
You are the guardian of a cursed labyrinth and must prevent an adventurer from escaping with the help of your monsters. But the adventurer keeps trying again and again, accumulating levels and getting stronger... Survive to the highest possible level !
Modeled estimate, not a reported figure. How we estimate →
Media

About
Maze Keeper is a reverse Dungeon Crawler, combining
Tower Defense, Roguelike and Auto Battler.
A game where you're not the classic hero, the brave adventurer,
but instead the guardian of a haunted maze.
Your mission? Stop the adventurer from reaching the exit !
⦿ A wide range of monsters
Monsters that are increasingly powerful but also increasingly difficult to place,
with different families of monsters each with their own specialities.
Discover them all !
⦿ An endless domain of mazes
The game takes place in a procedurally-generated maze
so each playthrough offers a unique challenge.
Reroll the maze as much as you like before the game starts,
until you find a comfortable layout to play your run!
⦿ Lots of cards to help you
Monster cards and special cards to reinforce your tiles,
move or improve the strength of your monsters.
⦿ Find the totems to obtain powerful upgrades
Totems offer powerful passive powers to some, if not all, of your monsters,
opening up a wide range of strategies and gameplay options.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Item rewards are too strong allowing the "player" to steamroll you quite easily if they get the right one. The best way to win is simply to not play.
it's ok, but lacks advancement like an upgrade tree
Updated review: Mechanics are still ♥♥♥♥♥♥♥ and convoluted. The new difficulty system doesn't apply to the story. We should be able to build our own "deck" of actions instead of simply praying the game gives us something useful.
It's still to much rng if you're gonna win or not. Sadly there's no other way to describe it. The graphics and gameplay idea are really lovely and I bet the story is too, but atm I can't even get past the second story level, because rng doesn't favor me.
Game is way too hard
Wanted to give the game a chance, despite the poor reviews I read. The game is practically unplayable. The cursor stutters. I lowered the quality and it still slugged and was choppy. Cursor would even be offset of where it needed to be. A real let down. :(
The game is extremely heavily RNG based, the adventurer gets rewards quite heavily that will stack between levels. Once you hit a point where he's kinda hit a critical point, you can't make enough money to keep him at bay. In other words, the game plays heavily in its favor and if you lose your footing, he'll steamroll, leaving you to have to repeat the same level several times over before you get lucky enough to survive its onslaught.
Very hard
shovel wear trash bearly works
O jogo antes era bem ruim, desbalanceado, injusto, difícil de entender e extremamente baseado em RNG. Agora com o mercador e possibilidade de estocar itens está um jogo bem divertidinho de passar o tempo. Obrigado pela atualização.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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