
Become the part of the legend and save the stolen princess!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game started simple enough, a puzzle maze with limited steps to get to the exit. With 1-3 stars to reward the how efficient we can solve the maze. As you go higher in level, new obstacles started getting introduced to add to the complexity to the game, like enemies that cause more damage, a trap that would take away the first object in your inventory, floor spikes, etc. But around level 60 or so, they introduced secret wall, and at that point the game becomes a time-waster for me. The thing about the secret wall is, it is undiscernible from normal wall and we have to be right next to it to discover it, which was ok if there was one or two. Unfortunately the maze starts to incorporate more and more secret walls, and it quickly becomes tedious to try finding the secret walls before we can plan a strategy to reach the exit. The need to check each walls to find which ones are the secret wall becomes a very repetitive chore. On top of that you still have limited steps and traps and enemies to deal with. A maze that would usually take maybe 3 tries to find the best route becomes much too labourious. And at that point I lost all interest in the game. It's a pretty good maze game to play, but once you meet the secret wall, just put it down and save yourselves from the frustration. If I were the dev, I would take secret walls out of the game, or maybe at least add a pixel to mark them. The game is no longer fun to me. Level 1-60 = 6/10 Level secret wall and up = 2/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]A generally well done puzzle game with minor flaws.[/h1] A nice, casual puzzle game that you can play at your own pace. Solving levels and progressing feel rewarding. There's a good variety of mechanics and everything feels well made and well thought out. A lot of levels allow you to get 3 stars even without the perfectly "optimal" path, which is great and doesn't feel artificially hard as so many other "3 stars per level" games. [b]Remember to use your gems![/b] I finished the game with hundreds of unspent gems. You can afford to pay to resurrect the hero a few times with no problem. Be aware that the "trader" achievements are tediously grindy though, especially if you play the game normally without them in mind. Every other achievement was properly calculated so you get them during the course of a normal playthrough, but for these, it's best to be aware from the start that the blue chests that pop up on the map are important. You should not skip them and they must be completed on the first try in order to gain access to the treasury. Use a guide when needed!
機關牆沒有任何提示有點機車,其他都蠻好玩的,容錯率也還行,多嘗試幾次就能通關了,好玩輕鬆的小品遊戲
Maze Lord es lo que parece un port de un juego de puzzles para móviles, con una estética y banda sonora aceptables y 120 niveles de 6x6 casillas (con las limitaciones que ello conlleva) cuya dificultad no es elevada y no supondrá un verdadero reto aunque si deseas conseguir las 3 estrellas en cada nivel deberás, en ocasiones, pararte a pensar un poco. Si deseas conseguir todos los logros, su duración rondará entre las 10 y 15 horas. El juego va añadiendo novedades cada ciertos niveles para evitar que se haga excesivamente repetitivo, aunque no lo evita por completo. Al final, es un juego simple pero que cumple con su cometido de entretener. Si te gustan los juegos de puzzles seguramente lo disfrutes por unas horas, pero no es un título que despunte en ninguno de sus apartados. No es, ni de lejos, un imprescindible para tu biblioteca de Steam, donde pasará sin pena ni gloria bastante desapercibido. NOTA: 6/10
Если ты пропил все мозги, самое время восстановить нейронные связи. с помощью этой игры Мои синапсы уже почти как у лауреата Нобелевской премии. Пойду совершу какое-нибудь открытие, а затем снова тренировать мозг. Залипательная головоломка. Рекомендую.
一个穿着魔塔外衣的解谜游戏。 5/10
PUZZLE DONDE PENSAR BIEN LOS PASOS A DAR TE DARÁ MÁS O MENOS PUNTOS. SABER CUANDO MATAR O ESQUIVAR ENEMIGOS ES CLAVE; AÚN ASÍ SE PUEDE SIMPLIFICAR COMPRANDO VENTAJAS. RECOMENDABLE NO USAR VENTAJAS PARA VER EL RETO REAL. ES UN PUZZLE CORRECTO, SIN SER DIFÍCIL.
нет
누가봐도 모바일 게임입니다. 캐쥬얼하게 할만하긴한데 구지 PC로?
DEV please fix bug in Maze Lord; so I can buy coins, keys and flames to defend my self..
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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