
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 52.3Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, the game is good. Nothing amazing... a bunch of free unreal assets and some paid feature packs plugged up in a way that makes a very fun game to chill out and build a town! I can see pouring a bunch of hours in easily, but it's been in early access since, uh *checks date* 2021 and still hasn't got real basic stuff. It just got the feature where furniture is usable... like after 5 years. It's got paid DLCs for asset packs. Combat is broken. The buildings aren't even ones you build or can customize, they are standard assets only. The list of items is embarrassingly small. Every unlock is hidden behind in-game currency paywall... The game has so much potential but what started as a great idea is clearly a cash grab. Not as bad as The Isle, but still annoying. There are multiplayer survival game templates on the Unreal Marketplace much more fleshed out and fun to play than this. Until the dev actually decides to make a game, I can't give it a positive review.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #71, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your initial story mission is a constant travel from the 1st city to a guy in the middle of the woods. And what do you have spawning 30m from his cabin... Wolves... what are your initial weapons... Sticks... So each travel to his Cabin is certain death. IT IS SOOOOO FUN!
complete trash with no content, filled with bugs, waste of money
Very absorbing
Medieval Dynasty is an outstanding blend of survival, crafting, farming, and village management that offers one of the most relaxing and rewarding experiences in gaming. Starting with nothing, you slowly build a thriving medieval settlement, recruit villagers, and create a lasting legacy across generations. Its beautiful world, immersive atmosphere, and satisfying progression make every hour feel worthwhile. If you enjoy building, exploring, and watching your hard work grow into a prosperous community, Medieval Dynasty is an easy recommendation and one of the best games in its genre.
[h1]Ein fast perfektes Mittelalter-Erlebnis – Entschleunigung pur[/h1] Wenn man [i]Medieval Dynasty[/i] zum ersten Mal startet, fragt man sich unweigerlich, wie die Mischung aus Survival, Rollenspiel und Aufbaustrategie funktionieren soll. Doch schon nach den ersten Spielstunden zieht das Spiel einen in seinen Bann. Es ist eines dieser klassischen "Wohlfühlspiele", bei denen man die Zeit um sich herum komplett vergisst, während man mühsam Baumstamm für Baumstamm sein eigenes Dorf errichtet. Im Allgemeinen finde ich das Spiel wirklich gut. Es hat zwar seine Ecken und Kanten, aber der Suchtfaktor ist enorm. Hier ist meine Übersicht zu den Stärken und Schwächen des Spiels: [hr][/hr] [h3]👍 Was das Spiel richtig gut macht (Pro)[/h3] [*] [b]Enorm motivierender Siedlungsbau:[/b] Es fühlt sich unglaublich befriedigend an, ein Dorf von der ersten kleinen Holzhütte zu einer florierenden Gemeinschaft aufzubauen. Da man alles aus der Ego-Perspektive steuert und jeden Hammerschlag selbst ausführt, hat man am Ende das echte Gefühl, etwas geschaffen zu haben. [*] [b]Wunderschöne, lebendige Spielwelt:[/b] Die Natur und die Tierwelt wirken sehr organisch. Der Wechsel der Jahreszeiten sieht nicht nur toll aus, sondern beeinflusst auch das Gameplay (z. B. Erfrieren im Winter oder Erntezeiten im Herbst). [*] [b]Einzigartiger Genre-Mix:[/b] Die Kombination aus Survival (Essen, Trinken, Wärme), RPG (Quests, Skill-Trees) und Management (Arbeitsabläufe für die Dorfbewohner planen) greift erstaunlich gut ineinander. [*] [b]Anpassbarer Schwierigkeitsgrad:[/b] Wenn dir der Grind zu extrem ist, kannst du in den Spieleinstellungen sehr viel anpassen – beispielsweise wie schnell du Technologiepunkte sammelst oder wie lang die Jahreszeiten dauern. Das nimmt viel Frust aus dem Spiel. [hr][/hr] [h3]👎 Wo das Spiel noch Schwächen hat (Contra)[/h3] [*] [b]Leblose Dorfbewohner:[/b] Die NPCs wirken oft wie Statisten. Die Dialoge wiederholen sich schnell, die Interaktionen (wie das Werben um eine Ehefrau) sind spartanisch und nachts sitzen die Bewohner oft nur stumm am Lagerfeuer. [*] [b]Zäher Grind im Endgame:[/b] Um die fortgeschrittenen Gebäude (wie die Mine oder die Taverne) freizuschalten, benötigt man enorm viele Technologiepunkte. Ohne Anpassung der Einstellungen fühlt sich das Spiel im späteren Verlauf oft wie Arbeit an. [*] [b]Eintönige Quests:[/b] Die Aufgaben der Haupt- und Nebenquests sind selten innovativ. Meistens läuft es auf simple Bring- oder Jagdquests hinaus ("Bringe 10 Holzspeere zu Person X"). [*] [b]Wenig Dynamik im Survival-Aspekt:[/b] Die Spielwelt ist trotz wilder Tiere und gelegentlicher Banditen sehr friedlich. Manche Spieler vermissen echte Bedrohungen, wie etwa aktive Angriffe von Banditen auf das eigene Dorf. [*] [b]Der "Dynastie"-Aspekt braucht zu viel Zeit:[/b] Bis man tatsächlich stirbt und als eigener Sohn weiterspielt, vergehen Dutzende bis Hunderte reale Spielstunden. Viele Spieler erreichen diesen Punkt gar nicht, weil vorher die Luft raus ist. [hr][/hr] [h1]Fazit[/h1] [b]Medieval Dynasty[/b] ist kein perfektes Spiel, aber es ist ein fantastisches Entschleunigungs-Spiel. Wer kein Action-Feuerwerk erwartet, sondern die Ruhe beim Holzhacken, Planen von Produktionsketten und Gestalten des eigenen Dorfes sucht, wird hier locker über 50 bis 100 Stunden glücklich. Trotz der Schwächen bei den NPCs und Quests überwiegt der Spaß am Aufbauen und Verwalten bei Weitem. Von mir gibt es eine klare Kaufempfehlung!
this has to be one of the best medieval game's around.
The vision is there but the execution leaves much to be desired. The in-game explanations are poor, you have to constantly use a search engine to find out critical information, how systems work, or where resources are. It is very unintuitive. Getting villagers doesn't seem to make things easier, and the lack of meaningful automation means you will have to babysit everyone in your village forever. The restriction of only having different sexes in each house is very strange too. I have played minecraft mods with a more robust custom villager management system.
Fui a cazar un bisonte, Llegue, me mato el Bisonte. Fui nuevamente a cazar. Me mato nuevamente. Le pedi ayuda a un amigo, y fuimos a matarlo. Nos mato a los dos. Regresamos a matarlo de una vez por todas, Nos mato un lobo. Fuimos una vez mas a por el bisonte esquivando al lobo. Matamos al bisonte, pero nos mato a ambos otro bisonte mas. Regrese mas tarde yo solo a matar al bisonte que nos habia matado. Y me mato un jabali por la espalda. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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