
Build and drive robots to solve puzzles as you transform between human and machine. Set in a cyberpunk world, MechoEcho is a block construction game and an accurate physics simulator. In 40 challenging levels plus Sandbox, you create original machines, explore, and run for your life!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ao preço em que se encontra (-90%), vale cada cêntimo. Já vi jogos do mesmo gênero bem mais caros e piores, gostei. Menu de construção dos veículos são faceis e bem executados, Além das contruções o jogo possui uma história que é interessante, algo não comum neste tipo de jogo. Recomendo.
Oh no, another underestimated indie gem! I really don't know why this kind of games don't get the attention they deserve. Is it the puzzles? Is it the price? Maybe the lack of promotion? This game combines design, puzzle and action elements in a great way and physics work wonderfully. In each level you have to design a robot in such a way that you can overcome the obstacles and reach the end. There are many ways to do it and when you come up with your own solution it feels great and rewarding. There is enough content to keep you busy for many hours and you can experiment and let your imagination fly with the sandbox mode. What do I miss and what could be better? I found the human mode and the plot useless/uninteresting, but above all I miss leaderboards for each level that would give this game a competitive edge and probably more players. I'm thinking about 2 category leaderboards for each level: best times and least elements used for a successful design. Also if it had a workshop feature to create and share levels it would be amazing. All in all, a fantastic physics based design/puzzle/action game that I strongly recommend.
Solid.
Graphically rich environments with intuitive concepts and an entertaining narrative make make MechoEcho great. I enjoyed completely levels in more than one way, and as someone who doesn't usually play puzzles I had fun being challenged and overcoming obstacles.
Great game with challenging and interesting levels. Intruiging story line and user friendly mechanics. Would recommend for anyone interested in puzzle and robotic games.
i just tryed out this game i love the idea and the look but the graffics are not as nice as they seem still you can't even play it i tryed all kinds of methods i normaly use and its a bust framerate is so bad i can't even move the avi maybe il try again but for how this is all i gotta say about this game hope the fix this major problem
Edit: I have changed my rating into positive since the dev added new levels which are quite challenging. Be warned that the physics in the new levels seem to be a bit wonky though. It seems like you will spent more time on these 10 bonus levels than on the whole rest of the campaign. Was a bit over the fence on how I should rate this. The game itself is functioning good, with a bit of lack of comfort actions like being able to move multiple blocks without hacking them off first. The UI could use some work, but the physics themself work fine I think. Graphics and framerate were good, too. The story behind the campaign is good enough to keep you engaged with the puzzles, but you could also completely ignore it if you just wanted to play the puzzles. What pushed me over the edge towards a negative review was the lack of content. The developer claims that you will need 10 hours for the campaign. This is not true. I beat the campaing in about 3.7 hours, which is too little playtime for the money asked. And I suppose there will be others that are faster. Most solutions are obvious at first glance and the few ones that aren´t are spoilered by either the trailers or the game itself. I haven´t tried the sandbox yet, but I didn´t buy this game for the sandbox. If I just wanted to create amazing constructions I would rather recommend Besiege, which is cheaper and has more options. I was waiting for this because it promised a good campaign with hard nuts to crack. Which it doesn´t. It also doesn´t contain an editor for levels or a workshop for players to share. I will change this review to a positive one if either the game becomes cheaper, more levels get released or an editor for more levels gets added. If you are however new to games like this you will probably have a harder time and thus get more playtime out of it, so you can probably check it out. Could also be good if you want a valuable game for your child to learn and train spatial imagination.
MechoEcho ist KEIN TECHNO-LABEL...ABER ein kleiner Geheimtipp ! Hat was von Robocraft und Besiege... -Man baut sich Block für Block, Maschinen, um Hindernisse einer kleinen Map zu überwinden. -Sandbox Modus (Bau "was du willst",mit vielen Blocks.Blockzahl limitiert.) -Die Grafik ist etwas "Grieselig" aber absolut ausreichend für das Genre. -MechoEcho spielt sich echt gut, die Steuerung reagiert direkt und präzise. -Der Einstieg wird einem leicht gemacht..dank dem guten "Tutorial". -Ein angenehmes, stressfreies Spiel für zwischendurch.Level können übersprungen und angewählt werden. -Manchmal spinnt die Physik etwas rum..is aber eher lustig als nervend. Ist grad im Sale...hab gleich zwei Versionen geholt^^
画面简洁,需要物理知识,游戏性不错,但游戏优化有待提高 【TMD这游戏第6关半夜打得我想发狂。面对三个自走炮我不断尝试风骚的走位终于到达对面结果发现那是个假门】
A fun enough game, with a fairly predictable but otherwise engaging plot and some rather satisfying callbacks towards the end. Sadly, let down by often uninspired puzzles (they're, every single one, get over There - so much wasted potential. There could've been puzzles and tools for you to split apart and come back together, to transform, more freedom in how you approach problems) and the annoying controls (no undo button, no easy block rotation, annoying resets of the Free Camera button, etc). Still, enjoyable enough diversion.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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