techniques you learn from the future games are lost here!
Another highly addictive mosaic game. There's no theme with this one, which makes it less interesting than the others I've played. Game play is identical though.
我是先玩了另一款之后才买了捆绑包里类似的另外几款,这个相对于我之前玩的那个稍微有点难,因为不是一个格子独立的那种,百分之九十几的时候实在是没有耐心挨个看到底是哪里我没找到用了几次暗示,拼完还是很有成就感的。继续去拼另外两款啦~
i'm recommending this game really only for folks who've played the other mosaic games by this developer. a lot of the clue design is really rough, mostly due to the differences in the way the regions work, but also just a general sense of frequently feeling lost. this is a much harder game i think than the others, and if you're just getting into it, i'd go for those instead, but i don't want to make anyone think this is a bad game in this series. this is just as satisfying as the others! but it definitely feels like expert mode compared to them
Proverbsを買ったあとで前作があるのか、とこっちを先に遊んでいる。 合間合間でちくちく進めて、3ヶ月くらい遊んだかも。やっと先程クリアした。 Proverbsが前作までの反省をいろいろ活かした作りになってるんだなー等納得がある。 だるい会議とか、コンパイル中の待ち時間とか、terraform apply中とか、そういうときにやるのがいいです。 おもろいもんで、マスと数字を見ると埋め方をパッと閃くことがある。おじさんの脳味噌もいちおう訓練するとなにかに長じる可能性を見せてくれるゲームかもしんない。
Beaucoup moins sympa que les moutures suivantes car on ne peut pas mettre en surbrillance le carré de neuf cases et c'est donc moins évident de voir en un coup d’œil si on peut résoudre une case. Comme le tableau n'est pas séparé en sections qui se résolvent une par une, cela crée en plus un gros problème: la case résolvable la plus proche peut être assez loin. Avec des sections séparées, on sait qu'il y a forcément une case résolvable dans la section actuelle, mais ici la recherche est aléatoire et on ne peut qu'abuser du bouton "hint" ou se casser les yeux à chercher. On lui préférera n'importe quel autre puzzle ultérieur du développeur (Proverbs, Mosaic Retrospective, etc.).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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