
MechCorp. is a turn-based-tactics/strategy game where you take command of a mercenary mech squadron in space. Decide which battles to fight and what contracts to pursue while managing every aspect of the squad including mech lineup, crew management, research and production.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Decent little mech tactical game, a definite cross between Into the Breach and Ancient Frontier. The music is enjoyable, the artwork pleasant and simple, and most importantly the combat is fairly easy to get into. It certainly isn't perfect, I'm not sure how the save system works for one. More importantly, none of the attacks/abilities show ranges when you're in combat. It will show you when you're in range to attack fortunately, but I can't hover over a mech or its skills and see what ranges they have. With the amount of junk I've seen on steam, it's nice to see a simple, fun game that the developer clearly cared about. Color me impressed, and hopefully the few negative quirks will be ironed out.
For less than 10 bucks at the time of purchase, this game gets at the heart of addictive upgradability very cleanly and quickly. It is (obviously) not a high-budget effort but the music is pleasant, new mechs/tech are fun to see and use, and I have no problem setting this one along-side Into the Breach and Battletech as a worthwhile giant robot tactics game that borrows a little bit from a lot of good places while managing to achieve its own unique feel. If I had to place it in a one-liner I'd say it's maybe a boiled down combo of Front Mission 3 and FTL's random maps. It doesn't have the depth of either but it has enough of its own thing on top of that to be a worthwhile experience. I look forward to watching both this game and its creators evolve over time. I have criticism but what I wrote up to this point should be what informs whether it's for you or not. I genuinely like this game as-is, right out of the gate. So, stuff I would improve: * Editing - It needs a writer. * (I might be wrong about this) Choices with more consequence - e.g. Every map is a handful of systems and RNG points of interest that you can investigate, with special events that can occur at each place as you investigate. It would be cool if making choices in some circumstances led to unique technology acquisitions or branched the game somehow. It's possible this is in the game and I just haven't played enough but I'm not getting the sense so far that it is. * Balancing/bugs - there's some bugs. The (I assume primary) developer on the game seems quick to respond to them though. I haven't played the game long enough to be certain but balancing seems pretty strong. Some choices are pretty obvious though. Having a scattergun on the team to do massive damage after shields go down seem like a duh idea for instance. But again, there's enough to explore that it's not all super obvious yet. Any game under $10 that can give you 20-30+ hours of new-discovery play is a good deal in my book. FYI @ game's creators - I used to write for a major gaming mag and have been a web developer for the last decade with some inclination to move towards Indy game development. This game is an inspiration. Thank you.
I tried this game and found it entertaining, and the dev obviously put a lot of heart into it but I cannot currently recommend it. There are many bugs that need to be ironed out for solid gameplay: * Sometimes when making purchases your credits are set to the amount that the purchase cost rather than having that amount deducted from your credit pool. It's rather annoying to go from 500 credits to 30 credits after making a 30 credit purchase * The game has locked up on me after missions, requiring a save and restart to fix * The damage you do to enemy mechs will frequently not be accounted for, and your hit that is critical for success will mean nothing * Frequent persistent graphical bugs require saving and reloading Until these are fixed, I would not recommend this game.
I want recommend this game as a fun little version of what it is. Effectively BattleTech Lite. But I can't as in it's current form it is too bug-ridden. There are the normal expected game play bugs that crop up from time to time, which I could live with. But in 4 hours of playing the game crashed with a Unity engine exception 4 times and corrupted my save files twice. The last time losing about 2 hours worth of progress. There are some fundamental fixes needed before I could recommend this game.
This is a fun little tactical game. You drop in missions with between 3 and 5 mechs, although you can own many more. You have the ability to fight through a set number of scripted missions that makes up the main story, and there are also optional random missions to take. Your mechs need power for all of the gear. Gear includes weapons or utlitity items, and can be purchased, found or crafted. Your main ship also has 4 different crew members that can give you bonuses and be upgraded with experience. As time passes you use resources, so you are always on the clock so to speak, trying to make credits and parts as fast as possible. The soundtrack is quite soothing and well done. The graphics are very basic, but you are able to customize them and they give the game a unique feel. It does take a bit of playing to really get a feel for how combat is supposed to work and what you are supposed to do, but if you put in the time you see that there are a lot of options. Overall, despite the artwork and some struggling with the starmap UI, I enjoyed my time with this game, and would recommend it. 7/10
Gave this game a go. It's a simple/straight forward sci-fi tectical combat game with mechs. It's by no means perfect (in game tutorial is adequate but not exceptional/AI is a little weird), but it's fun enough and worth the money. Has nice, synthy sci-fi music soundtrack. SFX get the job done and are not annoying. I'll continue to play it, and I recommend it for fans of this genre of game play.
I like games similar to BattleTech. This seemed ideal. And, when it's working it is good fun. Straightforward game play you can get right into with a minimum of fuss. Mediocre graphics, simple and intuitive controls and all round enjoyable. But, dear God does it crash. I mean, literally after every 10 to 15 minutes you need to restart. It get's very frustrating, especially mid-combat. I want to like it. I want to recommend it. But honestly, I can't.
Mechcorp is the new 5 vs system wargame from KST, it does some things well and some that I feel need improvemnent, so here we go PROS Presentation: Its layouts, easy controls, colors, graphics all give a nice clean presentation. There is no gore, no heavy adult themes or pressure that I can see. Good clean fun for all age groups. Graphics: Mechs are well designed, nice animated portraits of crews and clear turn base mechanics. All professionally done. Gameplay: Similar to Into the Breach, Codex of Victory, and Final Theory, Mechcorp creates a sense of urgency than grand strategy or micro managing game play. Price: Gives a ton of game for such an inexpensive game. This is not a fifty dollar release. Plenty to do for the masses. Template: Base is there to build off of whenever they choose. I can see additional DLCs and storylines added. CONS Capped: Again another game that does not offer anything new to the genre. The 5 vs chess system has been done to death and new developers have learned to go beyond that limitation. Slight con for me UI design: Size matters, the map itself for example is crude and small and done as an afterthought. There are aspects of the game that hurt the eye impaired which is not wise development. Other pages have this issue. Small bad, Big good. Programming: There are some bugs, crashes and issues that should not exist for such a simple base and release. Slight con for me, but I am sure they will get it all fixed in time. Strategic: Not enough in game mechanics, combinations, mutations, ability additions that keep the intermediate and expert player coming back for more. FINAL TAKE: Mechcorp is not a bad addition to your turn-base game list, but will not keep the advanced player invested due to its bland and rigid game play. I am giving Mechcorp a positive review for its passionate effort and that it did not try to deceive in its delivery. The developer's passion is admirable but just taking from other games is not creating something new in the genre. The field is flooded with these type games and developers need to not just ask what will work but what can we do to go beyond the norm. See the Video in discussion on watching the actual gameplay before buying. Mechcorp for its price is not a bad addition and fine effort. GRADE: 2.4 out of 5
This Game was clearly made for Mobile devices ! Also the maker has made odd design choices like : ever modul or weapons just sticks to your Mech, it can t be removed anymore - just Scraped by replacing it with another device or weapon ! Its also far from Bugfree - i could join a fraction (ofered at the 2nd starsystem after a mission to me) instead a text in the down left corner apeared (looked like script-text) and just sticked there ... happen in fact 2 times to me ! Should decide to purchase the game anyway i advice you to : DON T PLAY WITH IRON-MAN MODUS ON ! Many changes you do to your Mech you CAN T take back !!! You be warned.
This is a really fun game. Well worth the money and put together better by one guy than a lot of studio game. Would recommend.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Reign: Conflict of Nations | $15.1K | 128 | 49% | $3.99 |
| Warhammer 40,000: Chaos Gate (Classic) | $15.1K | 67 | 91% | $7.49 |
| Bighead Runner | $15.1K | 199 | 73% | $4.99 |
| Great Toilet Simulator | $15.1K | 547 | 81% | $0.99 |
| YUKI Space Ranger | $15.1K | 69 | 91% | $9.99 |
| Prison Notes | $15.1K | 51 | 96% | $9.99 |