
MechCorp. is a turn-based-tactics/strategy game where you take command of a mercenary mech squadron in space. Decide which battles to fight and what contracts to pursue while managing every aspect of the squad including mech lineup, crew management, research and production.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I goo simple Mercenary Mech management game
Yes, it's basically a clone of Battletech. Don't expect a lot of originality here. But it's quite well-executed, and honestly if anything the story is more compelling than Battletech's. Well worth the price.
I just rage quit after 2 hours of game play. I was starting to get the hang of the game, kind of enjoying it, and all of a sudden I investigate an event (distress signal) and lose a crew member in an explosion. I didn't even know I could lose a crew member during an event. You only have 4 crew to start with and each plays an important role (navigation, combat, logistics, engineering) and I had invested much of my cash training them. I hadn't manually saved in the last 30 minutes and I didn't feel like replaying just to get back to that point, so I deleted my two saves and almost uninstalled. I am pissed off that I have to restart so I have a full crew compliment again. I realize this is a one-man dev team labor-of-love and I support that. I ran into no bugs/crashes in 2 hours, it has fun RPG elements (training your crew, adding mechs, upgrading their attachments, etc. A lot of people will enjoy this game "as is", so I am giving it a positive review. However, my gaming time is limited so I am not personally a fan of rogue-like games with easy perma-death (especially when I was just starting, playing on Easy mode to learn the mechanics of the game), so take this review with a grain of salt. IMO, the game should have auto-saves before all events/battles on Easy mode (there are only two modes, Easy and Normal). Now I know I have to scum save constantly before every event and battle. IMO, the game would be more interesting if each mech had its own one-man crew with combat related stats and not just "the ship" having 4 crew that give you general stats across the board. IMO it needs more, and more frequent, contracts, not just one every once in a while. And the event where it asks you to choose sides between the Federation and Alliance should come much later in the game, not right when you are starting (probably reducing the number of contracts by a third?). Also, I think the tactical maps/fights would be more fun if they had a few more defensive features blocking line of sight/fire, providing cover, etc.
Unbalanced Garbage. There no strategy needed . This is nothing more than a meat grinder game with rouge like aspects. You play til you loose. After a while it get dumb. Expect to always be on the loosing side. I think it programmed in as your mechs miss everything, and the AI gets perfect crits. This is the reason you don't buy early access games.
fast tactics, clean minimal aesthetic & great music, but you run out of supplies and the game ends, constantly. there's no easy way to get supplies, it's ridiculous- you'll be running out, hoping the next contract or side job will offer some, but no, you die. it ruins what could've been a great little game.
10/10, I will kill the CEO hostage every time.
This is a neat small game that is ruined by numerous bugs. [h1] The good[/h1] [list] [*] Mech assembly. You have your hull, weapons and additional modules. Sure, it is not deep, but for a small game - more than enough. [*] Tactical combat. With all the modules you have a pretty fun combat loop: you have a good number of skills from weapons and hulls so the combat doesn’t get stale till you finish the game. [*] Clean minimalistic artstyle is a good fit for a mech game. [/list] [h1] The bad[/h1] [list] [*] Bugs. Way too many of them. Some bonuses subtract a stat instead of adding it. HP bars for mechs are shown 3 hexes away from the mech. A few crashes. It is just way too much to not pay attention. [*] While you have your abilities tied to mech hulls or weapons - your enemies don’t. To me it feels cheap. [*] Balancing in combat isn’t always there - sometimes you are fighting against 3 one-hit drones, and sometimes you are fighting a legion of heavy mechs. [/list] If you are tolerant of bugs - grab it on sale. While I enjoyed my experience with the game - it has significant problems with said bugs to make a positive review.
I would say that this game plays very much like a "lite" version of the recent BattleTech game. The basic gameplay is similar, in that you travel between star systems taking on different jobs, fighting turn-based battles and getting paid. There is less detail here than in BattleTech, but that isn't necessarily a bad thing, as it makes the game play a bit faster as well, which may appeal to some. Overall, I would say this game is fun , and makes for a good way to get your mecha fix when time is more limited. There are some minor annoyances: for example, when clicking on UI elements in the Star Map, sometimes the game picks that up as a course change, and your ship will start flying in an unwanted direction. I haven't run into anything game-breaking though. I think it's definitely worth the under-$10 asking price.
Fun roguelike mech strategy game. Like battletech-lite meets FTL.
I really liked MechCorp! The difficulty curve was just rightand the mech collection and customization was fun. The story wasn't very detailed, it was more of an excuse to make Mechs fight, but that worked for me. Looking forward to MechCorp 2!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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