
Extend all lines from numbers to fill up the grids. Puzzles are sometimes meditative. Yet often challenging.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think most people in the reviews are missing the point of this game. I think this game is more like drawing mandalas, and less like solving a puzzle.
比较杀时间的益智游戏 规则也简单 就是填满图形全部格子 但是每个起点有线长限制 进程中还会添加更多规则 整体来说比较休闲 难度不算大 而且作者对难度的理解和实际体验有偏差 困难难度反而比专家大师等要困难不少 关卡数量很多 只是全关卡通过大概十个小时 全难度通过则要一倍的时间
포기. 시간 낭비하게 만드는 버그가 심합니다. 시작점의 숫자 만큼 칸을 채워 흰칸이 없도록 색을 모두 입히면 클리어인 퍼즐게임으로, 게임 자체는 충분히 즐길 만합니다. 하지만 스테이지 클리어가 안 되는 버그가 너무 자주 발생해서 더 이상은 못하겠습니다. 초반엔 금방금방 클리어되기에 그냥 짜증 한 번 내고 다시 하면 그만이었지만, 중반부턴 스테이지 하나에 시간이 제법 드는데도 잊을 만하면 클리어가 막혀서 다시 해야 하는 게 굉장히 짜증납니다. 게임 종료할 때마다 오류창 뜨는 것도 이상하구요. 뭔가 프로그램이 잘못 짜여있다는 느낌입니다.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Dutch*, Indonesian*, Japanese*, Norwegian*, Polish*, Portuguese - Portugal* +3 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🔹EXPECTATIONS: a logic puzzle game based on fillomino puzzles, with quirky mechanics. 🔹REALITY: a casual puzzle game similar to fillomino puzzles with procedurally generated levels, and a few added rules. 🔶Join two distant numbers with a coloured line, the size of which is equal to the value of the numbers (similar to fillomino puzzles) until the whole board is filled. It's a casual game only recommended for hardcore players of the logic genre (ironically). Includes different difficulty levels that change the amount of clues/rules on the board. Background images are very low resolution and look AI generated. POSITIVES: 🙂+ difficulty levels slightly change how to play 😄+ 😍+ NEGATIVES: 🙁- 😠- 😡- Low res backgrounds 🔶Find my gameplay here 👇 https://youtube.com/live/CY9lY8zCiik?feature=share
とりあえず全実績解除まで遊び切ったのでレビューします。 [h1]🎮ゲーム内容[/h1] [list] [*]PV通りのシンプルなパズルゲーム [*]マスを埋めて、指定された色のラインを完成させていく [*]マウス操作のみで、操作性は悪くない [*]ルールは単純で、カジュアルに遊べる [/list] [h1]😆ええやん![/h1] [list] [*]シンプルなルールで、直感的に楽しめる [*]ボーっとしながらプレイできる [*]作業ゲーと割り切れば、脳死で手を動かしたいときにぴったり [*]それなりに(マスを埋めきったぞという)達成感が得られる [/list] [h1]🤔むむむ[/h1] [list] [*]クリア条件と盤面が複雑になるにつれて、面白さが虚無に [*]マスを埋められる数が追加されるパネルがとにかく辛い。苦行の始まり [*]ただの作業になるだけで、決して楽しくはない [*]完成してもイラストとかのご褒美はなし [*]万人受けはしない [/list] [h1]🌟まとめ[/h1] [list] [*]ヒントを使いまくってクリアするのでもいいじゃない [*]作業ゲーを求めているなら、ギリギリおすすめ──できるのか? [*]それ以外のプレイヤーは買わなくていいかな [/list]
Em resumo é um puzzle 2d de preencher o cenário com cores, de dificuldade média. Acaba sendo um ótimo passatempo, algumas fases têm uma estrutura bem bonita e a animação ao concluir os níveis é bem satisfatória, além de algumas delas possuírem mais de um nível de dificuldade. Porém eu percebi que muitos elementos do jogo, como alguns botões e os cenários de fundo, estão com uma resolução estranha; mesmo com o áudio no mudo, toca um som alto ao iniciar; existem vários erros de tradução para pt-br, e até mesmo palavras que nem foram traduzidas do inglês. Fico em dúvida se posso recomendar este jogo... Acho que indicaria outros títulos da Hamster On Coke Games por serem mais polidos (Push, Scalak e OXXO são excelentes!).
great side activity while listening to a podcast
In this game, you have to fill fields by creating paths of specific lengths. The game offers many different levels, with various panel layouts and mechanics designed either to help you a bit or to force certain paths. The core concept, while familiar, isn’t complicated. Personally, I really enjoy this type of gameplay. It’s quite a relaxing experience because, after a while, you learn certain patterns of moves that could be optimal at a given moment. You plan whether to leave enough space to guide other colors. And if I ended there, I would strongly recommend this game. Unfortunately, the game struggles with certain issues, namely bugs. There are quite a lot of them for such a simple game, which is incredibly disappointing. For example, in some levels, especially the larger ones, you’ll always see glitched segments in the top-right corner. I also encountered situations where I couldn’t draw a certain line and had no idea why, because nothing visually indicated a problem. The worst part was that sometimes after completing a level, the game wouldn’t register it, which was really frustrating when trying to achieve 100%. The levels are randomly generated under certain rules, which doesn’t interfere with the gameplay. Although it would be really nice if there were levels designed to form an image that you would gradually fill in. Also the sandbox option would be nice where you manually select the level generator settings. The hint system is also puzzling. It lacked clarity about usage limits, because I never knew when I was allowed to use it. The hints themselves, especially the one that fills an entire path, are absurdly powerful compared to the other two options. I wanted to complete the game without using it but I failed miserably. The best levels for me was the biggest one where you jump across and see how organically the level is completed.
Loved it, as much as all previous games
[h1] 칸에 있는 숫자만큼 영역을 채워가는 퍼즐 게임 [/h1] 게임 점수 : 10 / 10 스팀 도전과제 점수 : 7 / 10 (다 깨면 줌) 하얀색 칸들에 특정 규칙에 맞춰서 영역을 채워야 함 채울 수 있는 영역 (칸)의 갯수 / 시작 방향 / 끝나는 지점 / 숫자 증가 칸 등등 여러 제약 조건에 따라 채우는 양상이 달라진다 전체적인 난이도를 총평하면 '중하'정도 돼서 생각없이 킬링타임하긴 아주 좋았다 아주 가끔 정말 어려운 맵이 걸리면 한참 걸리기도 하고,, 힌트없으면 못깰 정도지만, 대부분 쉽기 때문 같은 맵이라도 힌트를 주고 안주고 차이로 '노멀 / 하드 / 마에스트로 / 바닐라'로 게임 내 난이도가 바뀐다 (난이도 4개 모두 있는 것도 있고, 4개중 1개만 있는 것도 있음) 사실 맵 특유의 크기와 제약 조건에 따라 난이도가 천차만별이기 때문에... 4개의 난이도 표시는 거의 의미가 없다 어떤 맵의 바닐라는 그냥 영역 적당히 채우기인지라, 마에스트로 보다 쉬운 경우도 다수 따라서 쓸데없는 난이도로 하나의 맵을 재사용한다는 생각이 들 때도 있다 그러나 몽환적인 bgm에 뾱뾱거리는 사운드 덕분인지... 이 게임이 왜이렇게 재밌었는지 모르겠다 심지어 중간에 steam cloud 동기화가 겹치는 문제 때문에 세이브 파일이 한번 날라갔음에도 결국 다 깼다 (56시간 ㅋㅋ...) 빈 공간에 무작위로 배정된 숫자로 딱딱 맞춰지며 퍼즐이 풀리기 때문이라 그런지, 이부분이 굉장히 매력적이었다 상술한 맵의 재사용이 감사할 정도... 전체 맵, 전체 난이도로 다깨려면 거의 300판이상 정도를 해야되는데 간간히 즐기기 딱 좋았음
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 50 | 84% | $2.49 | |
| $2.8K | 74 | 82% | $2.99 | |
| $2.8K | 180 | 98% | $0.99 | |
| $2.8K | 157 | 76% | $0.99 | |
| $2.8K | 51 | 86% | $3.99 | |
| $2.8K | 177 | 94% | $0.99 |