
Step into the boots of a medieval engineer and master the art of siege warfare. In Medieval Machines Builder, you design, build, and operate powerful war machines capable of bringing down even the strongest fortress walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the boots of a medieval engineer and master the art of siege warfare. In Medieval Machines Builder, you design, build, and operate powerful war machines capable of bringing down even the strongest fortress walls.
Gather resources from the world around you — wood, iron, rope, and more — and use them to construct iconic siege engines such as catapults, trebuchets, ballistae, and other devastating contraptions. Every machine requires careful planning, precise assembly, and ongoing maintenance to keep it battle-ready.
But building is only the beginning.
Test your creations on the battlefield, unleash their destructive power, and watch as stone walls crumble under your engineering genius. Adjust, repair, and optimize your machines to improve their efficiency and destruction potential.
Design and construct powerful siege engines from the ground up. Combine different parts and mechanisms to create machines capable of devastating enemy defenses.
Venture into the world to collect essential resources like wood, iron, and rope. Without the right materials, even the best designs will never come to life.
Put your machines to the test and unleash pure destruction. Tear down walls, crush defenses, and watch fortresses collapse under your firepower.
Keep your siege engines in top condition with regular repairs and upkeep. A well-maintained machine is the key to consistent and reliable destruction.
Key Features:
Build a variety of authentic medieval siege machines
Collect and manage resources to craft your war engines
Maintain and repair your constructions to ensure peak performance
Experiment with different designs and mechanics
Destroy fortified walls and structures using realistic physics
From blueprint to battlefield — become the ultimate siege engineer.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 138reviews | 81% | — | $48.1K |
| $3.59−70% | 8ratings | 40% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun, I enjoy the resource gathering! A little short though. But more than worth the 12.00 price tag!
Könnyed kis kikapcsolódás. komolyat ne várj tőle !
this game was fine if it bas bought with big discount, i done this in one breath, but I felt scammed when after that, I went to the game page, where they show you in gifs gameplay that is not actually in the game, maybe they promised it, but the developers haven't made any updates since the release, think for yourself
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish +15 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist kurzweilig - wenn auch nicht sonderlich herausfordernd. Insgesamt kommt man auf knapp 12 Stunden Spielzeit - wenn man es gemütlich angehen lässt. Für zwischendurch ist es also ganz ok. Der große Kracher ist es jedoch nicht.
letztes update: 18 April 2024, das spiel wurde unfertig vom entwickler verlassen, schade aber 11,79 für 4 stunden spiel lohnt einfach nicht Vollversion, es gibt nix neues
In this game you get to build medieval siege machines. But before that, you have to cut down trees and then make plans. And go into nearby mine and find iron ore and coal. And with few turns in between, make metal parts. And have to get some rope too. When machine is finally ready, you actually get to use it! Shoot enemy buildings with best ammo available. This part was tons of fun, and weapons handle nicely. Building gradually break down somewhat realistically. Only thing missing is change to hit enemy soldiers, knights or kings. I played until last missions, but could not finish it because of some bug. But that is totally acceptable in early access games. Recommended!
Medieval Machines Builder is a construction and simulation game built around one of the more fascinating aspects of medieval warfare: the engineering behind siege weapons. Instead of placing the player in command of an army or managing an entire kingdom, it focuses on the craftsmen responsible for creating the machines capable of bringing fortified defenses crashing down. Developed by FreeMind S.A. and Solverto and published by PlayWay S.A. and FreeMind S.A., the game combines resource collection, crafting, hands-on construction, machine operation, repairs, and physics-driven destruction into an unusually focused medieval experience. The most appealing element is the process of turning basic materials into functional siege equipment. Players gather resources such as timber and metal before using them to manufacture components and assemble increasingly complicated machines. Construction is more involved than simply choosing an item from a menu and waiting for it to appear. The player participates directly in the process, which gives completed machines a stronger sense of ownership. Watching a collection of individual parts gradually become a large mechanical weapon is one of the most satisfying aspects of the experience. Siege machinery naturally receives much of the attention. Catapults, trebuchets, ballista-style weapons, and other medieval devices allow the game to explore different approaches to construction and destruction. The machines are recognizable enough to appeal to history enthusiasts without requiring extensive engineering knowledge from the player. There is an educational flavor to learning how these devices are assembled and used, although accessibility remains more important than absolute historical simulation. This balance makes the game approachable even for someone whose knowledge of medieval engineering extends little beyond seeing a trebuchet in films or strategy games. Construction eventually leads to the considerably louder business of destroying fortifications. Completed machines can be operated against structures, allowing the physics and destruction systems to become part of the reward for all the preparation. Successfully striking a defensive structure is particularly satisfying because the weapon involved was something the player personally helped construct. Walls and other targets react to impacts, creating a convincing transition from careful craftsmanship to controlled destruction. It gives the game a satisfying rhythm in which slower building activities eventually produce dramatic results. There is more to managing equipment than completing its initial assembly. Machines can require maintenance and repairs, extending the engineering concept beyond construction alone. This helps the equipment feel like something the player must understand and look after rather than disposable battlefield props. Improving skills and becoming capable of creating increasingly effective machinery also provides progression. The gradual development from relatively modest work toward becoming an experienced siege engineer gives purpose to the repeated gathering and construction cycle. The first-person viewpoint is a good fit for this concept. Standing next to a large wooden siege engine communicates its scale much better than viewing everything from a distant strategy-game perspective. Walking around machinery, interacting with individual components and operating completed equipment reinforces the physical nature of the work. The environments and presentation are primarily there to support the simulation rather than deliver cutting-edge spectacle, but the combination of medieval scenery, substantial wooden constructions and destructible defenses establishes an appropriate atmosphere. Its biggest limitation comes from repetition. Resource gathering, crafting, assembly, maintenance and eventual destruction form a clearly defined gameplay loop, but players will encounter variations of these activities repeatedly. Anyone fascinated by crafting and mechanical construction is likely to enjoy this deliberate structure considerably more than someone primarily looking for fast-paced medieval combat. Gathering materials can sometimes feel like an obstacle between the player and the more entertaining engineering sections, especially after the fundamental construction systems become familiar. The relatively narrow premise can likewise be interpreted as either an advantage or disadvantage. This is not an expansive medieval society simulator filled with diplomacy, large-scale economic management and elaborate army control. Its identity revolves around machines and the work involved in producing them. That specialization gives the experience personality, but it also means its lasting appeal depends heavily on enthusiasm for engineering, crafting and siege technology. Players attracted specifically to those subjects are more likely to appreciate the detail than those expecting a conventional medieval action game. On Steam Deck, the game is classified as Playable rather than fully Verified. Its functionality can be accessed using the handheld's controls, and performance is suitable enough for portable play, but the experience has some interface-related compromises. Certain prompts may reference controls other than the Steam Deck's native inputs, and some text can be relatively small on the handheld display. These inconveniences prevent it from providing a completely polished Deck experience, but they are not major barriers to actually playing the game. Medieval Machines Builder ultimately succeeds because it commits strongly to an uncommon idea. Constructing a siege engine from resources and components before finally putting it to use provides a tangible sense of accomplishment that simply purchasing or spawning the same machine would not deliver. Its slower resource collection and repetitive activities occasionally weaken the momentum, while the specialized subject matter naturally limits its audience. Even so, the combination of craftsmanship, mechanical experimentation, maintenance and destructive payoff creates a distinctive simulation that should particularly appeal to players interested in medieval engineering. It may not be the deepest construction sandbox available, but few games concentrate so directly on the pleasure of building enormous historical machines specifically designed to knock things down. Rating: 7/10
Very enjoyable game.
ひたすらタスクをこなすゲームだ。 自由はほぼない。 働け。
Medieval Machines Builder propose un concept assez original : construire des machines de siège médiévales géantes tout en récoltant les ressources nécessaires pour développer son atelier. L’idée fonctionne plutôt bien et change un peu des simulateurs classiques. Le jeu est agréable au début, surtout grâce au côté construction et expérimentation des différentes machines. Voir ses créations fonctionner apporte un vrai petit côté satisfaisant. Malheureusement, le jeu manque rapidement de fil rouge. On a peu d’objectifs marquants sur le long terme et surtout pas assez de choses à débloquer pour réellement sentir une progression intéressante. Des améliorations d’outils, plus d’équipements ou un système d’évolution plus poussé auraient clairement rendu l’expérience plus addictive. Du coup, même si le concept reste sympa et original, on finit par tourner un peu en rond après quelques heures. Au final, c’est un jeu correct avec une bonne idée de base, mais qui manque encore de profondeur pour vraiment captiver longtemps. Entre 5 et 8€, ça reste un achat raisonnable. Voici un petit aperçu de gameplay pour les curieux : https://youtu.be/OZZwT0ihA0U Pour rejoindre mon groupe de curation Steam (liste de mes avis + jeux recommandés/testés), c’est par ici : https://store.steampowered.com/curator/45709701-MacicTV
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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