
The year is 3015. The battlefields are dominated by war machines known as BattleMechs. Level entire cities and decimate the enemy in your BattleMech. Follow a quest for glory and revenge. Manage an expanding mercenary company. Fight alongside your friends with a four-player PvE co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.56/day in the week to Aug 4 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.3Kreviews | 85% | — | $14.2M |
| $29.99 | 5Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1023 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feels like an unpolished game. Basic mechplay and campaign is in place, but graphics and UI and general polish is lacking. Might be passable for a game 10 years ago.
Joystick and other HID are poorly supported.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Japanese, Spanish - Latin America*languages with full audio support
| $11.99−60% |
| 2.1Kratings |
| 88% |
| — |
| not modelled |
| $11.99−60% | 474ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗爽
PSA: Disable "Anisotropic Filtering" it is kinda broken in this game and may cause performance issues. If you are into giant robots blasting (and beating) the s**t out of each other like I do, then this game is totally for you, the best investment of 7.49€ in my opinion. I don't know if the game doesn't like AMD, but I had light performance issues at 1440p, especially when zooming 4x the FPS crashed by a lot, not on every map tho... Yes, with AF disabled. No, the RAM wasn't even half full while playing. Now release the previous games on Steam aswell, with achievements!
Could have been a good game but the dev's don't understand how to implement artillery. Like they reeeeeeeeeally don't understand how to do it. About 1/4 of all your missions will put you against artillery and they will ALWAYS do the following: 1. Spawn at 3 or more spots 2. Spawn 75% of the artillery on the complete other end of your map insertion. 3. Only target you. To the tune of every other unit in game is immune to artillery fired by the computer. Let me repeat that for those not paying attention: THEY HAD TO HACK THE ARTILLERY TO ONLY HIT THE PLAYER AND ONLY DAMAGE THE PLAYER. They knew it would wipe your lance in about 2 seconds if they didn't hack the artillery so they made it a stupid thing that just YOU have to deal with. 4. Artillery will increase the length of each mission they are in by a factor of 3. Unless you mod it out (which is crazy the number of mods downloaded from Nexus just to delete this ugly stain.) 5. You either ruin your keyboard by how fast and hard you have to SLAM the keys to turn away from the artillery. Every 5 seconds they fire and you have 2 seconds to try and avoid it. Yup, 2 seconds to move a 90 ton mech out of the way of 12 giant circles ready to eat 1/4 of your armor. So yeah, neat game otherwise but they use artillery so much and it is the most frustrating part of the game because it's specifically designed as a "Screw You" to the players as opposed to being, you know, how artillery actually works in real life. If the dev ever fixes it the rating might change, otherwise I would either get ready to mod or play literally anything else.
Love them big robots.
Big fan of MW2 played that a lot, I'm hoping to have fun with this one, too! I seen a lot of the mechs that I bought back in the day as models. It seems to be rather good so far. Though there seems to be bugs that I am disappointed with. Modding is tough cause there's a bunch that will just conflict with each other and cause crashes. So you have to be careful and study which mods have the goods and the ones that will just give you a bad time.
Sure it looks like an OK game but if your NPC team mates can't walk over some rocks in a f&cking mech and gets hung up, unable to continue thru the mission forcing you to do it solo which is much harder then the whole idea of the game is f*cking useless
Games pretty fun, but the AI teammates make the game basically impossible to play you need a team of 4 friends inorder to even play this game which to me is just a slimy tactic by the devs to try and sell more copies which is just dumb. If the AI teammates weren't completely brain dead, (like they will literally try and ram heavy mechs with light mechs and spin in circles when they are trying to figure out how to walk down a 30ft wide road, also enemy AI dont have any of these issues) then this game would be pretty solid, as of right now I consider this game uncomplete without a Major mainline feature of the game, in working order, resulting in the whole game basically being unplayable without a group of friends. (Yes Ive tried mods and all the different advice online on how to better control the AI, they are just broken and unusable as teammates to matter what you do)
Have 118 hours. Never had any issues. Now, I cant boot up the game without crashing and If i do get past booting up the game, the second I shoot anything, the game stutters and then crashes. I have spent close to a day and a half trying to fix this, but since the newest update nothing works. Before the update, everything ran fine, but post update, nothing works and the game just doesn't run.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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